TeRRuS-BaKKuS Posted March 15, 2021 Share Posted March 15, 2021 Hey. I am abit confused as to the augments. Some say all crit, some say mix with power. Is there a point were stacking crit stops being beneficial? 40/70% (3200)? How much crit is "enought" to then go rest in power.? I play mostly Arsenal with CF. Would love some info on this Link to comment Share on other sites More sharing options...
RikuvonDrake Posted March 15, 2021 Share Posted March 15, 2021 yes there is a point both for power and mastery where you gain more dps by getting more of that compared to getting more critical rating, however for pvp that is irrelevant as what you want is increased burst potential, theoretical dps isn't as relevant as it, for example, in pve so keep stacking crit Link to comment Share on other sites More sharing options...
Enticy Posted March 15, 2021 Share Posted March 15, 2021 (edited) yes there is a point both for power and mastery where you gain more dps by getting more of that compared to getting more critical rating, however for pvp that is irrelevant as what you want is increased burst potential, theoretical dps isn't as relevant as it, for example, in pve so keep stacking crit Wrong. Very wrong. Around 3300 crit, you start to see diminishing returns. Your crit chance will still go up, but crit magnitude tapers off, meaning the numbers you’ll see above that percentage of crit are so minuscule, they’re not worth it compared to the stats that directly increase both damage and healing. That’s why you generally want to stack crit to 3300 at most, then put the rest of your stats into power and mastery. Those two stats also have a ceiling, but it’s higher than you would conceivably reach without badly neglecting another stat. Also, mastery contributes to crit chance. So once you hit 3300 for magnitude, increasing mastery will give you slightly higher chance while still increasing damage. Edited March 15, 2021 by Enticy Link to comment Share on other sites More sharing options...
Sappharan Posted March 16, 2021 Share Posted March 16, 2021 (edited) Hey. I am abit confused as to the augments. Some say all crit, some say mix with power. Is there a point were stacking crit stops being beneficial? 40/70% (3200)? How much crit is "enought" to then go rest in power.? I play mostly Arsenal with CF. Would love some info on this Dunno why I am helping a powertech...oy because they don't do enough damage.. Enticy is correct. I know someone like Beyrahl could spell it out even better. From what I have seen, the percentages usually hover around 40-43% and 69-72% or so depending on preference. The diminishing returns after 3300 or so are quite noticeable. Some people even find that 108% accuracy in PvP is beneficial. Others find that only 100% works for them. Again, depends on preference. Edited March 16, 2021 by Sappharan Link to comment Share on other sites More sharing options...
TeRRuS-BaKKuS Posted March 16, 2021 Author Share Posted March 16, 2021 Heheh. Yea, damage is medium. But class is too fun to play to give up for FOTM. I have also noticed that stacking all crit doesnt add up as many of those crit points towards the end realy give very diminishing returns. i have been hovering between 3200-3700. .. so 3300 is the key then. Link to comment Share on other sites More sharing options...
JediMasterAlex Posted March 16, 2021 Share Posted March 16, 2021 (edited) Wrong. Very wrong. Around 3300 crit, you start to see diminishing returns. Your crit chance will still go up, but crit magnitude tapers off, meaning the numbers you’ll see above that percentage of crit are so minuscule, they’re not worth it compared to the stats that directly increase both damage and healing. That’s why you generally want to stack crit to 3300 at most, then put the rest of your stats into power and mastery. Those two stats also have a ceiling, but it’s higher than you would conceivably reach without badly neglecting another stat. Also, mastery contributes to crit chance. So once you hit 3300 for magnitude, increasing mastery will give you slightly higher chance while still increasing damage. Actually, Riku is correct here. Diminishing returns start almost immediately with crit, that's not what's at issue. For sustained damage, you want to find where crit diminishing returns reach a point where one point of mastery/power leads to more damage than one point of crit over the course of a fight. But that kind of calculation is of limited value in pvp, where you virtually never get to parse on the enemy. Instead, what some theorycrafters have done is look at the value added to individual big-hitting abilities that make up a larger portion of damage in pvp than they do in pve. Not to mention they are the ones that create burst damage, which is generally more valuable in pvp. Many top players use 3500+ crit (I use about 3750 on my lightning sorc). There are also plenty of very good players that use about 3k crit. That being said, I still wouldn't go above 4k crit, as I've never seen any credible theorycrafting to suggest going that high. Also, the reality is, whether you get for 3300 or 3800, you're barely going to be able to tell the difference either way, if at all. Edited March 16, 2021 by JediMasterAlex Link to comment Share on other sites More sharing options...
mike_carton Posted March 17, 2021 Share Posted March 17, 2021 Also, the reality is, whether you get for 3300 or 3800, you're barely going to be able to tell the difference either way, if at all. Around 1.5 percentage points difference between 3300 and 3800. Not much. Link to comment Share on other sites More sharing options...
Beyrahl Posted March 18, 2021 Share Posted March 18, 2021 Hmmm. I always recommend 3050-3350 critical but it's only because of the stat points you can obtain elsewhere. For example 3050, you'll probably have 14x mastery augments. Critical DR is something to keep in mind, but, again it makes little difference unless you have a lot of stats wasted. From a min-maxing perspective, you don't want to waste points. So, with that in mind, you will want to find out what's best like lethal mod r2 or r5s. Making information like critical DR gives you some good information to guess off of. However, this is based on PvE and hitting related alacrity & accuracy thresholds required for the content. (1213 Alacrity & 1589 Accuracy) Giving an example here is my PvE setup for PT. There are two critical 300 IL augs there which allows me to reach 70% Multi. Then for PvP, I run this, it doesn't have any of the new augs so it's not completely updated for what I run. But, it's still very close to what it'd be. I use 5% because it's sustained DPS is reliant on Rail Shot, if you are to get to PvE parse on someone it'll be #1 or #2 in terms of damage dealt. As for PvE, it's realistically the highest critical you can obtain unless you obtain all 300 IL augments. When I do get those, I won't be going higher in critical unless I have to. The times I run 3050 critical (69% multi) I am usually on Pyro since rail shot isn't a sustain-reliant ability for it. I am doing all yellow damage and I trade that critical and accuracy loss for all mastery + mastery stim. Mastery gives critical but not critical multiplier so it works out. As for going over (I wouldn't recommend going under, this is honestly the lowest I feel that's worth outside of running high alacrity) it's really a preference, there's a decent amount of auto-critical abilities which would benefit from more critical, for Powertech that's Energy burst. So, test it out? Personally 85k and 88k back to back is my personal best with 3350 & accuracy setup. I have tried higher and consistency has always felt worse. Link to comment Share on other sites More sharing options...
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