Angrykorean Posted December 30, 2011 Share Posted December 30, 2011 Not sure what I'm supposed to be going here as a sharpshooter.. Alacrity or Accuracy? If I'm not mistaken, there's a dual wield penalty for miss rates. I'm assuming it's similar to WoW and capping 100% accuracy for non special attacks would be pointless. So my accuracy right now is capped for special attacks only @ 102% and my normal attacks are only at 93%. On the other hand.. Alacrity seems to be geared more towards healers and our other brethren scoundrels. However I do know it shortens cast speeds which seems to always be a good thing for charged burst/aimed shot/freight flyby. So what's the verdict? Alacrity or accuracy? Link to comment Share on other sites More sharing options...
StealthNerf Posted December 30, 2011 Share Posted December 30, 2011 I'd go for accuracy tbh. Your offhand pistol has pretty bad accuracy, and anything that improves it is a good thing. Link to comment Share on other sites More sharing options...
Angrykorean Posted December 31, 2011 Author Share Posted December 31, 2011 I'd go for accuracy tbh. Your offhand pistol has pretty bad accuracy, and anything that improves it is a good thing. have you theorycrafted in WoW before? Our off-hand pistol accuracy is -30%. Trying to cap this would be impossible. You could definitely cap your main hand accuracy though.. But that's why I'm wondering, if it's worth it to cap my main hand accuracy for normal hits or if only capping special attacks with faster cast times would be better.. Link to comment Share on other sites More sharing options...
StealthNerf Posted December 31, 2011 Share Posted December 31, 2011 (edited) With accuracy you improve your offhand hit rate. You don't need to cap it to see improvements. Many of our special attacks fires both blasters, and the lower one can always benefit from more accuracy. Accuracy over 100% also gives you additional armor penetration, so it can't actually be 'capped'. Conversely extra alacrity is often wasted. Many abilities are instant. I don't need a theorycraft calculation to see the benefits here. 100% use of a stat, either through offhand accuracy or additional mainhand armor penetration, is always going to be better than only using alacrity on a few cast time abilities. Edited December 31, 2011 by StealthNerf Link to comment Share on other sites More sharing options...
Angrykorean Posted December 31, 2011 Author Share Posted December 31, 2011 That's exactly what i needed to hear. I had no idea it gave armor pen past 100%. Thanks! Link to comment Share on other sites More sharing options...
knarral Posted December 31, 2011 Share Posted December 31, 2011 (edited) Not sure what I'm supposed to be going here as a sharpshooter.. Alacrity or Accuracy? If I'm not mistaken, there's a dual wield penalty for miss rates. I'm assuming it's similar to WoW and capping 100% accuracy for non special attacks would be pointless. So my accuracy right now is capped for special attacks only @ 102% and my normal attacks are only at 93%. On the other hand.. Alacrity seems to be geared more towards healers and our other brethren scoundrels. However I do know it shortens cast speeds which seems to always be a good thing for charged burst/aimed shot/freight flyby. So what's the verdict? Alacrity or accuracy? Just a note about alacrity: this stat is controversial. As you know, we regain energy in ticks rather than in a constant stream. Alacrity makes our 1.5 second casts (charged burst and aimed shot, since 42% crit isn't unheard of in is actually quite easy to get at 50, meaning aimed shot is ALWAYS going to be 1.5s unless the RNG gods hate you) shoot faster, meaning that we get that tick AFTER we use the energy rather than slightly before, meaning that we get 6 energy instead of 4, meaning that alacrity could actually end up HURTING us rather than helping us. I've been avoiding it like the plague for two reasons: 1. Our casts are 1.5s anyways, meaning this stat would be useless for all but speed shot (and is 1 ability on a 15s cooldown that deals slightly higher damage than a charged and a trickshot a justification to ignore stats that buff the REST of our abilities?). 2. For the reasons stated above about energy ticks, it's near worthless at best and downright harmful at worst. Edit 2: in any case you really want accuracy to cap mainhand > crit (to one of the softcaps, it gives diminishing returns at 42% and I think 72%) > surge > crit after one of the softcaps (dunno which one, we need people to take a break from the game to math it out first) > accuracy to offhand cap > alacrity Edit 3: take the above with a grain of salt, I'm not sure how Armor Pen will work here. Dunno its benefit. But that's basically what it'll probably end up being. Edit 4: I forgot about Power, but I'm not certain of its value. I've heard it doesn't scale well, and I'll put off judgement until I hear more about how it works. For now, I'm leaving it off the weights in edit 2. Edited December 31, 2011 by knarral Link to comment Share on other sites More sharing options...
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