cozert Posted December 30, 2011 Share Posted December 30, 2011 Did they mean to make it so that abilities would not do damage to the target until the animations hit?. this makes pvp so clunky. they might as well put a cast time on abilities like maul becasue it takes 2 seconds to actualy do damage to the target. and it cancels itself out midway if the target turns around.i can see this beeing a problem in arena against skilled players. Link to comment Share on other sites More sharing options...
SmittyFTW Posted December 30, 2011 Share Posted December 30, 2011 I know exactly what you mean. It's almost impossible to get off a maul in pvp because of the animation. And hopefully, by the time there is an arena...this is fixed. Link to comment Share on other sites More sharing options...
cozert Posted December 30, 2011 Author Share Posted December 30, 2011 /Bump Link to comment Share on other sites More sharing options...
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