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I rarely get stuck in the terrain nowadays, but when it happens, most of the times I can neither QT or /stuck myself out of the situation since the game incorrectly (at least as I see it) considers me to be moving.

 

Like earlier today in Ruins of Nul when my Jedi Knight leaped at a mob, went straight through the surface, and got stuck in the rock with only his head sticking out. The "cannot do that while moving" message I got when trying /stuck felt like an insult at that point. I mean, how can you get more stuck than being frozen in "solid rock" with only your head poking out? And perhaps I should add that my companions (Tau and Lana) had already killed the mobs when I tried /stuck, so there was no combat in progress.

 

I don't know what algorithm the game uses to determine if someone is moving (in this context), but it could definitely use some improvement.

 

How about checking if the character is actually, physically moving, but with some tolerance built in, so that you can also get out of annoying situations like when you get stuck in the crack between two touching rocks, and you are actually sliding down, but so slowly that you sometimes cannot even see it, and there is not a thing you can do about it.

 

Like, if your position hasn't changed with more than (say) one centimeter - in any direction - in the last second, then you are not moving.

 

Or perhaps that is how it already works, and it is just the tolerance that needs adjusting...

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