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Please Remove Mod Vendors


Zeghrem

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Thread title says it all. Commendation mod vendors completely undermine Cybertech making the skill fairly useless along with other crafts that make barrels, hilts, etc. The other alternative is to make them quite expensive such that you can't replace an entire set of mods within a single planet storyline.

 

Another thing:

Along with this add a max mod level onto modified gear. Lore-wise it can be simplified as "It just won't fit the slot". Crafted gear needs a bit of a bump and being able to modify early pieces from 15-20 to meet my level, at 44, is kinda extreme. It was good in theory but in practice it made most crafts, that make gear, relatively unimportant. Please set a maximum mod level on gear.

 

I know I don't have much say on daily rewards at 50 but, if what I've heard is true, your giving out mods at 50 from dailies: Remove them. Reward tokens that can be traded for schematics for the mods/armors/meds/stims/etc.

 

You need to absolutely stop with the constant undermining of the crew skill system.

 

TL;DR: Nerf Vendors. Buff Crew Skills.

Edited by Zeghrem
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The only mod vendor that makes cybertech obsolete is the daily commendation vendors, all others cybertechs can keep up with.

 

Updated to clarify that. lol. I don't care to much about the regular one as much as the one that is selling blue quality mods.

Edited by Zeghrem
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Actually, take it a step further. I say change the way commendations work completely so players cannot equip themselves with commendations, which is the biggest culprit in stunting the "demand' for crafted mods, armor, and weapons alike. My idea is to make the commendation vendors only sell mods/armor/weapons than can be used by your companions.
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Yea, in my opinion, having BiS (and BoE) mods and enhancements coming from crew skills fits better with an MMORPG. It supports trading with other people. When BiS mods/enhancements come from vendors, people will just do the quests to get the currencies to get the enhancements, which is more of a solo play experience.

 

Side comment, I believe BiS gear (not mods, enhancements, etc.) should be drops, not crafts. That's just my opinion. But the crafts do require some benefit, a reason to pick up the craft, that they currently don't have.

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Its not the fact that they sell the mods thats the problem its that almost all crew skills are undermined by the vendors because what u can get from them are 95% of the time better then anything that can be crafted by almost everyone. So they create the skills and people want to make money. but no one will spend anything on something they can replace with very little work and time. Not to mention at the moment there are no tanking mods to be found at all crafted or bought. They definetly need to make changes to how this works.
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is the way to learn how to make better lvl mods such as blue and purple

 

I already knew that though. It still makes an irrelevant point. I have to make blues to at least keep on par with a vendor who is on every single planet post 15. It's unnecessary and defeats the whole purpose of offering better mods than a vendor.

 

As well as the point of who wants to make or buy purples for a 2 level range... Blues are fine and more then enough. With the everyone leveling that is the market for cybertech atm.

 

*Not an angry post*

Edited by Zeghrem
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Unless something has drastically changed, there is no such thing as a "critted blue mod," because when you crit while crafting a mod, it just yields 2 mods instead of 1. No stat difference what-so-ever.

 

Honetly easier fix would be to change those mods on the vendor to 22 from 23

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Honetly easier fix would be to change those mods on the vendor to 22 from 23

 

Oh the crying would be endless! "How come someone has lvl 23 mods just because they got to 50 before me?"

just give crafters in general something better to craft, rare schem drops or something.

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Oh the crying would be endless! "How come someone has lvl 23 mods just because they got to 50 before me?"

just give crafters in general something better to craft, rare schem drops or something.

 

It isn't level 23 mods.

 

Crafters can craft Tier 22 epic mods that are level 49

 

Vendors sell Tier 23 epic mods that are level 50

 

Crafters have NO WAY to craft anything better....

 

What is the point of crafting?

 

8 Commendations for 1 mod

 

26 Commendations a day from dailies

 

 

Bioware fails

Edited by KetMalice
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Step 1: Find the one crew skill that makes people have disposable income.

Step 2: Whine hard to get it nerfed into the ground. And then some.

Step 3: Wonder why no one has disposable income to buy your crafted items off of GTN.

Step 4: Whine hard to get the competition (vendors) eliminated or limited artificially so you can have a market.

 

Next steps...

Step 5: Wonder why no one can afford your crafted items on the GTN.

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Step 1: Find the one crew skill that makes people have disposable income.

Step 2: Whine hard to get it nerfed into the ground. And then some.

Step 3: Wonder why no one has disposable income to buy your crafted items off of GTN.

Step 4: Whine hard to get the competition (vendors) eliminated or limited artificially so you can have a market.

 

Next steps...

Step 5: Wonder why no one can afford your crafted items on the GTN.

 

The slicing nerf has absolutely nothing to do with this. Having 4 million credits doesn't change the fact that buying ANY crafted mods/enhancements is a complete waste because you can get better ones by yourself while making credits from doing said quests at the same time.

 

The only thing I get out of artifcing are the BoP trinkets. Nothing I can make would sell due to better items being available.

 

I can make a bunch of unique saber hilts and can craft level 49 color crystals, however the PvP weapons have no modifiable crystals and the PvE sabers have better crystals in them to begin with.

 

There is absolutely NO reason crafting professions should be this gimped at end-game. At this point they shouldn't even exist.

 

They had the framework set up to make crafting pretty essential in end-game, being able to craft mods to add into new gear. They completely screwed the pooch and instead of being able to craft comparable mods to shove into custom PvE gear we're going to be stuck with exactly what they give us with no room to move mods around.

 

Extracting mods from Artifact gear can cost upwards of 20k a pop and no crafted mods compare with the ones already in the sets.

Edited by Kibaken
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Oh the crying would be endless! "How come someone has lvl 23 mods just because they got to 50 before me?"

just give crafters in general something better to craft, rare schem drops or something.

 

Understanding the crying is endless if they patched it now the could avoid less trouble then if they waited longer.

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Step 1: Find the one crew skill that makes people have disposable income.

Step 2: Whine hard to get it nerfed into the ground. And then some.

Step 3: Wonder why no one has disposable income to buy your crafted items off of GTN.

Step 4: Whine hard to get the competition (vendors) eliminated or limited artificially so you can have a market.

 

Next steps...

Step 5: Wonder why no one can afford your crafted items on the GTN.

 

Step 1: Eliminate Vendors that have goods better than naturally crafted; easily available at the cost of practically nothing.

Step 2: Crafters make gear and mods to cover the loss of said vendors.

Step 3: Crafters buy the mats to fill in the gap of stuff they need.

Step 4: Buyers get disposable income to buy mods and equipment.

 

Step 5: Complain about something else.

 

Making steps is cool.

Edited by Zeghrem
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The slicing nerf has absolutely nothing to do with this. Having 4 million credits doesn't change the fact that buying ANY crafted mods/enhancements is a complete waste because you can get better ones by yourself while making credits from doing said quests at the same time.

 

The only thing I get out of artifcing are the BoP trinkets. Nothing I can make would sell due to better items being available.

 

I can make a bunch of unique saber hilts and can craft level 49 color crystals, however the PvP weapons have no modifiable crystals and the PvE sabers have better crystals in them to begin with.

 

There is absolutely NO reason crafting professions should be this gimped at end-game. At this point they shouldn't even exist.

 

First we are not at end game. Most haven't even stated large scale operations. In those you will get the schematics for tier 23+ which is only done by crafting. With that said I still think that the vendor should not be higher then the current max crafting ability allows prior to gaining those said schematics

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When will people start to realize that things do not need to be "nerfed" or "removed"? Buff the crafting professions across the board and your issue is solved. Stop asking for the removal of mechanics.

 

What happens then is that these same people point fingers at BW in saying that they are destroying aspects of the game. It is not them. It is the player base that does not stop to think things through before posting things like demanding nerfs and removals. Stop trying to destroy the game and actually come up with real suggestions.

 

 

*Flame on if you will but at least get a clue.

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