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replacing Energy Burst with the Flamethrower.


spider-venom

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1 hour ago, spider-venom said:

I just want it back. all this Mandalorian lore involving flamethrowers is driving me crazy.  I'd also like the old rapid fire attack back. 

U have flamethtrower as heroic ability - enjoy.  If BH lore prevent u from having fun reroll as trooper, same gameplay and completely different lore.

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2 hours ago, MotherCrusher said:

Didnt you already make a thread asking to replace flame sweep with a flamthrower?

if you want flamethrowers go play pyrotech, leave my spec alone...

because a convincing argument was made... for you.  pyro is weak and I enjoy the more rugged style. Magnetic Blast is very similar in terms of execution. the flamethrower would be far more powerful. besides, it's also my spec, too. 

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5 minutes ago, spider-venom said:

because a convincing argument was made... for you.  pyro is weak and I enjoy the more rugged style. Magnetic Blast is very similar in terms of execution. the flamethrower would be far more powerful. besides, it's also my spec, too. 

now you're comparing magnetic blast to energy burst? seriously?

one is a spammable filler and the other is your hardest hitting ability. not comparable, and a single target flamethrower wouldnt make sense either. again, stop trying to ruin my spec and go play pyro.

and arguing that it should happen just because its more powerful is a terrible argument. have you never heard of "balance"? not to mention it would remove AP's identity

If you believe pyro is weak, the class where flamethrower makes sense, a convincing argument would be to buff pyro, not to delete the identity of a different spec.

Edited by MotherCrusher
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24 minutes ago, MotherCrusher said:

now you're comparing magnetic blast to energy burst? seriously?

one is a spammable filler and the other is your hardest hitting ability. not comparable, and a single target flamethrower wouldnt make sense either. again, stop trying to ruin my spec and go play pyro.

and arguing that it should happen just because its more powerful is a terrible argument. have you never heard of "balance"? not to mention it would remove AP's identity

If you believe pyro is weak, the class where flamethrower makes sense, a convincing argument would be to buff pyro, not to delete the identity of a different spec.

and I'm suggesting the flamethrower be the hardest hitting ability.  the flamethrower was an ability that you could use to hit multiple enemies... just like energy burst, sorry to burst your bubble, your highness, but this spec doesn't belong to you. ''balance''? where hell have you bean? most classes are op in some way. AP has no identity -- it could mean anything... but, let's reverse that and remove Jet Charge from pyro -- it's more suitable to the AP style than the pyro style... though, I suspect that most would greatly resent that. both abilities are synonymous with the Mandalorians.  hell, let's also just remove flame sweep. 

Edited by spider-venom
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Turning energy burst ANIMATION in to some kind of flamethrower attack without changing any stats or properties wouldnt hurt anyone, but i dont think enough AP players care to make it worth the time. There are also pyro players who could dislike it as specialising in burning stuff is their spec thing.

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I'm one of those PT that would like to see also Flame Sweep animation reworked into something different, in other words erase flames completly from AP and leave flames only for Pyro. This is something that has acquired even more importance since 7.0 in my opinion, infact is now important to adapt some animations to the origin story lore. As a Mandalorian i'm ok with having flames attack but what if i'm an AP Trooper? Or an AP Smuggler? Is vry difficult to find in the star wars lore troopers elevating from the ground and spinning to spread flames around em, more likely never seen it anywhere. What if, instead, we make AP Troopers throwing little nades around them that explode with AOE instead of Flame Sweep animation? This is just an idea that i'm writing as it popped into my mind but there could be a lot of solutions. 

As for Pyrotech it indeed needs to be buffed seriously. In PVP i find it too weak if u consider the overall dps output and the whole combat style offensive and defensive kit. Lethality is way stronger but i admit i never parsed them. 

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1 minute ago, Obroa-Skai said:

I'm one of those PT that would like to see also Flame Sweep animation reworked into something different, in other words erase flames completly from AP and leave flames only for Pyro. This is something that has acquired even more importance since 7.0 in my opinion, infact is now important to adapt some animations to the origin story lore. As a Mandalorian i'm ok with having flames attack but what if i'm an AP Trooper? Or an AP Smuggler? Is vry difficult to find in the star wars lore troopers elevating from the ground and spinning to spread flames around em, more likely never seen it anywhere. What if, instead, we make AP Troopers throwing little nades around them that explode with AOE instead of Flame Sweep animation? This is just an idea that i'm writing as it popped into my mind but there could be a lot of solutions. 

As for Pyrotech it indeed needs to be buffed seriously. In PVP i find it too weak if u consider the overall dps output and the whole combat style offensive and defensive kit. Lethality is way stronger but i admit i never parsed them. 

don't they have a shock version?

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13 minutes ago, spider-venom said:

don't they have a shock version?

That's not AP but Tactics, and it uses Rifle and not Pistol. The shock ability if not Flame Sweep by the way, the equivalent in Vanguard is called Explosive Surge which animation is perfect for a trooper. 

Edited by Obroa-Skai
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1 minute ago, Obroa-Skai said:

That's not AP but Tactics, and it uses Rifle and not Pistol. The shock ability if not Flame Sweep by the way, the equivalent in Vanguard is called Explosive Surge which animation is perfect for a trooper. 

I'm just pointing out that the ion blast works the same way as the flamethrower. 

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27 minutes ago, Obroa-Skai said:

I'm one of those PT that would like to see also Flame Sweep animation reworked into something different, in other words erase flames completly from AP and leave flames only for Pyro. This is something that has acquired even more importance since 7.0 in my opinion, infact is now important to adapt some animations to the origin story lore. As a Mandalorian i'm ok with having flames attack but what if i'm an AP Trooper? Or an AP Smuggler? Is vry difficult to find in the star wars lore troopers elevating from the ground and spinning to spread flames around em, more likely never seen it anywhere. What if, instead, we make AP Troopers throwing little nades around them that explode with AOE instead of Flame Sweep animation? This is just an idea that i'm writing as it popped into my mind but there could be a lot of solutions. 

As for Pyrotech it indeed needs to be buffed seriously. In PVP i find it too weak if u consider the overall dps output and the whole combat style offensive and defensive kit. Lethality is way stronger but i admit i never parsed them. 

One thing i like about flame sweep is that it uses jetpack. Most BH armors forces us to carry it on our back, yet we hardly use it. Jet Charge is great but i would like to use it more. Mercenary atleast have death from above.

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Wow, it's entertaining to see people that have no idea about a class talk about it and ask for changes that make no sense.
Pyro is stronger than AP, burst specs are usually the worst counterpart of the class yet easier to play. In dumb content ap may be "better" because pyro is dot damage with some burst, while ap is all burst so things with low hp die faster.
If you want aoe, AP is the wrong class for you then, it's a burst single target spec. Does it have aoe tactical? It does, but it's trash compared to the normal aoe dot classes provide.

Having AP use flamethrower would be a disservice to the class, melee classes are mobile, adding a channeled ability and make it the hardest hitting ability of the kit would go against it's own identity. Not only it would be bad, it would make a simple class like any burst spec is, into a harder one because you will need to anticipate when you can use it as to when you won't need to move/your target won't get out of range and for that you would need to have a good understanding of every fight and be on synch with your tank as to when and where to move the adds/boss

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much as I miss the old flamethrower sometimes......it really wasn't that good. Channeled cones just suck hard compared to every other AoE option.

we got a bunch of AoE Options in every bounty hunter spec, PT or Merc. we really don't need Flamethrower back unless it gets an overhaul or a truly stupid damage buff

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