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Accessibility options for disabled players


Sewolf

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While adjusting the UI size is helpful, some other things can be done (now I can only speak for myself). I am going blind and have color blind issues as well.

 

Please allow us to adjust the tooltip text size for items (im using a 50" tv as a monitor and i had to put my face inches from the screen, just to read the text).

Please allow us to change the color of quest markers on the map (i spent 20m on Tatooine just trying to find the quest marker, the marker blended in with the actual map and i had to use pure luck to find where i was going and thats even if i can find the marker in the first place. It wasn't even present on Coruscant, and i had more issues locating it on Alderaan and Nar Shadda).

Please allow us to adjust text size for text in general (i only know which stronghold im selecting by the picture, and reading the "Y" page, forget it)

Please change the colors of the costume designer selector (this one is not a me issue, yet, but I know of people who can't even see it in the first place, so they are using the default look of the armor).

 

 

If i think of more options ill request them, but I'm sure others have a say.

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+1 on better visual accessibility options. I am legally blind myself and continue to play this game more out of sheer stubbornness than anything else...

 

Some things I've found helpful

* When I can't find a quest marker on the map, I will point my character as close to at the marker as I can on the minimap, as it's much easier finding the marker around the outside ring. Then I can open the main map and either eyeball along the rough line my character is pointing, or even use a piece of paper or other straight edge to significantly reduce the area i need to visually scan

* If you are having trouble with text, you can run windows magnifier on top of the game without any issues. Not very helpful in combat or while trying to move around, but very helpful when reading passive tooltips, menus, GTN etc. (if you're not already familiar, turn on/zoom in: win key + =, zoom out: win key + -, deactivate: win key + esc, invert colours: ctrl + alt + i (probably won't want to do this much since the game is already dark themed))

* Become an altoholic. Not for everyone I realize but it is a lot easier to play if you've memorized many paths, locations, etc.

 

And some simple things that I think would be helpful that I'll add to the list

* When starting a boss fight that has special abilities, don't auto-start the fight. Give as a chance to read the tooltips to find out what they do

* Dark + narrow platforms/paths = pain in the ***. stop doing this (looking at you KOTFE chapter 11, Mek Sha and others)

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Another ongoing ask that has been on/off again since beta. One can only surmise that after 10 years, BW really has no interest in making accessibility adjustments... but we keep trying anyways

 

  • fix the text rendering issues when using +/- 1.0 UI scale
     
  • Allow independent frame size and color adjustments in the UI editor - including the items not currently in the UI editor (crew skill crating and mission windows, etc) - not just the catch all UI scale and forcing the obnoxious blue that not only is getting on in years (as some of are are also), but is starting to wear on the eyes (take a tip from Android with their blue filter)
     
  • aside from the ongoing issues with the zone map where we still have to close and open it a few times to get the quest direction icon to show up, we also need at least a 0.2 margin around the maps when fully zoomed out (those larger maps are still right on the edge of the frame, making it very difficult to see the quest directional indicator when that door/lift is also right on the edge of the zone)

* When starting a boss fight that has special abilities, don't auto-start the fight. Give as a chance to read the tooltips to find out what they do

* Dark + narrow platforms/paths = pain in the ***. stop doing this (looking at you KOTFE chapter 11, Mek Sha and others)

 

a) Some accessibility accommodations are just beyond the scope of the games intent (eg: One does not enter into a race, then ask for everyone for a time out so you can climb out of your car to go read a sign). If you want to understand the mechanics and abilities of an encounter, this is what guide sites are for:

 

 

b) I do have to agree on the Mek-Sha maps, especially the mini-map: What. A. Fuster. Cluck.

tip: when designing maps and scaling mini-maps, do not let the impressionist artists do the work

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a) Some accessibility accommodations are just beyond the scope of the games intent (eg: One does not enter into a race, then ask for everyone for a time out so you can climb out of your car to go read a sign). If you want to understand the mechanics and abilities of an encounter, this is what guide sites are for:

 

Not a very good analogy. Asking people to stop a race would be unreasonable, but letting people read the rule book before the race even begins is entirely reasonable.

 

I should not have to go find third party guides, leaving the game and going through the trouble when there is an entirely simple solution. There also is the problem of spoilers in those guides, which degrades the experience for those who are just in it for the story.

Edited by MadDutchman
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.

 

Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.

Edited by Kaveat
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Oh something else, please make the gathering node blue symbol that is shown darker.

 

And I get this request might be a tad much, but say a pin is marked on the map for a quest, could a path marker be laid out like in front of the player (not the mini map) or the option to auto rotate the character and camera toward the pin, something that keeps adjusting if you open a separate window such as the inventory

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And I get this request might be a tad much, but say a pin is marked on the map for a quest, could a path marker be laid out like in front of the player (not the mini map) or the option to auto rotate the character and camera toward the pin, something that keeps adjusting if you open a separate window such as the inventory

The second part is less useful than you think, because it shows you the *direction* that the goal is(1) rather than the direction you must travel. In most situations, the two are somewhat different (blindly heading in the direction of the pin can easily end up with you falling off a very tall cliff on Hoth, Balmorra or Tatooine), and sometimes missions have multiple pins that are far apart, so it's not clear which direction you should face.

 

A path marker isn't a bad idea, though, especially on Corellia. It would, presumably, lead you to the nearest map-exit *or* taxi (not sure which is best) on a multi-page planet where the pin is on a different page, and *definitely* to the taxi if you're on Coruscant, Nar Shaddaa, Corellia or Voss(2), if the pin is in a different zone.

 

There's a few places where it would give badly wrong clues, of course, like during those Trooper or Smuggler companion story missions on Tatooine or Hoth where the current "use this map exit" indicator points through an Imp base, although that's just an argument for improving the pathing...

 

(1) Which in extreme cases might be "straight up" or "straight down", including, notoriously, one Agent class mission segment on Belsavis.

 

(2) If you're in Voss-Ka and must go elsewhere, or vice versa.

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Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.

 

They really are not though. It's relatively easy to create a Codex with boss abilities and even some tips. Other games do this too. It's a reasonable request, especially since SWTOR insists on adding FlashPoints as actual Story Content. I wouldn't personally mind if it was on the website instead of in-game.

Edited by tigrina
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Pick one: advance information or lack of spoilers - because the two concepts are diametrically opposed to one another. Either way, your complaint clearly has nothing to do with accessibility and is straying the OP. Make your own thread for such things instead of hijacking someone elses.

 

As already indicated, as someone who is legally blind, my suggestions has everything to do with accessibility. Where the hell do you get the idea that you can dictate what is and is not an accessibility issue for someone with a disability

 

Your issue with it makes no sense at all. What is the harm in not auto-triggering a fight? There are already plenty of encounters like that where you have to walk up to the enemy before it triggers.

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.

 

Its called focusing limited resources, and letting the community pick up the slack on the details, something which SWTOR has been doing from the start, and has increased over the years even more as their already dwindling resources were stripped even further by other projects.

 

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A) see above

B) I know I am also one who has disabilities, and in conjunction with A, would rather see them focus on the things that players have zero "out-of-band" ability to assist on like bug fixes, existing system refinement, and developing more content.

 

If SWTOR had a user accessible API and mod capabilities, that would be an entirely different scenario. But, as SWTOR has neither of these things... here we are.

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Problems:

 

#1 Shaking Camera / Shaking Screen

#2 Frequent Zoom In/Out

 

The shaking camera with a handful of abilities and scenarios can give me motion sickness or nausea. It's a problem I've had all of my life, occurs in all video games, movies, tv shows, etc. When it's sudden and fast it's worse. It also occurs if there's a frequent forced zoom in/out when traveling in an enclosed area of mixed heights sometimes combined with outdoor areas. The jumping around makes it harder on me.

 

There's a secondary problem with not being able to zoom-out to 50% or 100% in buildings when doing line-of-sight attacks. Even on low graphics, when everyone groups together, the camera tends to stick too close to the character so the screen is then filled with EVERYONE's abilities going off at once. The lights filling the screen and the mesh of jumbled limbs makes it hard and has the potential to give me headaches. I am light sensitive and run filters, but when I can't zoom out in close quarters, I often find I can't line-of-sight with my team mates either. I usually have to stand far behind or to one side, risking the entire group because I can't handle the camera getting caught at toon-level with everyone's light effects popping off.

 

Suggestion #1

At the very least can we have an option to turn off the camera shakes?

 

Suggestion #2

This I'm not exactly sure how it can be improved. I know in other games when you zoom out 100%, that even when you run through buildings that it will remain at 100% zoomed out. I'm not sure with the underlying structure in SWTOR, if that's possible at this point in time. However, being able to zoom out a little further than staring at the back of my character's head about 15 ft away would be incredibly helpful.

 

As for the light effects, being able to remain zoomed out to a degree being an object like a pillar in an enclosed space will help with not having too many lights all at once.

 

-------

 

Problem #3 - I didn't encounter this myself, but I've had more than one vet tell me about it

 

One of the character classes either the Trooper, Smuggler, or Sniper giggles when the shoot at targets. I've had at least two vets tell me that it runs so much against their training to the point that it can be triggering.. Especially if they have had past issues with PTSD from having been in combat while serving.

 

They had discussed wanting to send BioWare/SWTOR a message to be able to turn off the giggle, then they'd be happy.

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I suffer from a rare eye condition. I'm extremely near-sided, but also have issues when there isn't enough contrast. The galaxy map is something of a constant headache for me. The blue background with blue font color is basically a nightmare for me to see. If I have a mission it's one thing, I can find the triangle to indicate my mission, but sometimes I'm just trying to travel to a planet. That's just one example, and the one I run into the most frequently. There are several places in the game where the font color is just a lighter shade of the background color.Having higher contrast options would be great.

 

There are also several places in the game where the location is so dark that it's nearly impossible to really see what I'm doing. Now, switching to the the lowest graphic setting does help that, but it's annoying to have to switch my settings back and forth when my computer is perfectly capable of running at higher settings.. It has improved since I got a new computer with a 4k screen, but Mek-Sha is still something of a nightmare unless I stop and switch to the lowest graphic setting.

 

I do understand if there's not much to be done for the second issue, but the font and background contrast issue would be great to see addressed.

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