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Light side and dark side gear a concern?


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I've been adoring my operative but I have a hard time making him seem very evil or very good. I keep making decisions based on my idea for him, but it hasn't strongly led him towards one side of the alignment chart.

 

Do I need to worry about being prepared for a bunch of great dark side gear towards more end game content? Or light side? Or is neutral fine for an operative? Thanks!

 

Also, what alignment are you? Why do you chose those decisions?

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I've been adoring my operative but I have a hard time making him seem very evil or very good. I keep making decisions based on my idea for him, but it hasn't strongly led him towards one side of the alignment chart.

 

Do I need to worry about being prepared for a bunch of great dark side gear towards more end game content? Or light side? Or is neutral fine for an operative? Thanks!

 

Also, what alignment are you? Why do you chose those decisions?

 

 

Easy way to align yourself properly, if you choose a dialog option that results in a dark point upgrade, hit escape and restart the dialog. Spacebar can quickly get you back to where you were, just make sure not to hit the same dialog option again!

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I've been adoring my operative but I have a hard time making him seem very evil or very good. I keep making decisions based on my idea for him, but it hasn't strongly led him towards one side of the alignment chart.

 

Do I need to worry about being prepared for a bunch of great dark side gear towards more end game content? Or light side? Or is neutral fine for an operative? Thanks!

 

Also, what alignment are you? Why do you chose those decisions?

 

 

Easy way to align yourself properly, if you choose a dialog option that results in a dark point upgrade, hit escape and restart the dialog. Spacebar can quickly get you back to where you were, just make sure not to hit the same dialog option again!

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Easy way to align yourself properly, if you choose a dialog option that results in a dark point upgrade, hit escape and restart the dialog. Spacebar can quickly get you back to where you were, just make sure not to hit the same dialog option again!

 

So I dont know about endgame gear but i do know there is an option in settings (thinkits under user interface) that will display what alignment a choice his before you select it. I use this to farm light side points to no end.

 

I usually go one light and one dark character. If i make a third character (i barely play two very well) It'll be a character with my choices in game.

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You are all free to play how you choose. That said, I am seeing a serious lack of imagination in many SWOTOR players. Choose the option your character would choose. Live the story. React to information in a meaningful way.

 

I see too many people that only think in terms of the game, and mostly by WoW terminology. You just might notice while playing that the story is more important than stats or what armor you can use. I pay no attention to armor beyond what is given to me in my journey to stop the Eagle and I have had no problems making it to the next challenge.

 

These are just a few of the sad bits of language I see cropping up in chat and the forums:

 

-It's not a spell, IA's have abilities and weapons.

 

-It's not a toon, it's a character.

 

-It's not a pet, it's a companion

 

-It's not a gem slot, it's a mod.

 

 

Please try to forget the staleness of WoW and think about how you conceptualize the game. You might just find you like it better.

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There was an interview with the lead developer of SWTOR on Giantomb.com, in which he stated that the light side/dark side gear is irrelevant in end game and players should play the way they want to. Also, he said they are working on something to reward neutral players!
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You are all free to play how you choose. That said, I am seeing a serious lack of imagination in many SWOTOR players. Choose the option your character would choose. Live the story. React to information in a meaningful way.

 

I see too many people that only think in terms of the game, and mostly by WoW terminology. You just might notice while playing that the story is more important than stats or what armor you can use. I pay no attention to armor beyond what is given to me in my journey to stop the Eagle and I have had no problems making it to the next challenge.

 

These are just a few of the sad bits of language I see cropping up in chat and the forums:

 

-It's not a spell, IA's have abilities and weapons.

 

-It's not a toon, it's a character.

 

-It's not a pet, it's a companion

 

-It's not a gem slot, it's a mod.

 

 

Please try to forget the staleness of WoW and think about how you conceptualize the game. You might just find you like it better.

 

we can call stuff whatever we want, professor. quit being pretentious on the forum and go play the game for gods sake

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These are just a few of the sad bits of language I see cropping up in chat and the forums:

 

-It's not a spell, IA's have abilities and weapons.

 

-It's not a toon, it's a character.

 

-It's not a pet, it's a companion

 

-It's not a gem slot, it's a mod.

 

 

Please try to forget the staleness of WoW and think about how you conceptualize the game. You might just find you like it better.

 

Sorry, I was too busy organizing my spells on my toon's hotbars so I could make better use of my pet's spells. I'll get back to you after I swap out some crit gems for spellpower.

 

Douche.

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My operative chooses the option that makes most sense at the time, and use Diplomacy to stay perfectly neutral. I'm taking my chances and hope for Bioware to add neutral rewards soon..

 

One weird thing with this alignment business (appart from no neutral reward) is that failed diplomacy missions don't give a rounded number of points. My alignment atm is something like 26,23000439854 which is extremely annoying..

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we can call stuff whatever we want, professor. quit being pretentious on the forum and go play the game for gods sake

 

This even in WoW they were called doungeons yet everyone called them instances because of DnD (atleast thats the story i heard). People use terms they are comfortable with. Cause in an MMO its about getting information out in a timely fashion so muscel memory plays a part in that.

 

I mean if we are going to think about it why call them companions at all they all have names. Give it some time and terms will settle and make they're own path Im seeing FP posted for flashpoints. Join an RP server if it bugs you enough.

 

EDIT:

Sorry, I was too busy organizing my spells on my toon's hotbars so I could make better use of my pet's spells. I'll get back to you after I swap out some crit gems for spellpower.

 

Lol best thing I read all evening.

Edited by Tuckervb
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This even in WoW they were called doungeons yet everyone called them instances because of DnD (atleast thats the story i heard). People use terms they are comfortable with. Cause in an MMO its about getting information out in a timely fashion so muscel memory plays a part in that.

 

Slightly backwards there, I think.

 

They were referred to as instances before DnDO came out. The name instance is because they are instanced, rather than in EQ, where there was a single dungeon shared by whoever strolled in.

 

Of course, the reason we call things dungeons, even when most of them are not a dungeon or, at most, are only partially a dungeon, is because of DnD. Dungeon crawling and all that :)

 

That's language though. A lot of terms change meaning over time. There's a good South Park episode about that, with the Harley riders. And if you've ever called someone a dork...

 

Anyway, the current big downside to roleplaying your character as something other than a pick mostly light or dark character is a lack of relics to use. Everything else is pretty much cosmetic. Hopefully they fix it, as it does sort of suck, as it currently encourages you to pick light or dark rather than play your character. Err, play your toon.

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Originally Posted by Morbidheresy

we can call stuff whatever we want, professor. quit being pretentious on the forum and go play the game for gods sake

 

Totally off topic, but we've been using the word 'mob' for things that we fight in game in every mmo since 2000. It's short for "Mobile" and comes from the text-based MUDs from the early/mid 1990s.

 

So, yea, people will call things what they want.

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I really hope Bioware is going to release neutral gear. It just doesn't seem right that an Agent would go full-light or full-dark; he'd do what's best for the mission.

 

I hope so, I was a little disappointed when I look at my alignment at 17 and saw it was zero... exactly neutral. And all I had done was pick what I thought was in the best interest of the Empire.

 

In comparison, my Jedi Shadow was Light V by 50 without any effort, doing the right thing for the Republic was nearly always lightside points.

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I have heard in chat today that as a non-Force user, you can go whatever direction you wish basically. You won't be limited by gear at all. I would love it if someone could confirm this, as I would hate ending up having a weapon drop that I can't use because of alignment.

 

I'm an Imperial Agent, btw.

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I hope so, I was a little disappointed when I look at my alignment at 17 and saw it was zero... exactly neutral. And all I had done was pick what I thought was in the best interest of the Empire.

 

Similar reasons, different outcome. My Agent's philosophy is that the Empire's really all run by Intelligence, and we just let those egomaniacal Sith Lords pretend to run things because they make a useful scapegoat/diversion; the Empire's stability comes from the Agents solving all of its problems, often in spite of the Sith.

 

So, my Agent nearly always picked Light options on the way up. The "nearly" is because in quite a few cases, Light = Stupid. (Remember, "Evil will always triumph, because Good is Dumb.") Letting a terrorist who's just tried to kill you walk away.. taking the word of a guy who claims to be an Imperial Agent and NOT blowing up his house... letting several people basically blackmail you into helping them... there's just a lot of times where it'd make no sense for a rational person to pick the good option.

Conversely, most of the Dark options I've seen are just being cruel for its own sake. Good villains don't just kick every puppy they see; that's not "evil", it's just unimaginative. So taking the Dark options, which usually just involve acting like the Sith, would be counter-productive.

 

Now, I've heard a few times that they're planning on adding Grey gear for those middle alignments. So you'd see gear that requires you to be between Light 2 and Dark 2, and so on. As long as there's no overlapping area, to where you'll always have access to one and only one set of alignment-limited toys, I'd have no complaints. Besides, it's not too hard to modify your alignment; besides the repeatable Flashpoints, there's Diplomacy. I'm level 26, and I'm already almost to Light 4, because I just pick the Light diplomacy missions. Not sure if the other mission skills have similar alignment shifts, though.

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  • 5 weeks later...
  • 9 months later...

wow, old thread.

 

I'm going for dark side all the way but i accidently clicked a light side option any way to reverse it?

 

You can exit out of the conversation by hitting ESC, but once the conversation is over, no.

 

 

Also, its better to just choose a side, because though I believe in neutrality, relics can only be equipped by those with an alignment to one side. And relics can be very potent in PvP, its like extra implant spaces. :mon_trap:

 

Only lower level relics. At level 50 it won't matter, all the end game pvp and pve relics have no alignment.

Edited by chuixupu
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