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Lethality Legendary Implants


PancaSWTOR

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Aggressive Treatment

Bushwhack / Toxic Haze heals any allies standing inside it. (Alacrity)

 

Field Medic

Activating a healing ability has a 15% chance to grant Field Medic’s Critical Bonus, which causes your next Underworld Medicine / Kolto Injection to automatically critically hit. Cannot occur more than once every 30 seconds. (Critical)

 

Locked and Loaded

Ranged and tech damage and healing are increased by 5%. (Alacrity)

 

Mini Shield

Activating Shield Probe creates an absorb shield around each ally within 5m, absorbing a tiny amount of damage, lasting up to 10s. (Absorb)

 

Tactician

Gaining Upper Hand / Tactical Advantage increases your crit chance by 10% for 10 seconds. (Alacrity)

 

Tactician’s Focus

Dealing critical damage with Bludgeon / Veiled Strike or Point Blank Shot / Lethal Strike grants Tactician’s Focus, making your next Sucker Punch / Laceration or Brutal Shots / Corrosive Assault automatically critically hit. Cannot occur more than once every 30 seconds. (Alacrity)

 

Trapper

Bushwhack / Toxic Haze refunds an Upper Hand / Tactical Advantage and no longer costs Energy. (Critical)

 

 

Given this...

Slot 1 goes to tactician as the main armor set bonus in old gearing mode was this one (seems the 3 TA arent there, even if someone say so....)

Slot 2 is more doubtfull

 

The 2 implants for healer and the one with shield are out fo the question.

The 3 leftover are all possible chances.

 

1) plain extra damage is always good, but we have to see if the damage bonus is actually better the what we can gain from the other 2.

2) regain the TA from toxic haze is not bad, and should (need to be confirmed) also proc the tactician bonus.

3) a crit corrosive assoult here and there doesnt seems so good unless your rit rate is very high and your lethal strike crit everytime you use it

 

Any thought?

Anyone got the chance to test the real dmg output?

 

Thanks in advance for the support

Edited by PancaSWTOR
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I have been adding Trapper to Tactician and like how it is playing for Lethality/Ruffians. The refund of the TA mixed with no energy cost as a compliment to Tactician is really working for me right now. Locked and Loaded is the other option I considered but happy with these two for now. The one tempting thing for L&L is adding another Alacrity piece. Edited by HypSpec
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