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Back in the game again. What are all these SOV complaints?


DeVanagloris

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Hi all, so i've returned to the game after more than a year away. Im getting the hang of the game and everything, yet i see complaints everywhere about SOV.

 

Im gonna level a jugg doing aaaaalllll the story and everything again, so, is the bugged SOV something i should be worried about? Will it prevent me from progressing in the story, and what are the possible solutions or workarounds once i get to that point?

 

Thanks all.

 

PS: What happened to the gtn, like, seriously?? The prices seem way, way overinflated, what's this sorcery...

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Regarding SOV, there were (and for some players, still are) issues about trash mobs and bosses being overpowered (i.e. Veteran-level) in the Story-Solo mode. There were bugs and glitches as well (the one that I kept getting were two unkillable trash mob members just prior to the final boss - due to their constant resetting they would run back to their starting point and return to full health. When I finally was able to complete the flashpoint this still happened. However, you can get around them if you don't draw aggro when they run back and reset). Some classes had an easier time than others.

 

As for GTN prices...yeah, they shouldn't have prices - just different expressions of horror. :eek:

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Basically....SoV has issues, doesn't effect everyone, best way is to try it yourself, if you get stuck, unfortunately, you are one of the unlucky ones :(

 

GTN, prices vary, depending on what you want. Yes, they have increased but so has the available credits. The good news is, the gtn stuff that's expensive is just fluff, and not really needed to play the game, just mostly fun to have :)

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SoV is buggy, and apparently remains buggy. That said, I was in Discord with my guildies the other day and two of them were doing a decent job of sailing through master mode without too much hassle.

 

I've personally not done it yet because of all the complaints on the forums. I'm still waiting for the SoV-is-too-Easy rant thread before I do it :D

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SoV is buggy, and apparently remains buggy. That said, I was in Discord with my guildies the other day and two of them were doing a decent job of sailing through master mode without too much hassle.

 

I've personally not done it yet because of all the complaints on the forums. I'm still waiting for the SoV-is-too-Easy rant thread before I do it :D

 

we haven't had a thread yet, but I think I saw a couple of posts complaining it was too easy...lol

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Here is my perspective, having run it multiple times.

 

It's definitely doable, but SoV goes down in SWTOR history as one of (probably) the most annoying, unfun Story Mode Flashpoints. The storyline and artwork are great, but its execution is poor. The bugs in Story Mode still exist, but are fortunately pretty easy to work around either by: a) dying to reset non-killable mobs; or b) zoning out and back in if you encounter a cut-scene bug which prevents you from clicking on the button to advance to next phase / ship. FYI, the bugs don't always appear. I ran it last night and had zero bugs.

 

The fact I even I had to type the above for a AAA MMORPG after three months is, well, telling. In other words, for those who care about immersion it's annoying. Alas, after three months I've decided to just accept it. And, since it is integral to the storyline, we don't really have much choice.

 

The primary reason I don't find it fun, though, is the tedium and the slog. There is a lot of trash. It's not difficult per se, but it is extremely time consuming. Picture yourself in elementary / primary school doing multiplication tables for the nth time.

 

I do think it's the most difficult Story Mode Flashpoint b/c it requires far more situational awareness in terms of dealing with adds, kill order, etc. Personally, I think it's a bit overtuned for Story Mode, but many disagree with me. Overall, there seems to be a theme with the current development team to push us into certain types of content to make us L2P. I think that's a mistake for Story Mode, but there's not much we can do about it b/c of reasons beyond the scope of this thread.

 

To provide some perspective, when I finish Mek-Sha, I say (not outloud, I'm not that creepy): "Ooh, I get to do Objective Meridian!" Now, when I finish Echoes of Oblivion, I say: "Ugh, I have to do Spirit of Vengeance..."

 

Dasty

Edited by Jdast
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SoV being "too hard" has simply become part of the SWTOR zeitgeist. Whether it's true or not doesn't matter any more.

 

Whether it is "too hard" or not is, obviously, subjective. I think it is demonstrably the case, though, that it is the most difficult Story Mode Flashpoint. And, since I'm an evidence-oriented kind of guy, I even gave the reasons!

 

Dasty

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Whether it is "too hard" or not is, obviously, subjective. I think it is demonstrably the case, though, that it is the most difficult Story Mode Flashpoint. And, since I'm an evidence-oriented kind of guy, I even gave the reasons!

Just to be clear, I wasn't replying to you specifically.

 

And, obviously, some Story Mode Flashpoint must be the 'hardest'. It only makes sense that it would be the final (at this time) one. 🙂

Still 'hardest' does not equal 'too hard'. And I don't see a problem with the final SM FP requiring good gear, etc.

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The problem with SoV is:

Many "random" bugs that's different depending on both the player and the difficulty.

Some people might never ran into one, some people can't progress because of the bugs.

 

Trash is definitely over-tuned.

Personally, I have no problem with clearing it, but I can tell there are 2 or 3 instances some people would definitely struggle. A lot.

Imo, make the MM, even VM as difficult as you want. Make it more of a FP with guaranteed wipe/group quit than Nathema. But solo story mode should be face roll keyboard easy. It should be brainless easy. Many people don't care about the MMO bit of this game, they care about the RPG bit. I am one of them, I just happen to also like getting "endgame" gears. Those story centered players should be able to progress the story. Easily.

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Still 'hardest' does not equal 'too hard'. And I don't see a problem with the final SM FP requiring good gear, etc.

 

Though the term "Too Hard" is subjective it is usually based on experience when someone says it. If you attempt SoV and get to the same point on multiple characters and still can not proceed past this ONE point then "Too Hard" is a term that would be used and would be accurate. Especially for a "Solo Story Mode" Flashpoint.

 

A Solo Story Mode Flashpoint should be playable by Anybody of the proper level with average gear and average experience. That is why there are "Veteran and Master Modes" available for players that want to play Harder Content.

 

Solo Story Mode should not be hard.... Period!

Edited by denavin
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It seemed to have been fixed in 6.2.1, (I got two characters through it) but it felt like 6.2.1a reset it back to veteran difficulty. I had problems with a worthless healer companion and being consistently one-shotted after the second wave of bosses on the final boss.

 

It’s easily the worst on my list of the story missions

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Welcome back! People have answered your question, but I just wanted to mention that if you are starting a new character and playing through the whole story, you won't need to worry about SoV for quite a while. By the time you get there, the flashpoint may have been nerfed and the weird sporadic bugs may have been fixed. Also, your character will almost certainly hit max level during the class story and start collecting gear. The flashpoint is much easier at gear level 306 than at gear level 270, so the higher your gear level, the better off you will be. Edited by Hudlar
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Welcome back! People have answered your question, but I just wanted to mention that if you are starting a new character and playing through the whole story, you won't need to worry about SoV for quite a while. By the time you get there, the flashpoint may have been nerfed and the weird sporadic bugs may have been fixed. Also, your character will almost certainly hit max level during the class story and start collecting gear. The flashpoint is much easier at gear level 306 than at gear level 270, so the higher your gear level, the better off you will be.

Yeah i assumed this would be the case, im taking it slow and enjoying every mission and every bit of story and lore that i can find everywhere, so actually i have enough content for quite a while, but still, the issue worried me. Anyway yes, it will prolly be fixed before i get there, hopefully. Thanks for the answers though.

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