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Reverse Engineering got *****?


idipper

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I happen to feel as if I speak with some level of authority on this matter, as I've probably reversed 100's upon 100's of items. High lvl ones at that - what the hell happend? You mean to tell me I have to eat upwards to 100 implants for a new schematic? Go through 200 smart cells? Bioware, que paso?

 

 

I'm bleeding credits...

Edited by idipper
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Yeah its not worth it anymore... They stealth it hard. I used to get a recipe in around 5 de's of blues... I've made about 40 blues without a recipe post patch.

 

Way to make it not even worth it to craft anymore. Now I'm just spamming companion gifts to sell because its not worth 400k in mats just for A CHANCE at a decent implant that most people would pay 50k for tops...

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It really is all about luck. Sometimes it takes me 50+ REs to get a purple and sometimes I get it in less than 5.

 

This along with the nerf to slicing is making me think that Bioware gave us a bonus for the first few days. So think of your current schematics as a bonus. :cool:

Edited by KroganElite
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It really is all about luck. Sometimes it takes me 50+ REs to get a purple and sometimes I get it in less than 5.

 

This along with the nerf to slicing is making me think that Bioware gave us a bonus for the first few days. So think of your current schematics as a bonus. :cool:

 

That certainly is the glass half full approach.

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It really is all about luck. Sometimes it takes me 50+ REs to get a purple and sometimes I get it in less than 5.

 

This along with the nerf to slicing is making me think that Bioware gave us a bonus for the first few days. So think of your current schematics as a bonus. :cool:

so how much your purple recipe will cost you, how much you sell the product at and how many you need to sell before just even covering the costs of materials (lest not forget that materials arent "free", even if you scavenge them by yourself, there's always the lost potential sell to be counted)?

in other words: its crafting worth it in this game? with latest changes the answer look to be a resounding "hell, no!".

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so how much your purple recipe will cost you, how much you sell the product at and how many you need to sell before just even covering the costs of materials (lest not forget that materials arent "free", even if you scavenge them by yourself, there's always the lost potential sell to be counted)?

in other words: its crafting worth it in this game? with latest changes the answer look to be a resounding "hell, no!".

 

For those who have the patience and credits to back up their patience. Yes it's worth it. Crafting is just as profitable in this game as it is in every other. Are you just throwing away all those non-crit crafted items? Cause in my experience, even when I vendor them I still make a little bit of money...

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burned through stacks of level 50 rare mats and have yet to get a purple recipe... as have my guildies... shouldn't take 40+ level 50 REs to get a purple, esspecially cause you will probably get an extra stat that is worthless Edited by Kexige
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For those who have the patience and credits to back up their patience. Yes it's worth it. Crafting is just as profitable in this game as it is in every other. Are you just throwing away all those non-crit crafted items? Cause in my experience, even when I vendor them I still make a little bit of money...

 

no it isn't profitable at all at end game...

 

why?

 

1) crafted mod are useless... because u can't craft lvl 50 mod... (at least it seem so...)

 

2) full moddable or crafted armor item are useless for pvp because they doesn't have expertise and there is no way to achive them (the expertise bonus is built into the item (previously it was built into the armoring slot of those itme but with the change that made the armoring slot of purple rarity item not removable to avoid people buing the cheapest item and removing the mod it become built in)

 

so... crafted item made at 400 crew skill value are only good for fresh new 50... after a week or so all those caft will become useless and a wise player will probably not spend a few hundred thousand credit on an item that will last only a week or 2...

 

 

the only profitable crew skill is biochem... cause med pack and stim will be be always be used... but even this is less profitable that in many other games due to the purple infinite stim/med that u can use if u have the biochem crew skill... and many player are changing their crew skill to biochem once they hit 50 and see the uselessness of all the other crafting skill... so that they will at most buy 1x of those item or develope the recipe for them self...

 

 

actually the economy at end game is totally messed up...

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Just going for pure blue upgrades now, i'm not going to waste my time or massive amounts of creds on trying to RE any more purples (have about 20 recipes in synthweaving) till I hit 50.

 

Once I hit 50 I will happily grind and grind and grind and grind those RE's till I get the purples I want. As a soloer I am happy to be able to have some nice gear I have to work at to get.

 

I still hate the RNG though. I have a soundproof basement with fun toys to play with when I finally find you.

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Alright, I do not mean to throw a spanner in the works here. I actually do not fully understand the mechanics of RE. I read on a guide here there were 2 routes, and only one made sense to me. Take a green apart, and eventually get a blue. Take perhaps more blues apart, you get a purple, and I think then a better class of purple? I even chose my characters crafting around this, as I found while reading what I know of RE, you have a minimum requirement of having a given skill for it's corresponding purple.

 

Well I actually got an unintended blue of two RE's of one thing last night. A low level item I was not even trying to get a prototype for. Just braking it up for parts. But then I was not breaking up blues to get artifacts or whatever level they are.

 

But, the diplomatic way of putting what you guys are saying is that, there appears to be an issue with RE since new patch. And if there was a way of limiting RE in that last patch, it went way too far. So as to make it not worth bothering with RE at all. And if there was not a deliberate attempt, then something may be amiss.

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Something you have to consider is that once you learn a recipe it's permanent. They can't make it too easy to learn the best schematics otherwise every semi-serious crafter would have them before the first month is over.

 

I agree, but the reports here alone suggest it went a bit too far the other way. So much so it is off putting.

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Something you have to consider is that once you learn a recipe it's permanent. They can't make it too easy to learn the best schematics otherwise every semi-serious crafter would have them before the first month is over.

 

Then they should change it to a similar way EVE Online handle blue prints.

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Yeah its not worth it anymore... They stealth it hard. I used to get a recipe in around 5 de's of blues... I've made about 40 blues without a recipe post patch.

 

Way to make it not even worth it to craft anymore. Now I'm just spamming companion gifts to sell because its not worth 400k in mats just for A CHANCE at a decent implant that most people would pay 50k for tops...

 

 

Odd that it's not in the patch notes. I have 100 or so in Arms on a 17 GS, and 80 or so on a 14 Sorc. Those of us here that actually know the crafting system and RE stuff to hit the crit recipes can .. feel a disturbance in the force :)

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Something you have to consider is that once you learn a recipe it's permanent. They can't make it too easy to learn the best schematics otherwise every semi-serious crafter would have them before the first month is over.

 

The problem with your concept is you don't want it overly difficult. Now is the point of ridiculousness imo. I spent 2+ hrs farming mats for some REing and got like one schematic which isn't the one I wanted. I sacrified ohhh 1/2 lvl or so instead of questing. 5-10 I can see being reasonable but when your doing 15-20 and getting one schematic then that is just plain ridiculousness. Crafting should be fun and engaging, not like pulling teeth out which is the current state it seems. In the end I beleive the RNG is completely ****ed up and needs some serious tweeking. I am really starting to loath the whole REing concept. Ideally it sounded great but right now I loathe it because the RNG is getting ridiculous.

 

A solution is start doing stackable buffs to increase the chances of a schematic because logically the more you attempt something the better your chances are.

 

But yeah like an above poster said I too am saying **** the artifact schematics. Crafting should be yielding profits not a hole in your pocket.

Edited by Ambros
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Maybe i'm just lucky, but i'm still getting new schematics at around 5 - 6 re's. Of course i haven't tried the purples yet. Just green to blue and blue to purple.

 

Try RE vibro knifes. That will never ever give you a new recipe. I think with armstech only RE barrels will give you a new recipe all other weapons do not work well with RE.

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I'm getting them, not as often as I might like, but got several in Armortech and one so far in Cybertech this morning.

 

I do think there are too many recipes to learn in Armortech/Synthweaving. 18 recipes for each base recipe, of which there are a few hundred! That's a stupid amount of recipes.

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Sorry, you all can flame me into oblivion for this... but what is wrong with everyone? I guess we only have WoW to blame for catering to the lowest common denominator all these years and starting this trend.

 

First, the slicers are all flipping out b/c they all cant AFK make a million creds a day after the new fixes (sorry, refuse to call fixing something that is broken a nerf).

 

Now, all the other crafters are flipping out b/c they cant RE and get a purple schem on the first try or 2?

 

Seriously.... so what happens in a month when crafter bob the armormech gets all his purple schems on 1 or 2 REs? Crafter Bob is gonna want to start making uber purplez to sell on the GTN so he can make millionz of creds. BUt guess what? 1000 other Armormechs on the server all have the same recipe b/c it was SOOOO easy to get and now they are all undercutting each other on the GTN to sell b/c the supply is through the roof. Crafter Bob and all the other Armormechs are going to be selling at less than the material costs.

 

So what comes next? Crafter Bob starts a thread on the Crew Skills forum ripping apart BioWare b/c they made getting purple schems too easy and now he is losing $ and crew skills are broke and BW is stupid and he is gonna threaten to cancel his account.

 

Sorry, but I hope all the crafters that dont want to work for their schems quit their prof (just like all the QQing slicers). In the long run it will benefit all the REAL crafters - not just the people looking to make 100,000,000,000 creds in the 1st week so they can epeen on the forums and general chat about how rich they are

 

 

flame away!

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