klizilii Posted March 14, 2021 Share Posted March 14, 2021 (edited) As someone who started to do a lot of uprisings back in the Fall after the rewards were increased, to a somewhat reasonable level, I feel like uprisings have been gutted and changed for the worse in this update. Too much health on enemies. Although this makes it harder to solo, it doesn't make it harder as a group just boring and not fun. It feels like a flashpoint now.Where has all the killing gone? Again, it just feels like a flashpoint now and I don't get that same satisfaction of feeling like a fast paced kill tons of enemies fight anymore. I like the slightly increased rewards, but the amount of extra time it takes to finish uprisings because of the extra health on everything makes the rewards pointless. You give us a tiny bit more, but you make them so much longer that the rewards aren't even worth it anymore. Flashpoints are a better choice because of the group finder bonus you get with the extra crates and tech frags... not to mention I see no additional tech frags added to uprisings, just conquest (which I do approve of) for killing enemies. There are a few uprisings where I do like some of the tweaks to the bosses and the extra difficulty that brings. I just really don't like the "give it more health and make it hit hard" mentality for "increased difficulty." Give me back my fast paced action and I can tango with uprisings for more than just hitting the weekly bonus for CQ. Edit: I would like to say that it's a bit of a hit or miss. Most of the Story Mode ones now suck to play and don't feel fun. The veteran ones are a mixed bag, some of them feel fun like an uprising and others don't. Master mode, I haven't played around with them a lot, but I'm not too worried about the changes there. Edited March 14, 2021 by klizilii Link to comment Share on other sites More sharing options...
Darkbloom Posted March 15, 2021 Share Posted March 15, 2021 Yeah I think that among the small group of us that liked to do Uprisings no one is really all that happy with the changes. On that point about making a fight more difficult simply by increasing a boss's health: Obviously, to some degree increasing an enemy's health pool makes the fight more challenging. I mean, if I can one-shot a boss then there's no challenge. An enemy has to have some level of health or else the fight cannot be challenging. But after a while increasing health pools no longer increases challenge. It just increases time spent. I've been thinking about these Uprisings changes and I think I can finally pinpoint what it is that I'm unhappy about with regard to both the Uprisings changes and the changes to PvP rewards. What I'm unhappy about is that the premise behind the changes doesn't make sense. They said on these forums they changed PvP rewards to stop "loss farming". Since when was that a problem? It had been a long time since I'd seen even a single AFKer in a pvp match. With the Uprisings changes, they seem to be trying to create more hard-mode type group content. But who was asking for this? I've not seen anyone asking for more hard-mode group content. There is a vocal minority that often asks for more challenge in the Vanilla through Shadow of Revan solo content, yes. They either ask for tougher fights or slower leveling. I could see using resources to make them happy. For instance, Bioware could make an item that slows or stops EXP gain. Bioware could make a "PVE Hard" instance to go along with PVE and PVP instances for planets. I mean, it might be that very few people would care. But someone would make use of that. It may be only a minority asking for those developments, but at least someone is asking for them. It just seems strange that they try to solve problems that aren't there, and try to change content to meet a demand that isn't there. Like, there wasn't even a vocal minority saying we need more hard-mode group content. There wasn't even a vocal minority asking for Uprisings to be made more like Flashpoints. We already have Flashpoints. Link to comment Share on other sites More sharing options...
TalleraLane Posted March 16, 2021 Share Posted March 16, 2021 I tried a few in the weeks coming up to the increased level. Some I could do as a solo player most could not. Not even bothered since the level increase. I would like to know if more, less or approx the same amount of players are doing these with the new level increase. I doubt that we player(s) will get to know unforuntelly. If more are doing these then BW were right to make the level increase, if less then a error on BW's part. If the same? then was it worth it? To me it really seems pointless in making these if so few are doing them, it would be far better to make them more apealing to the masses. The few I did do were OK, I still don't think that they are really for solo players. I also think that the deco's should not be unique (as in allowed only 1), at least then for some it gives more reason to replay them. Link to comment Share on other sites More sharing options...
demotivator Posted March 16, 2021 Share Posted March 16, 2021 MM uprisings aren't even in groupfinder and I have other things to do than LFG on the fleet. So I really couldn't care less about them. Link to comment Share on other sites More sharing options...
mike_carton Posted March 16, 2021 Share Posted March 16, 2021 MM uprisings aren't even in groupfinder and I have other things to do than LFG on the fleet. So I really couldn't care less about them. This is an issue. They need to be in the GF with the game enforcing a trinity in 306 gear. Link to comment Share on other sites More sharing options...
DawnAskham Posted March 17, 2021 Share Posted March 17, 2021 (edited) Just more wasted development effort - the current leadership is doing a terrible job with prioritization. Seriously, rearranging conquest objectives and points distribution for the gazillionth time while adding a bunch of HP to everything in uprisings is not worthy of being called game development. This is an issue. They need to be in the GF with the game enforcing a trinity in 306 gear. I disagree, they should just revert the changes and leave uprisings alone. Uprisings have always been an afterthought and should stay that way. If and when they significantly increase the development team and demonstrate they can deliver new content on a regular basis with minimal bugs while also maintaining and making improvements to the existing content consumed by the majority of players, then they can come back and mess with uprisings. Edited March 17, 2021 by DawnAskham Link to comment Share on other sites More sharing options...
Darkbloom Posted March 18, 2021 Share Posted March 18, 2021 I disagree, they should just revert the changes and leave uprisings alone. Uprisings have always been an afterthought and should stay that way. See I have a theory that this was kind of an experiment for them. Because why start with Uprisings? I mean the part about them getting leveled up to 75. I feel like Uprisings had so few people playing them that there wasn't much risk. If it didn't work out, very few people would be mad. The reason I even bother to post about these changes is that I feel like Bioware is misreading what people want. There is tons of challenging content available at max level for both solo and group players. Tons. And nearly all of it rewards conquest. When people ask for "more challenge" it's never about L 75 content. It's always about the vanilla game through Shadow of Revan leveling content. Link to comment Share on other sites More sharing options...
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