Dev Post JackieKo Posted March 8 Dev Post Share Posted March 8 Hi everyone, Wanted to confirm with all of you what will be coming with the next season of PvP. Though I’ll save the reveal of the rewards for a future blog post. Shabir covered a lot of what was happening with the Medals when PTS went live on February 9th. Slight adjustment have been made since then, so we wanted to establish what players will be experiencing beginning PvP Season 2: Defender points per tick have been increased to 700 points per tick (up from 500 points per tick). Turret Control Zones have been increased. When within the control zones of a turret controlled by the player’s team, they will receive 500 defender points when defeating a player. When within the control zones of a turret controlled by the opposing team, players will receive 500 attacker points for every player they defeat. Currently, the changes above are only applied to the Alderaan Warzone map, but as Shabir wrote previously, we are working on rolling out the changes to the other maps in batches over time. One change that is applied to all maps beginning with 7.2.1, is the amount of Medals earned for full credit has been adjusted to players needing only to obtain 7 Medals instead of 8. Additionally, players who tested out PvP matches while PTS was open also saw updates made to the matchmaking process. As stated in the initial announcement for 7.2.1 PTS, matchmaking has been adjusted to make it more likely that large groups are matched up against each other. Appreciate everyone who submitted feedback whether that was in this thread, messages, or other social channels. Based off the comments we’ve read since PTS has opened, there needs to be some clarification on what the matchmaking changes mean in practice and the impact it has on the player experience. With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match. With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen. A reminder that there is a careful balance we have to consider between the quality of matches and the queue time of players. Catering to this balance is also why we have moved away from having solo vs group queues. As stated, we will be reviewing and monitoring data and feedback as the season progresses, and if it is found that the matchmaking system is causing excessive queue times, we will explore other options to improve the overall experience for players. After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. We will be communicating more about Game Update 7.2.1 and PvP Season 2 in the coming weeks. Jackie EDIT: Adding the following change that will be live with 7.2.1: The requirements for the Arena Advocator and Warzone Warrior Achievements have been reduced from 25 weekly completions to 12. 6 6 2 1 1 Link to comment Share on other sites More sharing options...
Nee-Elder Posted March 8 Share Posted March 8 (edited) 7 minutes ago, JackieKo said: Hi everyone, Wanted to confirm with all of you what will be coming with the next season of PvP. After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. We will be communicating more about Game Update 7.2.1 and PvP Season 2 in the coming weeks. Thanks @JackieKo and also please if you ( or @Shabir_Dhillon ) is allowed to say: Any chance the Achievements required 'Weekly' total of 25 for ARENAS will be reduced to like 15 or something more reasonable to help keep some of us from checking into a mental institution? Edited March 8 by Nee-Elder 10 1 Link to comment Share on other sites More sharing options...
RikuvonDrake Posted March 8 Share Posted March 8 very nice 8man premades still allowed for ez seasons 4 1 Link to comment Share on other sites More sharing options...
NicoleMay Posted March 8 Share Posted March 8 Good changes. Now just gotta address the weeklies a bit better. Since that doesn't seem to be the case, I think I'm skipping PVP Season 2. Might go to level 25, but that'd be it. No chivos for me. And if I'm skipping em this round, I don't see me going for them in the future should that issue eventually be addressed. 3 1 Link to comment Share on other sites More sharing options...
juanmf Posted March 8 Share Posted March 8 (edited) 23 minutes ago, NicoleMay said: Good changes. Now just gotta address the weeklies a bit better. Since that doesn't seem to be the case, I think I'm skipping PVP Season 2. Might go to level 25, but that'd be it. No chivos for me. And if I'm skipping em this round, I don't see me going for them in the future should that issue eventually be addressed. This, for the love of god this. Either lower the new achievements from 25 to idk, 15 or make weeklies take less to points to complete. The 25 Arena Weeklies wore me down to the point I haven't touched the game since finishing it. The lengths we go for fashion I guess. Edited March 8 by juanmf 3 Link to comment Share on other sites More sharing options...
Nee-Elder Posted March 8 Share Posted March 8 3 minutes ago, juanmf said: lower the new achievements from 25 to idk, 15 or make weeklies take less to points to complete. Yep i literally just said the same thing earlier above ^ --> https://forums.swtor.com/topic/928016-changes-coming-to-pvp-in-721-season-2/?do=findComment&comment=9746021 Hopefully we'll get a response soon , but i've heard on PTS right now the Weeklys requirement for Arenas is still '25' for Season 2 Achievement box. Link to comment Share on other sites More sharing options...
MsJulesCat Posted March 8 Share Posted March 8 1 hour ago, Nee-Elder said: Thanks @JackieKo and also please if you ( or @Shabir_Dhillon ) is allowed to say: Any chance the Achievements required 'Weekly' total of 25 for ARENAS will be reduced to like 15 or something more reasonable to help keep some of us from checking into a mental institution? This! Literally this! 25 made me loose my mind and I stopped enjoying my favorite game. 2 1 Link to comment Share on other sites More sharing options...
TrixxieTriss Posted March 8 Share Posted March 8 1 hour ago, JackieKo said: Hi everyone, Wanted to confirm with all of you what will be coming with the next season of PvP. Though I’ll save the reveal of the rewards for a future blog post. Shabir covered a lot of what was happening with the Medals when PTS went live on February 9th. Slight adjustment have been made since then, so we wanted to establish what players will be experiencing beginning PvP Season 2: Defender points per tick have been increased to 700 points per tick (up from 500 points per tick). Turret Control Zones have been increased. When within the control zones of a turret controlled by the player’s team, they will receive 500 defender points when defeating a player. When within the control zones of a turret controlled by the opposing team, players will receive 500 attacker points for every player they defeat. Currently, the changes above are only applied to the Alderaan Warzone map, but as Shabir wrote previously, we are working on rolling out the changes to the other maps in batches over time. One change that is applied to all maps beginning with 7.2.1, is the amount of Medals earned for full credit has been adjusted to players needing only to obtain 7 Medals instead of 8. Additionally, players who tested out PvP matches while PTS was open also saw updates made to the matchmaking process. As stated in the initial announcement for 7.2.1 PTS, matchmaking has been adjusted to make it more likely that large groups are matched up against each other. Appreciate everyone who submitted feedback whether that was in this thread, messages, or other social channels. Based off the comments we’ve read since PTS has opened, there needs to be some clarification on what the matchmaking changes mean in practice and the impact it has on the player experience. With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match. With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen. A reminder that there is a careful balance we have to consider between the quality of matches and the queue time of players. Catering to this balance is also why we have moved away from having solo vs group queues. As stated, we will be reviewing and monitoring data and feedback as the season progresses, and if it is found that the matchmaking system is causing excessive queue times, we will explore other options to improve the overall experience for players. After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. We will be communicating more about Game Update 7.2.1 and PvP Season 2 in the coming weeks. Jackie You still don’t get it. The majority of Solo players don’t want to play against premades. So that’s it for me with pvp in this game. I won’t be playing season 2, as I’m sure many other solo players won’t be playing it either. No matter how good your rewards are. If it’s not a fun experience, people won’t want to play. Your pop times will therefore continue to get longer because people will leave matches or even the game & your borked matchmaking system will force more premades against solo players again. Youre making this a self filling prophecy where you’ll be forced to push pop times ahead of more balanced matchmaking as people stop queuing when large premades join the queue & they have no other premades to play. You can continue to cater to the minority of premade players & you’ll find many of your solo players will leave or not play pvp, which makes it pop less for everyone. Or You can cater to the solo majority by putting premades in a seperate queue & more players will stay & come back to pvp so it pops more. It’s called logic. It’s your choice BioWare. If you actually engaged with the players and asked us, I think you’d find all this out, without making another monumental development mistake that will drive players away. You know you could go back to at least limiting premade sizes to give the matchmaking a chance to work or you could give them a seperate queue. But what would us players know, right 🤷🏻♀️. Maybe you could ask us? 8 6 6 Link to comment Share on other sites More sharing options...
steveerkcanjerk Posted March 9 Share Posted March 9 50 minutes ago, TrixxieTriss said: You still don’t get it. The majority of Solo players don’t want to play against premades. So that’s it for me with pvp in this game. I won’t be playing season 2, as I’m sure many other solo players won’t be playing it either. No matter how good your rewards are. If it’s not a fun experience, people won’t want to play. Your pop times will therefore continue to get longer because people will leave matches or even the game & your borked matchmaking system will force more premades against solo players again. Youre making this a self filling prophecy where you’ll be forced to push pop times ahead of more balanced matchmaking as people stop queuing when large premades join the queue & they have no other premades to play. You can continue to cater to the minority of premade players & you’ll find many of your solo players will leave or not play pvp, which makes it pop less for everyone. Or You can cater to the solo majority by putting premades in a seperate queue & more players will stay & come back to pvp so it pops more. It’s called logic. It’s your choice BioWare. If you actually engaged with the players and asked us, I think you’d find all this out, without making another monumental development mistake that will drive players away. You know you could go back to at least limiting premade sizes to give the matchmaking a chance to work or you could give them a seperate queue. But what would us players know, right 🤷🏻♀️. Maybe you could ask us? I think they answered it pretty clearly. Separating the queues is probably going to really hurt the queue. Like they can't be any more clear, at this point there is probably numbers telling them hey if you make group vs solo queue it is gonna drag out the times and it probably would. Happened in other games probably would happen here to. And even if the majority of players are solo that doesn't mean there are not a good amount of players playing in groups. Minority doesn't mean small it just means less then the majority. This would lead me to believe that they see stats that show that there is also a solid amount of players also grouping up. And this isn't like a unqiue thing to swtor either like just about every casual pvp game mixes groups and solo players all the time and they have offered a very solid compromise so now less of your games will be impacted by premades and that way if someone decides to hop on with a group at like idk mid afternoon on a weekday or super late at night they will eventually get to play the game. I think its fair to say those players experience in a multiplayer, team based, role based game i might add does matter. And sometimes compromise is the name of the game. Almost every game has to compromise somewhere in this reguard that is a casual pvp game. Hell even valorent and CS often have you going up against premades and those are sweaty pvp games so it happens. As for leaving the game i mean it sounds like you are very very frustrated with the pvp and its probably for the best to step away. And when you comeback hopefully the game will be more fun for you. But as for them communicating I mean they are and they are managing not just your communties demands but various other ones as well. But they have been communicating and I dont think they can be anymore clear on how they are going to tackle the premade stuff. Might not have been the answer you wanted but it is one and there are also many players who are pretty happy playing the game and surrounding yourself with people who think along the same lines as you in terms of the game does not always mean thats is the picture of the whole game, because by that logic swtor would be dead and patch X.X would have killed the game like 10 years ago. But i do hope you find a game that doesnt make you feel upset at it. 9 1 1 Link to comment Share on other sites More sharing options...
emilydeylan Posted March 9 Share Posted March 9 2 hours ago, RikuvonDrake said: very nice 8man premades still allowed for ez seasons Great more premades making the que's worse for everyone else trying to solo que. 1 1 Link to comment Share on other sites More sharing options...
emilydeylan Posted March 9 Share Posted March 9 So i take it season 2 of pvp is quite a bit away from being on live? Link to comment Share on other sites More sharing options...
anchor_leg Posted March 9 Share Posted March 9 4 hours ago, Nee-Elder said: Thanks @JackieKo and also please if you ( or @Shabir_Dhillon ) is allowed to say: Any chance the Achievements required 'Weekly' total of 25 for ARENAS will be reduced to like 15 or something more reasonable to help keep some of us from checking into a mental institution? Please do this. 25 arena's is not fun and makes me not want to play pvp at all Link to comment Share on other sites More sharing options...
Ubain Posted March 9 Share Posted March 9 Simple way, is to make inter server queue arena/war zone, to get all servers in queue, with the 64bits and AWS servers, i am pretty it shoud be possible. It will resolve the problem of queing. 2 Link to comment Share on other sites More sharing options...
Peiper-kgr-gd Posted March 9 Share Posted March 9 (edited) take down the 25 weekly for arena to 12 or 15 or let the people choose beetween WZ or Arena take out the q for premades against solo q , there is no point why it can be allowed group against group, solo against solo --> nobody fight a war alone against a group of people why not take back the old medals system that was working fine i dont understand your Bioware logic but i think there is no logic thx from Tulak Hord Edited March 9 by Peiper-kgr-gd 1 Link to comment Share on other sites More sharing options...
Samcuu Posted March 9 Share Posted March 9 Bleh I'd rather have the shorter pop times. Could care less if I'm going up against a premade. Do think the groups should be reduced back down to 4 max to minimize the impact premades have tho. The wait is gonna suck, I think longer queue times are gonna drive away more players than premades do. 5 Link to comment Share on other sites More sharing options...
Inyohm Posted March 9 Share Posted March 9 (edited) I'm gonna chime in as someone who is somewhat somewhat new to pvp in SWTOR but not pvp in mmos. Your current matchmaking system (or possibly the one coming in 7.2.1 is broken. Originally, I thought I just have terrible luck. But I honestly don't think thats the case. And here's why. In a vast majority of matches in both GSF and WZ it's either stomp or be stomped. There's rarely an in between. It's usually extremely lop sided. To the point where it got my noggin joggin. And you know what, it comes down to one thing: Premades vs solo que. Occasionally one side might get stacked with good players, sure. But more often than not, your up against a premade who just stomps you and your team. The only reason I pvp is for the frags and gear. If there were another outlet or my guild ran non stop operations I'd simply quit all swtor pvp. The current state of your matchmaking is pretty bad. To the point where pvp is kinda frustrating and a definite path to burnout when you lose to premades constantly. Edit: I'd also like to note that recently I've been playing SWTOR a lot. Like a lot. And the pvp while sometimes fun is an absolute slog fest. 25 arena matches? Really? With how much I lose in WZ and GSF (premades are a problem there too), it just takes forever. And it doesn't have to be that way. There shouldn't be premades and solo que players in the same que. Edited March 9 by Inyohm 2 2 Link to comment Share on other sites More sharing options...
DeannaVoyager Posted March 9 Share Posted March 9 11 hours ago, JackieKo said: Additionally, players who tested out PvP matches while PTS was open also saw updates made to the matchmaking process. As stated in the initial announcement for 7.2.1 PTS, matchmaking has been adjusted to make it more likely that large groups are matched up against each other. Appreciate everyone who submitted feedback whether that was in this thread, messages, or other social channels. Based off the comments we’ve read since PTS has opened, there needs to be some clarification on what the matchmaking changes mean in practice and the impact it has on the player experience. With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match. With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen. A reminder that there is a careful balance we have to consider between the quality of matches and the queue time of players. Catering to this balance is also why we have moved away from having solo vs group queues. As stated, we will be reviewing and monitoring data and feedback as the season progresses, and if it is found that the matchmaking system is causing excessive queue times, we will explore other options to improve the overall experience for players. After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. We will be communicating more about Game Update 7.2.1 and PvP Season 2 in the coming weeks. Jackie I don't care how long the queue will be, if there is a slightest chance I will be put against premades, I'd rather not play at all, and looks like I'm not the only one. However if you insist holding on to this disaster, throw us solo players a bone. Here's a few options a can do: - When a match is being formed, announce it in the pop if we are put against premades and let us decline. Just like there is an announcement on flashpoint queue when you are about to be put into an ongoing flashpoint. We can decline those, we should be able to decline pops against premades. - Let us leave a match against premades without getting deserter penalty - Balance the weekly points so that solo players will get 3 points towards weekly no matter losing or winning, and premades will never, EVER get more than 1 point, win or lose. You want solos to feed premades, okay, but solo players need to get something out of it too. Balance the points. to compensate the unbalanced slaughter. 5 5 Link to comment Share on other sites More sharing options...
fabsus Posted March 9 Share Posted March 9 3 hours ago, Peiper-kgr-gd said: [...] why not take back the old medals system that was working fine i dont understand your Bioware logic but i think there is no logic thx from Tulak Hord(e) the logic behind is quite simple. when the last medal system was released, it was designed around the gear score during that time. later we got an update to match the gear score during the updates time. but the medals mostly were designed around playing your class good. so a zerg game was as effective as playing objectives, sometimes even better. but you had your MVP to thank the ppl playing objectives. you can take a look at many discussions, especially if we talk about huttball, that the "community" wanted the medals to be changed in a way, that playing objectives will be rewarded and just the necessary zerg will be. we got exactly what was asked for. the most medals you can earn are for playing objectives. so in total we just have 8 medals for healers, dps and tanks to get; right now; combined!. but we have dozents of medals for each map, if you play objectives. the ways how to get the class specific medals are so low, that you even don't need to be a pvp player. they are designed around beginners. the real problem right now is that many players are not really good at self-assessing and recognizing their strong deficits, even when they are put in front of one at the end of the match. you are playing on tulak hord. i've played some matches on tulak, too. just to give you something to think about: with my single target specced dot sin, in 60% of all warzone matches i have played on tulak, i did more damage than my team combined. also i did more selfheal than the full healer in my team did. and sometimes i also got more protection just with taunts than the full tank sabotaging his team with a full time guarded healer. this is not because i'm a good pvp; i'm not. but the majority really needs to learn basics. 1 1 Link to comment Share on other sites More sharing options...
AwesomeTacoCat Posted March 9 Share Posted March 9 11 hours ago, steveerkcanjerk said: I think they answered it pretty clearly. Separating the queues is probably going to really hurt the queue. Like they can't be any more clear, at this point there is probably numbers telling them hey if you make group vs solo queue it is gonna drag out the times and it probably would. Happened in other games probably would happen here too. And even if the majority of players are solo that doesn't mean there are not a good amount of players playing in groups. Minority doesn't mean small it just means less than the majority. This would lead me to believe that they see stats that show that there is also a solid amount of players also grouping up. This logic may be driving BioWare but it’s absolutely flawed because you aren’t taking into account the behavioral responses of premades due to these changes. In all likelihood, most people currently queing in premades would just switch to queing solo if they separated the ques rather than quit pvping (or quit SWTOR). Most of these people are dedicated pvpers. In contrast, there are many casual solo que players that will quit over being forced to play against premades. 5 1 Link to comment Share on other sites More sharing options...
JamaicanCastle Posted March 9 Share Posted March 9 14 hours ago, JackieKo said: One change that is applied to all maps beginning with 7.2.1, is the amount of Medals earned for full credit has been adjusted to players needing only to obtain 7 Medals instead of 8. Will this also change the number of medals required for the GS and PVP season weekly objectives? Link to comment Share on other sites More sharing options...
Skummy Posted March 9 Share Posted March 9 (edited) Need to fix bolster or remove gold augments. They are pay2win af, Buy cartel coins turn into gold to buy power. Might aswell go full wow and start selling the wow token. Since you're not removing premade ques you get full teams with gold augments facing solo ques with no augments or less gear. Were is the counterplay, pvp has turned into pve dps monkey fiesta no counterplay cooldowns do not work like they did in 2.0. You die to fast on certain classes and cant do anything against a premade with gold augments. Game has turned into a korean mmo with no pvp counterplay. Who ever has the best gear wins kekw so much skill ! Edited March 9 by Skummy 1 Link to comment Share on other sites More sharing options...
Lost-Savage-XIII Posted March 9 Share Posted March 9 Well wow, someone from BW please respond: 1) You know the Medals were an issue, so INSTEAD of simple reducing the number of medals, You recode 50% of every map (waste of time and resourses and testing) 2) You know that PREMADES are a massive issue so instead of fixing Guild Challenges and adding the same retread Cosmetics for those and putting premades there (why did you create it if you are not going make it valuable), You decide to DO NOTHING (EXCEPT INCREASED Q TIMES) 3) YOU KNOW that the 25 Weeklies (should be 15) and the 24 Areana (should be 12) matches were another MASSIVE issue, You say we will monitor and see if we will fix SEASON 3. So you increase medals by 15%, you increase QUE times by however much, I am guessing 30 minutes. you are not fixing premade issue, not fixing Weeklies issue, not fixing Arena Daily Issue, and not increasing Tokens (you can't buy anything for 2 Seasons without EVERY CHIEVE) By my count you fixed 1/2 of one issue, created another one, and did nothing for four (4)! Please BW tell me I am missing something. 1 Link to comment Share on other sites More sharing options...
Balameb Posted March 9 Share Posted March 9 17 hours ago, JackieKo said: Hi everyone, Wanted to confirm with all of you what will be coming with the next season of PvP. Though I’ll save the reveal of the rewards for a future blog post. Shabir covered a lot of what was happening with the Medals when PTS went live on February 9th. Slight adjustment have been made since then, so we wanted to establish what players will be experiencing beginning PvP Season 2: Defender points per tick have been increased to 700 points per tick (up from 500 points per tick). Turret Control Zones have been increased. When within the control zones of a turret controlled by the player’s team, they will receive 500 defender points when defeating a player. When within the control zones of a turret controlled by the opposing team, players will receive 500 attacker points for every player they defeat. Currently, the changes above are only applied to the Alderaan Warzone map, but as Shabir wrote previously, we are working on rolling out the changes to the other maps in batches over time. Really sad you can only manage 1 map at a time. You work slower than an startup indie dev team working in a home basement. Quote One change that is applied to all maps beginning with 7.2.1, is the amount of Medals earned for full credit has been adjusted to players needing only to obtain 7 Medals instead of 8. At least something. Quote Additionally, players who tested out PvP matches while PTS was open also saw updates made to the matchmaking process. As stated in the initial announcement for 7.2.1 PTS, matchmaking has been adjusted to make it more likely that large groups are matched up against each other. Appreciate everyone who submitted feedback whether that was in this thread, messages, or other social channels. Based off the comments we’ve read since PTS has opened, there needs to be some clarification on what the matchmaking changes mean in practice and the impact it has on the player experience. With that in mind, starting in 7.2.1 there will now be a much higher priority during matchmaking to pair premades against each other when possible. There are two considerations that we will be monitoring very closely: This will likely increase queue times for all players as we are enforcing harder matchmaking rules up front to pop a match. With this in mind, as time passes with a player in a queue there becomes a delta where we will prioritize popping a match over everything else. Meaning you can still be paired with a premade but it will take a longer duration of time to pass in the queue for that to happen. Basically, you just added a soft check that will enforce nothing, most of the times make just made things slower and more than likely solve nothing. Why did you even try? Quote A reminder that there is a careful balance we have to consider between the quality of matches and the queue time of players. Catering to this balance is also why we have moved away from having solo vs group queues. As stated, we will be reviewing and monitoring data and feedback as the season progresses, and if it is found that the matchmaking system is causing excessive queue times, we will explore other options to improve the overall experience for players. After PvP Season 2 begins, the team will be keeping a close eye on queue pops, feedback, and determine what changes can be made for PvP Season 3 if any. Now, you know your 'change' will probably solve nothing and has a the potential to make things worse. And then you will wait for a full season to see if you may implement other changes on the season after that... 🤦♂️ 2 Link to comment Share on other sites More sharing options...
krackcommando Posted March 9 Share Posted March 9 1 hour ago, Lost-Savage-XIII said: 1) You know the Medals were an issue, so INSTEAD of simple reducing the number of medals, You recode 50% of every map (waste of time and resourses and testing) they reduced the medal requirement by 1 and made it easier to gain medals (on CW only atm). I continue to think allowing premade groups to makeup more than half of any OPs is a horrible decision for a mixed queue. it's not in the spirit of compromise at all. neither is completely separating solos from premades though. so there are a lot of..."special" ideas on this topic. it's just comedy at this point though, for me. I stopped taking this game seriously a while ago. and now that there's no rated system, I think everyone needs to take some vallium or something, because no one is entitled to every single reward, and the game doesn't deserve to be taken so seriously that you need to form an 8m premade to dominate every match. and forbidding players from leaving when they're getting crushed is just pure pettiness on the part of the game design, imo. make up your mind, BW: do you want a casual game or serious competition? you cannot have both, certainly not in the same queue. Link to comment Share on other sites More sharing options...
Nee-Elder Posted March 9 Share Posted March 9 (edited) 26 minutes ago, krackcommando said: BW: do you want a casual game or serious competition? you cannot have both, certainly not in the same queue. i've run out of clicky-likes on these new forums, but i just gotta QFE that ^ since it's worded so perfectly and now that i think about it, also really sorta encapsulates the biggest overall problem with SWTOR for a long time. i always wanted Ranked & Regs to be combined ( into 1 giant ranking system, like ESO has with 'Cyrodiil' ) but i'm starting to realize BioWare might've thrown too much Ranked baby out with the Regs bathwater.... now turning 7.2 era 'Seasons' into a cess-pool. Edited March 9 by Nee-Elder Reason: still hoping for GSF to get it's own separate 'Season' track Link to comment Share on other sites More sharing options...
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