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Reduce the endgame progression


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I'm aware that the progression system of 'go farm x so you can go farm y' is in place to keep the monkeys busy.

Not neccessary happy but busy and subscribed.


What I would like BW to do on the test server is handing out the best items for pvp and pve and observe if the players still play pvp, flashpoints and raids or not.

after a month, remove these items again and evaluate how the players spent their time.

if they didn't keep doing flashpoints, raids or pvp, then they are badly designed and need to be tuned.


Also keep in mind that giving rewards can actually reduce the fun of activities.

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