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Whats the point of playing Sith/Jedi classes?


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First, i dont refuse to listen :) Again, dont say wrong things about me or the things i said ;)

 

All I did was accurately condense all of the incorrect things you've said about sorcs in this thread (such as that they die faster than mercs when focused, have equal mobility, etc).

 

That i doesnt perform as good as someone who play sorc as a main and swtor as a main game is kinda obvious and i never said something else :D

 

You misunderstand me here. My point was that you are basing your opinion of sorc as a class in large part on how it feels when you play it. And if you're not playing it well, of course it's going to seem bad.

 

Second, (again) i never said sorcs are bad. I only said, that it seems like non force users are stronger then force users in most cases. This doesnt mean that sorcs are **** and not playable or whatever.

So you can keep your

when it refers to somethings that i never said ;)

 

Go back and read everything you wrote in this thread and then tell me again you weren't saying sorcs are bad.

 

Would you recommend elemental tactical? To be honest, the Haste tactical just doesnt feel good to me. Elemental gives more chain lighting procs and it feels more fluent to me. I have stormwatch too, was my first tactical and wanted to try something else.

 

They're both useful in different scenarios. Elemental convection is very good if you want to cleave, usually on multiple melee. Eyrin's haste is great for burst, kiting and chasing, and it's the one I use the majority of the time in solo ranked. Stormwatch is the best for freecasting sustained single target damage but is useful less frequently than the others (though some sorcs still swear by stormwatch).

 

For regs, elemental convection is probably the best tactical unless you end up in a lot of smaller skirmishes on nodes, etc.

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Posted (edited)
All I did was accurately condense all of the incorrect things you've said about sorcs in this thread (such as that they die faster than mercs when focused, have equal mobility, etc).

 

Well, sorcs die faster then mercs when u dont kite correctly, because how you mentioned a merc can tank a lot more dmg (able to tank a a lot more dmg means the other one dies faster in comparison). This is based on their defense skills and..yeah a fact^^ This can be compensated by sorcs mobility, but doesnt change the fact.

 

You misunderstand me here. My point was that you are basing your opinion of sorc as a class in large part on how it feels when you play it. And if you're not playing it well, of course it's going to seem bad.

 

I base my opinion on a comparison between their abilities, not on my skill level

+ of course the daily bgs and arena matches where mostly non force users are top dmg (this is of course a personal experience), but i never based my opinion on the feeling i have when i play it. Dont know where you got this information.

 

 

 

Go back and read everything you wrote in this thread and then tell me again you weren't saying sorcs are bad.

 

Yeah i did...and i never said they are bad. I did quite the contrary, because i mentioned 2 times now that i never said and never meant to say that sorcs are bad. I know, sometimes it can be hard to understand, but only because someone says "something is stronger", this doesnt mean that the "weaker" one is unplayable bad. It means what it says: something is stronger then something else. Maybe its easier for you with an example? When i say a ferrari is faster then a bugatti, then this doesnt mean the bugatti is slow af and cant be driven, its still a great and good car ;)

Hope you can comprehend it now :)

 

 

They're both useful in different scenarios. Elemental convection is very good if you want to cleave, usually on multiple melee. Eyrin's haste is great for burst, kiting and chasing, and it's the one I use the majority of the time in solo ranked. Stormwatch is the best for freecasting sustained single target damage but is useful less frequently than the others (though some sorcs still swear by stormwatch).

 

For regs, elemental convection is probably the best tactical unless you end up in a lot of smaller skirmishes on nodes, etc.

 

Thx for the information! :)

Edited by Zafax
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