LearnIIBurn Posted December 30, 2011 Share Posted December 30, 2011 Hey all, I am new to healing in an MMO completely and was wondering is anyone has some pointers as to being a better healer. I am going full medicine tree and want to contribute to the homies through mad healz. Is there a more efficient way to select party members for heals? I know you can use the F1-F4 keys, but do people usually remap those? I feel like I am already fumbling around all over my keyboard trying to get heals on people and I am only level 12. I suppose that is part of the learning process though Any pro healers out there have any advice for a complete healing virgin? Thanks guys! Link to comment Share on other sites More sharing options...
pelezz Posted December 30, 2011 Share Posted December 30, 2011 Really isn't much too it at level 12 to be quite honest...if I'm right you only have 1 or 2 healing skills. Best way to target people is by clicking their portraits, if that's too difficult you can always make it look like raid frames so you can move it around your UI. (And yes you are right , F1-F4 are pretty good keybinds for most people). You shouldn't have too much trouble at lower levels , if everyone's health is dropping like crazy it's most likely not your fault. My best advice would be (for the future) is to learn to conserve your energy , don't waste it if people are at say 95% health during a fight, there's really no need to top people off if they are only missing very little health. Also , keep this thread alive for when you reach higher levels (say 25+ ). Until than there really isn't much too it. And also sorry if my reply doesn't make too much sense it's a bit late , good luck! Link to comment Share on other sites More sharing options...
LearnIIBurn Posted December 30, 2011 Author Share Posted December 30, 2011 You are awesome! Thank you for taking the time to write that out. You are correct, I only have 2 healing abilities so far and I know I am really low level. I feel like I have to start getting in good habits early or else it will be too late later when it really matter. I guess my next question is about energy too. It seems to go up only when I use my main blaster attack. Is it supposed to regen over time? I know I can't use my recuperate skill while in battle either so I think energy management will end up being really challenging later on too. Thanks again for the insight! Link to comment Share on other sites More sharing options...
LearnIIBurn Posted December 30, 2011 Author Share Posted December 30, 2011 Actually. Digging a little deeper into some guides I found the answer to lots of my questions regarding energy... silly me. Sorry for wasting space :/ Link to comment Share on other sites More sharing options...
Insanesenator Posted December 30, 2011 Share Posted December 30, 2011 Energy regens on its own, faster the more you have, slower the less you have (there are stickies and guides that have the exact amount, but basically, stay above 60% energy at all times) Diagnostic scan has a skill that gives crits a chance to give more energy, there is Energy Pack (?) that gives energy over time, and Adrenaline Probe, which gives you X right now, and Y more over time. For max healing throughput, you basically can't spam heals all the time. Either autoattack or DS in between heals, to keep your energy high. Link to comment Share on other sites More sharing options...
Tuckervb Posted December 30, 2011 Share Posted December 30, 2011 getting help is never a waste of space someone will eventually have a similar question and if they see this they may not need to ask it. To add on to a few things Pelezz said as far as %95 HP, in my eyes thats what Diagnostic scan is for. There is a debate among healers going on about weather its worth the 3 seconds to stand and channal or not but I heal so I use every tool i have. And again I dont think I can recomend operation frames enough for healing flashpoints. Under Preferences> user interafce (scroll all the way down) there should be an option for Use operation frams for groups. Now i could have the path wrong on that but it made Healing much easier for me. Because you have the option to change the height and width of the HP bars which is what you need to be able to see and process fairly quickly. The only thing witho peration frams is that it doesnt display companions but... they are not as important as your living player counterparts. one last thing i would suggest is check out http://www.torhead.com/skill-calc#401.1 you can plan out talent points. usefull to see what you can look to achieve at lvl 50. Link to comment Share on other sites More sharing options...
Nilenya Posted December 31, 2011 Share Posted December 31, 2011 At 50 surely we have alacrity enough to shave a good chunk off biascans channel time. I have already taken .25 seconds off injection, but I havent checked what scan is at. It must be one of the abilities that benefits the most from alacrity if you're looking at it strictly as an energy tool. I use it alot and I have thought to myself a few times during combat that it seemed a lot faster than initially. Might just be my imagination, but Im still holding to scan being a very good tool once alacrity is high. If the its affected by alacrity Link to comment Share on other sites More sharing options...
Extremite Posted December 31, 2011 Share Posted December 31, 2011 (edited) I found healing as an Operative to be quite brutal before 20...once you get Kolto Probe it improves exponentially. Keep Stim Boost active at all times. If your target isn't dropping like a rock I would advise using Kolto Injection->Diagnostic Scan->Kolto Injection->Kolto Infusion->Diagnostic Scan->Kolto Infusion->rinse/repeat. Give up one of the Infusions to refresh Stim Boost when the time comes. Edit: Kolto Infusion comes at level 14...short cast time, lower energy cost and it consumes one TA. Edited December 31, 2011 by Extremite Link to comment Share on other sites More sharing options...
saethone Posted December 31, 2011 Share Posted December 31, 2011 http://sithwarrior.com/forums/Thread-Scoundrel-Operative-Healing-Compendium Just bookmark this thread - It'll be useful all the way up to level 50 lol. Link to comment Share on other sites More sharing options...
Ravenjagd Posted December 31, 2011 Share Posted December 31, 2011 I've enjoyed healing since I picked my AC at 10 but oh man is it really sweet at 30 and 31 with surgical probe and precision combined with medical engineering. I love healing flashpoints and not coming close to running out of energy. There's just enough to keep your attention at all times. Reminds me of my Rift chloro mage keeping up radiant spores, vile spores, ruin, bloom, flourish and nature's touch. Getting void life at 51 chloro spec almost made it too much of a snoozey spamfest of one spell which is why I hope the Op doesn't become like that. Link to comment Share on other sites More sharing options...
OuroborosX Posted December 31, 2011 Share Posted December 31, 2011 (edited) Your energy bar is for an operative - the 60-100 pool. Or the two first bars. The important thing to realize is that the 0-60 bars are your RESERVE POOL. Im saying that because even with stim boost active (Which it should be , always) you will go out of energy if you have to spam spells beneath that point. As an operative you have to be patient and use tactical advantage. Tactical advantage is linked to your energy regen by the fact that one of your most important heal spells later on uses it and not energy. This heal ability is surgical probe. The rotation you want to use is to have 2 kolto probes on your tank, and heal with kolto injection (This is your primary and strongest heal) kolto probes and injection have in common that they will grant you tactical advantage. What this does is giving you the ability to heal with surgical probe. WHen you heal with surgical probe (Which is instant and with no CD) is that you will have time to regen energy. Your should keep 2 kolto probes on tank when you pull.Heal the tank with kolto injection and ALWAYS heal with surgical probe instantly after. Actually think of them both as one heal. Because you use them in unison, and the surgical probe as the second one - that is 1-1.5 seconds you will regen energy. This should always keep you above the 60 energy limit and max your regen. If **** hits the fan and you have to spam heal - or place kolto probes on multiple people because of AOE - you shouldnt be afraid to spam, just use the energy regen probe (adrenaline probe i think) and youll be back up. The most important advice as operative is to always consider the first 3 bars as RESERVE POOL. The reason for this is that if the mobs do so much damage you have to spam beyond that point, you will heal slower and slower because of less energy regen. Therefore healing as operative requires you to not panic and stay cool. Also in fights that are though - DONT neglect your flashbang and debilitate. Sometimes using these to stop a strong mob or a group of enemies from attacking will prevent them from killing your tank/team long enough for you to get off a heal. Another advice is; if YOU get aggro, dont HEAL yourrself first. Pop evasion, then shield probe, then use evasive manouvers (aggro dump) this way you will "tank some damage for free" - if you still after 7+ seconds have aggro and have to start spam healing yourself, the team is failing not you. Also remember that the energy regen probe only has 2 minute CC. So in some long or hard fights done be afraid to "overheal" as you can top yourself back to max regen range by using this. Using this early might even be beneficial as you may get to use it several times in one fight. ALSO NOTE: The best healing stats is in my opinion critical increase. THis is because youll have heal over time spells and because your main 2 heal spells, injection + surgical works almost in unison. The 2 second cast of injection is immidiatly followed by an instant surgical probe. Because of the vast synergy bonus of these spells working in tandem - you will get alot of casts off. The more crits you have - the longer you can wait with casting a new heal - allowing energy to regen. Therefore critical healing chance is your best energy regen stat in addition to brute healing force. Edited December 31, 2011 by OuroborosX Link to comment Share on other sites More sharing options...
Nilenya Posted December 31, 2011 Share Posted December 31, 2011 Above is spot on. Also with high crit your heal over time crit every other tick, sometimes several in a row, sometimes on all the ticks - for 1k+ This makes it much easier for you to recover from the oh sh.. moments when you dig deep in your energy - because you can easily scan while hots tick for enough to keep your tank fine. - After crit I prefer alacrity. This is because it brings scan closer to a 2 second channel, and frees up your reserves as you can allways get back in the green very easily. Link to comment Share on other sites More sharing options...
Recommended Posts