AOrdo Posted July 26, 2023 Posted July 26, 2023 It was a standard in both Kotor games. It was a way to balance Heal/Tank/DPS or whatever combo you used. It allow us to use the 50 ish comp we have in list easily. And could make a very nice dynamic. Of course adjusting ennemies number or difficulty should be considered and probably this 2 comp slot should only unlock once you reach a certain level (because of problems with dialogs in OG story) but in the futur the dynamic of having 2 companions to manage during choices could be fun (Kreia / Atton chit-chat was kinda fun) 1
Spikanor Posted July 26, 2023 Posted July 26, 2023 is it not better to have this unlock after you compleet chapter 3 from the class story line then unlock it after some level since its now a day's super easy to reach max level when you are playing the class story line all.
AOrdo Posted July 27, 2023 Author Posted July 27, 2023 I would have tie the unlock with a new chapter in the story , like we need a 3 blabla (obviously when Theron and lana were our lieutenants it would have fit) But yeah either works !
Spikanor Posted July 27, 2023 Posted July 27, 2023 but i have also some other questions you need to deal with if the developers wane add something like this in the game. 1: how is this idea working out in the party mode then since if 2 players are in the same party there can use both there companion but if there are 3 only the leader from the party can use there companion and with 4 or more you cant use any companions at all so how is this idea going to work out in the 2 and 3 party mode then? 2: if there wane use this idea for in the game how is that going to work with the limit of companions we can use now since now we can use 9 companions that can do things for us. since you have 1 companion always following you and helping you in fights and the other 8 can be send on crew skill missions is your idea not going to take one of the other 8 slots then or is it that there most increase the limit to 10 that we can use 2 companions in the fight and walking with you like we see now with the one companion we can use for fight's or is it going to use one of the 8 crew skill missions slots?
AOrdo Posted July 27, 2023 Author Posted July 27, 2023 1) When you fight with other people you have a limit of cap I believe it to be 4. 2player and 2 comp , if you're 3 it's 3 player and 1 comp. Either there's no changes here or simply move to 5 as limit for a group (4 player + group leader comp) 2) As of right know we can use 8 character for crafting etc , as of right know since Kotfe we have quite an army of companions hence no reasons to worry with who will go in missions. I don't mind moving up the limit of comp you can send in missions. The slot of companions that joins you is not related with the number of comp you can send in missions.
FlameYOL Posted July 27, 2023 Posted July 27, 2023 I think the game is easy enough as it is without the need for a second companion. 2
cannibithobbal Posted July 27, 2023 Posted July 27, 2023 I would love a second companion post-KotET, but admittedly for 0 gameplay reasons (agreed that the game is plenty easy with just one, especially when they are on damage and just annihilate everything in sight) but just because I always end up with 1 specific companion that a certain character always uses and everyone else gets shafted 😅 so it would give me a good excuse to actually use more of my 4589375 companions (I am also pretty sure this will never happen unfortunately, but, would be lovely!)
AOrdo Posted July 27, 2023 Author Posted July 27, 2023 7 hours ago, FlameYOL said: I think the game is easy enough as it is without the need for a second companion. As i told it would be for the further adventures , as it is easy even without companions 2 would only make it more fun
FlameYOL Posted July 27, 2023 Posted July 27, 2023 59 minutes ago, AOrdo said: As i told it would be for the further adventures , as it is easy even without companions 2 would only make it more fun So something along the lines of a few of the KOTFE chapters? That'd be ok for me.
AOrdo Posted July 28, 2023 Author Posted July 28, 2023 It is already the case in some chapter when you have to comp , however one isn't under our controle. Now it would just allow you to add another comp , it would allow to do FP alone , with some challenge (without the assistance droid). And if you play as heal you'd have more fun (same for a tank)
Jacksoundwave Posted July 29, 2023 Posted July 29, 2023 +1 for this. Indeed, a lot of more later flashpoints, like Ruins of Nul and the Onslaught storyline on Corellia, have you taking two companions, like Lana and Tau, or Tau and Arn, so it might be a doable idea. Maybe it doesn't have to happen in the main storylines or older expansions, but maybe in a future update, you could get to a point that you can use 2 Companions. A lot of other players are interested as well. https://forums.swtor.com/topic/800381-two-companions-are-better-than-one/#comment-9704681
Spikanor Posted July 29, 2023 Posted July 29, 2023 On 7/27/2023 at 3:55 PM, FlameYOL said: I think the game is easy enough as it is without the need for a second companion. the reasons the have has become easyer is more that you level up to fast now a day's since there have give all the quest missions a big exp boost that has make the game all more easyer. if you start a new char now a day's you are what so level 15 on a level 10 planet when you still not have compleet the story line missions on the starter planet. back in the old day's without the exp boost you are level 10 when you compleet the story missions on the starter planet and the side missions.
DudeistChaplain Posted July 29, 2023 Posted July 29, 2023 This could also allow people to play as healers during story missions by setting one companion to tank and other to dps; it might make people try different things. Off the top of my head, I find Sage animations exceptionally boring and lackluster in telekinetics but I might try it as a healer, for example. 17 hours ago, Spikanor said: now a day's And also, I don't normally do this but, its nowadays, just one word.
Spikanor Posted July 29, 2023 Posted July 29, 2023 (edited) 26 minutes ago, DudeistChaplain said: This could also allow people to play as healers during story missions by setting one companion to tank and other to dps; it might make people try different things. Off the top of my head, I find Sage animations exceptionally boring and lackluster in telekinetics but I might try it as a healer, for example. we have the loadouts system for that all. that means if a class has a healer,DPS or tank option to choose out from you can use all 3 of then with the loadout system. that means you can make your jedi sage both a healer class and DPS so to use the second companion for this is no need at all. the second companion is good for doing flashpoints or so since the stupid droid you get there is worthless so to have your own companion as healer there and use the other for tank or dps is a good thing and remove the stupid droid ally you get from flashpoints. Edited July 29, 2023 by Spikanor
AOrdo Posted July 29, 2023 Author Posted July 29, 2023 Yeah but playing as a healer or a tank with your companion as a DPS is a bit off , not very dynamic. Also yeah big + on the FP stuff , it would be more challenging with 2 comp than with the overpowered droid that basically is too strong. Either add a solo mode that's between Story and veteran mode. With adequat rewards.
FlameYOL Posted July 29, 2023 Posted July 29, 2023 20 hours ago, Spikanor said: the reasons the have has become easyer is more that you level up to fast now a day's since there have give all the quest missions a big exp boost that has make the game all more easyer. if you start a new char now a day's you are what so level 15 on a level 10 planet when you still not have compleet the story line missions on the starter planet. back in the old day's without the exp boost you are level 10 when you compleet the story missions on the starter planet and the side missions. Leveling fast has little to do with it, the nerfing done to enemies is the real issue.
DudeistChaplain Posted July 30, 2023 Posted July 30, 2023 11 hours ago, Spikanor said: we have the loadouts system for that all. I am well aware of that and it is not even remotely the same thing at all, completely irrelevant to what I'm talking about.
Spikanor Posted July 30, 2023 Posted July 30, 2023 10 hours ago, FlameYOL said: Leveling fast has little to do with it, the nerfing done to enemies is the real issue. never know there have nerf the enemy's so thats why the game have become easyer since there nerf the enemy's what stupid to do since its less fun if the enemy's have been nerf. 1 hour ago, DudeistChaplain said: I am well aware of that and it is not even remotely the same thing at all, completely irrelevant to what I'm talking about. nowaday's with the loadout system there have add most players play as DPS in story missions since there can chance there combat to healer anytime if there wane do it. and you know also good that if there going to add a second companion system then its only be working after you compleet the chapter 3 from the class story that there can let it work good so for the class story line missions you cant have 2 companions the same time.
FlameYOL Posted July 31, 2023 Posted July 31, 2023 18 hours ago, Spikanor said: never know there have nerf the enemy's so thats why the game have become easyer since there nerf the enemy's what stupid to do since its less fun if the enemy's have been nerf. As an example, when I started the game certain attacks would hurt a lot if you didn't interrupted them, I remember the Lord you have to fight on Quesh as part of the Sith Inquisitor story... that attack hurted a lot back in the day.
Spikanor Posted July 31, 2023 Posted July 31, 2023 5 hours ago, FlameYOL said: As an example, when I started the game certain attacks would hurt a lot if you didn't interrupted them, I remember the Lord you have to fight on Quesh as part of the Sith Inquisitor story... that attack hurted a lot back in the day. but is the big exp boost you get from mission also not playing a part in it that you level up to fast so things become also easyer since you use higher level skills on then when its normal not the right place to use then? as an exemple we going to take the sith and jedi start planet last boss battle since in both side's you fight in the end for the first time with your light saber a strong monster as reward for that lightsaber. normal you are then lvl 10 so that means you fight a level 10 monster with level 10 skills and not what you now get that you fight a lvl 10 monster with lvl 15 skills or use upgrade's all.
FlameYOL Posted August 1, 2023 Posted August 1, 2023 16 hours ago, Spikanor said: but is the big exp boost you get from mission also not playing a part in it that you level up to fast so things become also easyer since you use higher level skills on then when its normal not the right place to use then? as an exemple we going to take the sith and jedi start planet last boss battle since in both side's you fight in the end for the first time with your light saber a strong monster as reward for that lightsaber. normal you are then lvl 10 so that means you fight a level 10 monster with level 10 skills and not what you now get that you fight a lvl 10 monster with lvl 15 skills or use upgrade's all. Depends on how overleveled you are, and that was an issue back before 4.0 as well provided you were willing to work on it.
Spikanor Posted August 21, 2023 Posted August 21, 2023 (edited) On 8/1/2023 at 3:37 AM, FlameYOL said: Depends on how overleveled you are, and that was an issue back before 4.0 as well provided you were willing to work on it. on a planet like hoth what is lvl 41 and the player is all lvl 65 and still doing its story line missions from chapter 2. back to the topic. i think a second companion active is not a bad idea at all. the only problem is what for good function most it have since we not wane make the game more easyer with 2 companions that help in fights. what the second companion can do is maybe scan the craft materials job what the active companion now all can do and maybe also add the pick up loot job. Edited August 21, 2023 by Spikanor
sundancebill Posted August 22, 2023 Posted August 22, 2023 I don't think so. They'd likely get together and do the quests without you. 1
Jacksoundwave Posted September 2, 2024 Posted September 2, 2024 Wanted to bump this thread up as well.
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