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Maximum Mod Slots


Almagnus

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For armor.

 

Armoring

Mod

Enhancement

Augment

 

Note: You have to VERY lucky to crit the augment on a modifiable.

 

Sabers

Crystal

Hilt

Mod

Augment(Same as before)

 

Is possible, some people have already done it.

 

Oh, and for the record the armor only works with specific pieces of armor. I think it's...what, bracers and belts? Anyways, they don't have one of them (think the enhancement, not too sure.)

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I know that a few of the mod armor pieces (specifically the Omenbringer's Bracers and Omenbringer's Belt) don't have an enhancement slot. I know that the helm, boots, pants, and chest do have 3 slots each.

 

Is that normal for all of the armor pieces, or should they all have all 4 slots?

 

Also, are there other mod pieces of gear (ears, implants, etc).

 

And what fits in an augment slot?

Edited by Almagnus
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It's normal for found modifiables. The augment comes from crafted ones. Generally what slots are open on a found piece are completely normal for them (So you may feel gipped on others and may not.)

 

2nd question : Nope, no modifiable implants or ear pieces yet.

 

3rd question : Augments. They're actually called augment with the same prefix as other mods.

 

Ex: Resolve augment for willpower.

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