Utheron Posted December 30, 2011 Share Posted December 30, 2011 Hello everyone! Maybe this is just a l2p problem, but am i the only one that feels that the Jugger needs more AoE threat skills? Sure im only lvl 20, and i know that slash is trainable at 28. But im talking about the mobility at this level. I Usually start with Force Charge and opens with Force scream (Specced). Then a smash to pick up the loose adds! Changing/tabbing targets to do sundering/vicious and then go back to nuke target and uses ravage. Group starts dpsing marked target, and yes, they are also doing AoE attacks. So i quickly loose aggro from the rest off the adds and it starts panicing. Using taunt, and chilling scream to slow them down a bit. But still it feels hard to get hold off everyone? Maybe im doing something wrong, but it really feels weak in some way... or am i wrong? Maybe it's gets better when i learned slash? And yes, im totally new to this game. Played as tank in high end in WoW, but im not compairing it . Im just curious! Best Regards Utheron Link to comment Share on other sites More sharing options...
Lakshri Posted December 30, 2011 Share Posted December 30, 2011 Yo Pretty much its not l2p you just must play this as vanilla wow (I really dont want play this as almost 10 years outdated game ) but only thing you can do is just run after targets switching them with tab key and hitting spells all over again lot of people dont take this in consideration but I think this will get only worse when every DPS will have endgame gear ... Link to comment Share on other sites More sharing options...
Utheron Posted December 30, 2011 Author Share Posted December 30, 2011 Im glad to hear that im not alone in this . I read some post about Juggernauts @ lvl 20-30 have a hard time in tanking. But i guess they will come with some awesome update to balance it :>. Thanks for the answer! Link to comment Share on other sites More sharing options...
Traumahawk Posted December 30, 2011 Share Posted December 30, 2011 (edited) It's not you. The problem is made much worse by the awkward tab targeting system and auto-face. Also, the area of effect for Smash seems too small for most mob packs that are not densely packed. If we had a starter that silenced all mobs in a large radius for several seconds, this wouldn't be an issue. Or.. gasp... we got our force pull back. It's one thing to have to charge a wandering mob, or the stray pat, but it is another to run in circles in a 10m area all the time--it's taxing on the patience. Edited December 30, 2011 by Traumahawk Link to comment Share on other sites More sharing options...
Lakshri Posted December 30, 2011 Share Posted December 30, 2011 (edited) Pretty much at that lvl you got one taunt with 15 s CD ( which is a lot ) and smash If I remember correctly and smash is too small in range Also people will tell that you need tank only strong / elite / champions mobs and do not worry about normal ones I somehow agree with this but most pug groups will still QQ about not holding aggro properly while other 2 tanks can tank all mobs without problem and people who are saying that Juggs are single target tanks .... well this is complete BS every class got almost same survivability but others 2 got more utility than we do ... before forum wipe BW/EA said that they are currently looking at juggernauts but they did not said we will get buffed we can only wait now but I am starting to get worried because if nothing happens people will prefer other tanks to raids and dungs same issue as with DPS specs tho without proper gear and dmg meters I really have no idea but my friend visited me yesterday and just loled at my dmg BUT our story is epic so stick with class ^^ Edited December 30, 2011 by Lakshri Link to comment Share on other sites More sharing options...
Daederik Posted December 30, 2011 Share Posted December 30, 2011 Juggs aren't known for rocking AOE threat, but consider this - What mobs are getting away from you? Elites? Sure if an elite is getting away from you and attacking the group, that's a problem. Mob should probably be either CC'd, or you may need to put a little bit more threat into that mob to keep him on you. If it's just some fodder that is being pulled off of you though, I personally say "Don't worry about it!" There is no reason that the DPS can't focus fire on that mob and burn it down quick, especially at the early levels. ...now if they're peeling the big bad boss off of you, then we have something different to look at. Just my opinion on it though. Call me a "Bad Tank" if you want - not going to argue too much over that Link to comment Share on other sites More sharing options...
Areoss Posted December 30, 2011 Share Posted December 30, 2011 Aoe threat isnt a huge thing. It's a pain but also if groups cant target priority targets first... My usual thing is kill off all the weak first, then work up that route working to the elites. They can usually burn off the weaker adds first which allows you to get threat on the tougher mobs. It also tends to help if you can get the smash off first. Which will give you initial threat starting. On top of that at later levels you get sweeping slash which hits 5 enemies in front of you. So Mixing these 2 together works well in the later levels. Just make sure the group can follow a priority system for killing and then you should be fine to tank the 2-3 harder mobs while they finish off the weak ones after your initial charge and smash. Link to comment Share on other sites More sharing options...
Kovve Posted December 30, 2011 Share Posted December 30, 2011 Yeah, you aren't going to be like a paladin in this game, you cant hold aggro on every mob in a flashpoint unless you feel like wasting cds on weak mobs. This game doesn't play like wow where a tank needs to keep hold of every mob. I feel like weak targets are in flashpoints to make it more fun for healers (small spot healing tasks). If you lose aggro on them, they wont 2 shot a healer like in WoW. There is not really a need to tank them at all. I might throw a smash down on them if everything is going smooth, but other than that I don't mess with them, and we blow through flashpoints. Someone will always target them out first. For some reason ranged love to kill satellite mobs that are just floating around. Just keep aggro on the strong and above mobs and dont waste your gcds and dps on those little guys, it will be alot more fun for you and the flashpoints will move faster. Link to comment Share on other sites More sharing options...
Faolon Posted December 30, 2011 Share Posted December 30, 2011 (edited) It gets better at higher levels. In a few levels, you'll get an AoE taunt as well as a second AoE attack, though it's a cone. Try following force charge with smash instead of Force Scream. For lower levels, just focus on tanking the big targets. Let the little ones scatter and attack the AoE happy bastard that just aggroed them. It was probably a mercenary, too. Edited December 30, 2011 by Faolon Link to comment Share on other sites More sharing options...
Urielx Posted December 30, 2011 Share Posted December 30, 2011 I tried my first hard mode last night as the main tank. Basically I got berated the whole time and told how awful I was because I didn't run around like a maniac picking up every trash mob. When I group with guildies we also do reverse strength priority targeting where I hold agro on strongs/elites/champs. However the pugs seem to want to burn down in the opposite order (either strongest to weakest, or no real order at all). I've also yet to run a flashpoint where mobs aren't packed in a 1/3/1 type order (usually every pull has about 2 completely away from the group that you can't aoe) on top of most mobs being ranged and won't follow if you move away from them. Basically I'm going to say until people actually realize this ISN'T wow you're going to get screamed at and have to have somewhat thicker skin. DPS seems to want to go balls out right out of the gate as well making it tougher. It's very similar to vanilla wow (and early BC heroics) where CC and dps control were actually important. Link to comment Share on other sites More sharing options...
Sun-Runner Posted December 30, 2011 Share Posted December 30, 2011 Basically I'm going to say until people actually realize this ISN'T wow you're going to get screamed at and have to have somewhat thicker skin. DPS seems to want to go balls out right out of the gate as well making it tougher. It's very similar to vanilla wow (and early BC heroics) where CC and dps control were actually important. Until the playerbase accepts that we are the inferior tank we're going to get screamed at and have to have somewhat thicker skin. They'll have to adjust their expectations downwards or find a tank class that has all of the tools necessary to tank effectively. I've found the latter option is the preferred choice for the majority. Why make their gameplay more difficult when they don't have to after all? Getting a proper tank makes things so much easier. Link to comment Share on other sites More sharing options...
RadiantHawkWings Posted December 30, 2011 Share Posted December 30, 2011 I have to agree with the sentiment that this isn't like WoW where you can brush past a mob and get permanent aggro. I haven't been (openly) criticized for my tanking but I do notice that focused firing and respecting CC goes a long way. I found myself apologizing for breaking CC on occasion (and I'm the tank). Link to comment Share on other sites More sharing options...
akaJackTurner Posted December 31, 2011 Share Posted December 31, 2011 Oh Man, I do not know what you guys are doing but I am 27 Vengenace and I tank Flashpoints and Heroics just fine, never lose aggro and Healers do not seemed stressed healing me. Link to comment Share on other sites More sharing options...
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