cozert Posted December 30, 2011 Share Posted December 30, 2011 Did they mean to make it so that abilities would not do damage to the target until the animations hit?. this makes pvp so clunky. they might as well put a cast time on abilities like maul becasue it takes 2 seconds to actualy do damage to the target. and it cancels itself out midway if the target turns around.i can see this beeing a problem in arena against skilled players. plz fix. Link to comment Share on other sites More sharing options...
GeLopez Posted December 30, 2011 Share Posted December 30, 2011 That is how every MMO works, even WOW. It's intended and a good thing. It actually lets players line up burst better. Link to comment Share on other sites More sharing options...
Twenynge Posted December 30, 2011 Share Posted December 30, 2011 That is how every MMO works, even WOW. It's intended and a good thing. It actually lets players line up burst better. Incorrect. Link to comment Share on other sites More sharing options...
GeLopez Posted December 30, 2011 Share Posted December 30, 2011 (edited) Nope, it's right. It's what let Frost Mages line up a triple shatter with Ring of Frost or even a simple pet nova after casting Frostbolt. Same thing in Rift. It's what let Warlocks line up an instant Devouring Shadows with Void Bolt. I could go on, but I think I've made my point. Edited December 30, 2011 by GeLopez Link to comment Share on other sites More sharing options...
Twenynge Posted December 30, 2011 Share Posted December 30, 2011 Nope, it's right. It's what let Frost Mages line up a triple shatter with Ring of Frost or even a simple pet nova after casting Frostbolt. Same thing in Rift. It's what let Warlocks line up an instant Devouring Shadows with Void Bolt. I could go on, but I think I've made my point. Or completely misunderstood what the OP said. Either way. Link to comment Share on other sites More sharing options...
Twenynge Posted December 30, 2011 Share Posted December 30, 2011 GeLopez, I suggest you read the following thread: http://www.swtor.com/community/showthread.php?t=95738 That is what the OP is referring to. The linked thread even has video examples as to how WOW does it differently than SWTOR. Link to comment Share on other sites More sharing options...
sleepthief Posted December 30, 2011 Share Posted December 30, 2011 Nope, it's right. It's what let Frost Mages line up a triple shatter with Ring of Frost or even a simple pet nova after casting Frostbolt. Same thing in Rift. It's what let Warlocks line up an instant Devouring Shadows with Void Bolt. I could go on, but I think I've made my point. I can't speak for WoW but I can speak for Rift (prestige rank 8 rogue, 2 mage, 2 warrior, etc). Warlocks in Rift were using a /stopcasting bug which has since been fixed. Rift's pvp isn't the best in the universe but it is head and shoulders above this abomination and 1000x more responsive too. Link to comment Share on other sites More sharing options...
Cavo Posted December 30, 2011 Share Posted December 30, 2011 WHAT!?!?! I have to wait until my lightsaber HITS HIM to do damage! *** I started swinging it he should already have taken that damage! ...trolololol. Link to comment Share on other sites More sharing options...
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