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Ability Delay -- Character Responsiveness (This will make or break SW:TOR)


Xcore

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Greetings Vindor,

 

 

I am Protocol Droid U3-K5 of Human-Cyborg Relations...

 

I have received your transmission regarding your inquiry about the skill cooldown time not working properly.

 

We apologize for any inconvenience.

 

But let me just inform you that the game was made to be as real time as possible. That is the case when it comes to cooldown time. For example, you cast a skill that uses a light saber, you need to wait for the animation of that skill to finish before you can cast another skill that uses a light saber. It is the same for skills like force and the likes. Basically in a nutshell, if you are casting a skill that overlaps with another skill (ex. Gun to another Gun skill) the animation has to finish first. And there are other factors involved also, like skill cooldown, channeling etc. This is to make things more realistic and prevent skill spamming as opposed to other games.

 

Please do not hesitate to contact us again if there is anything further we can help you with. Have a good day.

 

Galactic Support is our specialty...

 

 

Sincerely,

 

Protocol Droid U3-K5 (aka Jan)

Star Wars: The Old Republic Customer Service

 

 

WOW,this is not going to work.I would hate to be in SWTOR Development right now,as well as trying to defend this from a game point of view,after the 5 years of hype/Develpoment for this game.Incredible.

I would like to know where was all of special interests groups are that tallied up all the info from the online gameing communities requests for a new MMO in the Star Wars name.Why they were ignored by EA/BioWare.

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Greetings Vindor,

 

 

I am Protocol Droid U3-K5 of Human-Cyborg Relations...

 

I have received your transmission regarding your inquiry about the skill cooldown time not working properly.

 

We apologize for any inconvenience.

 

But let me just inform you that the game was made to be as real time as possible. That is the case when it comes to cooldown time. For example, you cast a skill that uses a light saber, you need to wait for the animation of that skill to finish before you can cast another skill that uses a light saber. It is the same for skills like force and the likes. Basically in a nutshell, if you are casting a skill that overlaps with another skill (ex. Gun to another Gun skill) the animation has to finish first. And there are other factors involved also, like skill cooldown, channeling etc. This is to make things more realistic and prevent skill spamming as opposed to other games.

 

Please do not hesitate to contact us again if there is anything further we can help you with. Have a good day.

 

Galactic Support is our specialty...

 

 

Sincerely,

 

Protocol Droid U3-K5 (aka Jan)

Star Wars: The Old Republic Customer Service

 

 

WOW,this is not going to work.I would hate to be in SWTOR Development right now,as well as trying to defend this from a game point of view,after the 5 years of hype/Develpoment for this game.Incredible.

I would like to know where was all of special interests groups are that tallied up all the info from the online gameing communities requests for a new MMO in the Star Wars name.Why they were ignored by EA/BioWare.

 

 

WOW, cant even begin to fathom the..... negating all the obvious reasons why the above response letter is bad, wouldn't this sort of system cause a nightmare for class balance as well....

 

Bottom line is game is not responsive and that rep has give the reason as artistic non spamming gameplay... yeh not going to work..

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WOW, cant even begin to fathom the..... negating all the obvious reasons why the above response letter is bad, wouldn't this sort of system cause a nightmare for class balance as well....

 

Bottom line is game is not responsive and that rep has give the reason as artistic non spamming gameplay... yeh not going to work..

 

I dont know why are you guys so surprised. I was pretty sure it is a core design issue. With letters like this they are just confirming that they are not regarding this as an issue at all. They are saying: we want you to play it this way.

I will still support this thread obviously while I am subscribed but I fear there is a little or nothing to be done here.

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I dont know why are you guys so surprised. I was pretty sure it is a core design issue. With letters like this they are just confirming that they are not regarding this as an issue at all. They are saying: we want you to play it this way.

I will still support this thread obviously while I am subscribed but I fear there is a little or nothing to be done here.

 

Style over Substance then?

 

not sure if I can re-subscribe with the game playing like this. I would like to continue to play as there are many elements of the game I enjoy thoroughly but being disconnected and not in control of my character really destroys it for me.

Edited by Kerbs
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Greetings Vindor,

 

 

I am Protocol Droid U3-K5 of Human-Cyborg Relations...

 

I have received your transmission regarding your inquiry about the skill cooldown time not working properly.

 

We apologize for any inconvenience.

 

But let me just inform you that the game was made to be as real time as possible. That is the case when it comes to cooldown time. For example, you cast a skill that uses a light saber, you need to wait for the animation of that skill to finish before you can cast another skill that uses a light saber. It is the same for skills like force and the likes. Basically in a nutshell, if you are casting a skill that overlaps with another skill (ex. Gun to another Gun skill) the animation has to finish first. And there are other factors involved also, like skill cooldown, channeling etc. This is to make things more realistic and prevent skill spamming as opposed to other games.

 

Please do not hesitate to contact us again if there is anything further we can help you with. Have a good day.

 

Galactic Support is our specialty...

 

 

Sincerely,

 

Protocol Droid U3-K5 (aka Jan)

Star Wars: The Old Republic Customer Service

 

 

WOW,this is not going to work.I would hate to be in SWTOR Development right now,as well as trying to defend this from a game point of view,after the 5 years of hype/Develpoment for this game.Incredible.

I would like to know where was all of special interests groups are that tallied up all the info from the online gameing communities requests for a new MMO in the Star Wars name.Why they were ignored by EA/BioWare.

 

 

 

im done.

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This is to make things more realistic and prevent skill spamming as opposed to other games.

 

This made me laugh tho. :D

Sure, in reality you need to wait that your hair is again in place when you swing again with a sword -lol.

Edited by AlexRose
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Greetings Vindor,

 

 

I am Protocol Droid U3-K5 of Human-Cyborg Relations...

 

I have received your transmission regarding your inquiry about the skill cooldown time not working properly.

 

We apologize for any inconvenience.

 

But let me just inform you that the game was made to be as real time as possible. That is the case when it comes to cooldown time. For example, you cast a skill that uses a light saber, you need to wait for the animation of that skill to finish before you can cast another skill that uses a light saber. It is the same for skills like force and the likes. Basically in a nutshell, if you are casting a skill that overlaps with another skill (ex. Gun to another Gun skill) the animation has to finish first. And there are other factors involved also, like skill cooldown, channeling etc. This is to make things more realistic and prevent skill spamming as opposed to other games.

 

Please do not hesitate to contact us again if there is anything further we can help you with. Have a good day.

 

Galactic Support is our specialty...

 

 

Sincerely,

 

Protocol Droid U3-K5 (aka Jan)

Star Wars: The Old Republic Customer Service

 

 

WOW,this is not going to work.I would hate to be in SWTOR Development right now,as well as trying to defend this from a game point of view,after the 5 years of hype/Develpoment for this game.Incredible.

I would like to know where was all of special interests groups are that tallied up all the info from the online gameing communities requests for a new MMO in the Star Wars name.Why they were ignored by EA/BioWare.

 

I wouldn't sign-off TOR just yet. I'll continue to wait patiently and see what BioWare does.

 

After all, I believe that we can't immediately assume that what the rep responded with is- what the actual developers would say.

 

We'll see. :)

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WTH is this about?

 

I push my hotkey, it does my ability, GCD happens, I press my next ability and it happens and so on and so fourth. Whats the issue? My game is responding exactly how my hunter and rogue acted in wow.

 

Why do people like this bother posting here?

 

"WHAT THE HELL is this issue, herp derp, my game works fine"

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yea the combat in this game is totally screwed to much focus on animations hope they get it fixed soon and if anybody says they played wow and swtor is just as responsive they clearly didnt play wow
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Going to give the benefit of the doubt till the end of the first month, or until a dev confirms that this is what they want from their game. Once either the month or the confirmation comes, I can desub and find a game that plays like it should.
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Going to give the benefit of the doubt till the end of the first month, or until a dev confirms that this is what they want from their game. Once either the month or the confirmation comes, I can desub and find a game that plays like it should.

 

Same here, if the major bugs and issues aren't fixed by the end of the free month, I'm quitting. No excuse for major, fairly simple bugs to not be fixed within a month by one of the biggest game developers on Earth.

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Greetings Vindor,

 

 

I am Protocol Droid U3-K5 of Human-Cyborg Relations...

 

I have received your transmission regarding your inquiry about the skill cooldown time not working properly.

 

We apologize for any inconvenience.

 

But let me just inform you that the game was made to be as real time as possible. That is the case when it comes to cooldown time. For example, you cast a skill that uses a light saber, you need to wait for the animation of that skill to finish before you can cast another skill that uses a light saber. It is the same for skills like force and the likes. Basically in a nutshell, if you are casting a skill that overlaps with another skill (ex. Gun to another Gun skill) the animation has to finish first. And there are other factors involved also, like skill cooldown, channeling etc. This is to make things more realistic and prevent skill spamming as opposed to other games.

 

Please do not hesitate to contact us again if there is anything further we can help you with. Have a good day.

 

Galactic Support is our specialty...

 

 

Sincerely,

 

Protocol Droid U3-K5 (aka Jan)

Star Wars: The Old Republic Customer Service

 

If this is real, I think some Droid just signed his own ticket to the recycle process. Which is truly a shame, he did what no bioware dev could have done, i.e., tried to talk.

Edited by sac-
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I think it may be possible to make the game realistic and response at the same time. What the devs need to do is carefully look at each animation and make sure the type of animation appropriately corresponds to the type of ability (cast time, channeled, instant cast, and off GCD).

 

Any ability with a 'cast time' that has a long animation that finishes after the cast ends could be converted into a channeled spells (for all the WOW players out there, think Arcane Missiles). The abilities that fall into this category are 'rapid fire' style abilities where multiple shots are fired by a single ability.

 

Abilities that are not 'rapid fire' abilities, but instead fire a single missile or fireboat or gunshot can have their animations shortened so that they finish exactly when the cast bar is filled.

 

In terms of instant casts, I all the devs need to do is make all the animations finish before the GCD expires.

 

Instant moves that do not follow the GCD need to completely ignore any animation restrictions.

 

 

On a more specific notes, I think that instant cast melee abilities need to land as soon as the button I press the hotkey. Backstab and Shiv take about 1.5-2 seconds to land for me. in 1.5-2 seconds my target could be out of melee range.

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Thank you Xcore for making it clear to me why the game feels off to me.

 

I am sad to say that this issue is one of the reasons i wont contineu to subscribe.

 

But i will comeback in a few months hoping that they have fixed some of the major problems, right now its not worth playing becous i get to frustrated with the combat system and other bugs.

 

keep up the good job.

 

from a fanboi of Star Wars

 

 

ps. Han Solo shot first :)

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Something makes me think these people have only played turn based games, never action games.

 

I think that's Bioware's issue as well. They don't realize that modern gamers are much more "twitch" focused and expect the game to respond to input immediately. There are many times when I fire off an ability and sit and wait and that's just not cool.

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I am supporting this thread. This issue needs to be addressed by the officials in charge of game design and hopefully fixed rather sooner than later. I love the story-driven gameplay but playing my sith inquisitor as a caster is nothing but pain most of the time because of the mentioned reasons in this thread. I will not continue paying after my free month is up if this problem persist, but i will gladly resub again if and when i see improvements. This makes me sad cos i really do like this game alot.
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