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cheat karagga run conquest


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The difference is the lblo was obviously beneficial. My small guild actively used LBLOs because I came up with the idea due to us having a small number of players but a small legion of alts.

 

Now there is still a group that benefits from LBLOs - guilds with large numbers of players. So this nerf in fact hurt my small guild, while doing very little to large ones.

 

Before this thread, I had never heard of a KP farm for conquest.

 

And besides all that, there are far bigger issues facing the game than people capping conquest by doing kp. They cant look at a fair strategy of minimizing the RNG factor of item mods at 306 or amplifiers or deal with the giant disaster that is crafting, but they can take the time to nerf a perceived KP farm?

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The difference is the lblo was obviously beneficial. My small guild actively used LBLOs because I came up with the idea due to us having a small number of players but a small legion of alts.

 

Now there is still a group that benefits from LBLOs - guilds with large numbers of players. So this nerf in fact hurt my small guild, while doing very little to large ones.

 

Before this thread, I had never heard of a KP farm for conquest.

 

And besides all that, there are far bigger issues facing the game than people capping conquest by doing kp. They cant look at a fair strategy of minimizing the RNG factor of item mods at 306 or amplifiers or deal with the giant disaster that is crafting, but they can take the time to nerf a perceived KP farm?

 

It may not be happening much on your server, but I can tell you that on Satele Shan, it has completely destroyed any kind of end-game raiding.

 

Before the patch, I always ran at least 2 story mode ops a night or 1 vet mode.

 

Now, it's virtually impossible to get a group together for anything, even for the daily group finder one. Everyone is shouting (even in the secret chat channels) for KP farm this and KP farm that. We couldn't even get 2 healers for an EV SM 8-man run despite shouting for 30 minutes. Finally, we just gave up, invited another dps level 65, so desperate, lol, and went to town.

 

I refuse to KP farm, so now I just log in, check the GTN, try in vain to get a group together, and log off.

 

Personally, I highly doubt this is related to conquest only, since it's relatively easy to get alts to 50,000 during the week with a couple of SM OPs runs. I think this is more related for people wanting to grind out that 999 RXP level feat. At any rate, it's bad for the game, just like endless HS runs have done more harm than good.

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I just tried this on Star Forge, just to see first hand how quick the farming of CQ pts are. I started at 625 pts from the previous week, ran the KP farm and hit personal goal in roughly thirty mins. There's not too many ways you can hit goal that fast.

 

The other thing I haven't seen mentioned is the farming of Renown levels from running this, which also expedites that in a very fast manner. Edit: Four Renown levels in thirty mins, forgot about that part. :eek:

 

As I mentioned on the first page, I don't care what others do with their sub fee and time, but for those trying to get their guilds on the leader board probably do care. Our guild rarely if ever is in the top ten, as we're not that serious of a conquest guild, but we always hit Large yield, which is what we're typically after.

Edited by Pirana
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i benefited from the kp farm runs and i'm so glad, that they will fix it.

it doesn't matter for the majority of players, not taking part in the conquest;

but if you are able to fight for #1 you are forced to do these runs and the

winner is the one, who can farm longer or with more characters. that is not

the idea of the conquest.

 

on the other hand, it just shows us, that the conquest is totally broken, as

i said years and months before. it is just unfair towards the majority of

players.

 

the legacy lock for conquest goals is ruining the conquest. there is no

fair reward for higher goals, like operations II, when you can farm EV

endboss ID every day for an stupid amount of points, but 3 VM operations

gives you not much more points. same for other stuff.

 

like i said before, the complete conquests should be changed into a fair

and more competetive system, not just a question of active accounts

grinding easy targets for high points.

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Hey folks,

 

We have been tracking this issue for a bit, it is definitely not intended. We are working on a fix for it and are aiming to try to get it out in our next patch, 6.1.1.

 

Thanks.

 

-eric

 

Take a look at "Crafting" too, thanks. I hear it's in pretty bad shape.

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1) Crafting should just be removed from Conquest. If you play this game for crafting, you should have your head examined. It has NEVER been viable for anything other than a supplemental system for making credits, which is the only purpose it should serve.

 

2) If clowns want to farm KP for conquest all day every day, let them. That's x amount of less clowns in other group content being toxic. But to the point someone made above, make the conquest points in operations only cash in when you complete the operation; problem solved (genius idea by that person).

 

3) Now that there's pretty much no benefit to winning a planet outside of the title, active guilds of all sizes can all fairly easily hit their guild conquest totals each week and have their members who participate get the guild rewards on Tuesdays via any means they want (FP's, raids, PVP, GSF, etc).

 

4) Every planet should be up for grabs every week. THIS is how you give guilds of multiple sizes the opportunity to win planets. The fact that 80% of the time there is just 1 large, 1 medium, and 1 small planet is why the same 4-5 guilds always win. I'm sure its very discouraging to small guilds.

Edited by DarthNillard
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The difference is the lblo was obviously beneficial. My small guild actively used LBLOs because I came up with the idea due to us having a small number of players but a small legion of alts.

 

Now there is still a group that benefits from LBLOs - guilds with large numbers of players. So this nerf in fact hurt my small guild, while doing very little to large ones.

 

Before this thread, I had never heard of a KP farm for conquest.

 

And besides all that, there are far bigger issues facing the game than people capping conquest by doing kp. They cant look at a fair strategy of minimizing the RNG factor of item mods at 306 or amplifiers or deal with the giant disaster that is crafting, but they can take the time to nerf a perceived KP farm?

 

We have a small dilemma in conquest right right now. People complained that it was too hard to get on the leader board back before the 5.8 change and that getting encryptions for your ship was too difficult and/or too expensive for smaller guilds. At that point in time there were often 5-6 planets per week (all of them on at least 1 if not 2 weeks). In order to make getting encyptions easier, they instituted the guild cap and a lot of people were happy they were going to get their encryptions easier for their guild. However, the 5.8 iteration sucked for getting alts across the line. 5.9 brought some changes, and with those changes the 'reset by changing zones' bug. People were excited about being able to farm roughly 600 mobs on a rampage planet by changing zoning out and back in. They fixed that bug and we were pretty much back to square one. Then.....the amazing CQ's for XP change when the personal cap was still 20K and the guild cap was what 170K for small yield planets.... We all knew that wouldn't last, and in 6.0 they put the focus back on objectives. There is now another way around objectives so they are going to fix it.

 

As I said though, before getting sidetracked by my own ramblings... we have a dilemma. The new conquest format has 3 planets almost every week. In order to finish off your galaxy conquerer title, you have to win certain planets. With only 3 planets to win, the super-enormous-mega guilds have flourished and the smaller guilds have been gravely out NUMBERED. So..... do you want to win planets, or do you want encryptions? That is our dilemma. (Finally old man!) BW has done things to make it easier for all guilds to get to their cap....through objectives. They don't want people farming something like LBLOs/Bugs/OP Trash. to side step those things in 30 minutes.

 

So, ask yourself, which do you want? Encryptions.....or titles.....

 

As for bugs.....I would rather them fix game play bugs than nerf the KP farm bug. There are things that are still that have been around since launch that haven't been fully fixed. I would like to see them be able to separate PvP and PvE changes some how. I am tired of getting my PvE nerfed because of PvP issues.

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1) Crafting should just be removed from Conquest. If you play this game for crafting, you should have your head examined. It has NEVER been viable for anything other than a supplemental system for making credits, which is the only purpose it should serve.

 

2) If clowns want to farm KP for conquest all day every day, let them. That's x amount of less clowns in other group content being toxic. But to the point someone made above, make the conquest points in operations only cash in when you complete the operation; problem solved (genius idea by that person).

 

3) Now that there's pretty much no benefit to winning a planet outside of the title, active guilds of all sizes can all fairly easily hit their guild conquest totals each week and have their members who participate get the guild rewards on Tuesdays via any means they want (FP's, raids, PVP, GSF, etc).

 

4) Every planet should be up for grabs every week. THIS is how you give guilds of multiple sizes the opportunity to win planets. The fact that 80% of the time there is just 1 large, 1 medium, and 1 small planet is why the same 4-5 guilds always win. I'm sure its very discouraging to small guilds.

 

100% agree. I should have waited a few minutes to post. Yours isn't as rambly (Yes...I made that word up a long time ago) and I could have just done....

 

^^^This... so much this^^^

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Hey folks,

 

We have been tracking this issue for a bit, it is definitely not intended. We are working on a fix for it and are aiming to try to get it out in our next patch, 6.1.1.

 

Thanks.

 

-eric

Because of people crying on the forums to get something they don't like removed I'll just repost this:

"not intended"

Just another way of saying you've caved to the crying of PEOPLE who can't handle anything.

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And because they removed my other post pointing out the people who are extremely "sensitive" about others actually putting in the work for conquest I'll point this out again:

if you aren't useful in doing conquest go cry in some other game/forums about it.

 

and if BW actually wanted to do something about conquest instead of ruining it yet again they would remove the problem which is people botting, not those who actually go out and farm what they can for conquest the normal way.

Instead of working on the issue they'll just nerf things over and over and over until it's completely pointless doing conquest because of the "sensitive" people who cry on the forums.

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I just tried this on Star Forge, just to see first hand how quick the farming of CQ pts are. I started at 625 pts from the previous week, ran the KP farm and hit personal goal in roughly thirty mins.

 

There's not too many ways you can hit goal that fast.

 

]

 

I respectfully disagree.

 

Case-in-point: today, also on Star Forge, i had literally 20 minutes to play before i had to logout. A group invited me to go kill the 2 conquest WB's & 1 named Commander. We finished all 3 in 17 minutes and boom 50+ k points conquest already done.

 

imho, this entire thread is silly and a prime example of how MMO players can often be responsible for undermining the very MMO they claim to covet so much by not seeing the gaming forest for the group trees, only to then complain later how "#$&(&$@!! omg game is dead!!"

 

There are a myriad of ways to achieve 50k points per toon and it's easier now than ever and i don't mean that as a criticism.

 

Devs can nerf 1 supposed "exploit" but then smart humans will always find another way to run the quick & easy path.

 

And the cycle continues. :(

Edited by Nee-Elder
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I respectfully disagree.

 

Case-in-point: today, also on Star Forge, i had literally 20 minutes to play before i had to logout. A group invited me to go kill the 2 conquest WB's & 1 named Commander. We finished all 3 in 17 minutes and boom 50+ k points conquest already done.

 

imho, this entire thread is silly and a prime example of how MMO players can often be responsible for undermining the very MMO they claim to covet so much by not seeing the gaming forest for the group trees, only to then complain later how "#$&(&$@!! omg game is dead!!"

 

There are a myriad of ways to achieve 50k points per toon and it's easier now than ever and i don't mean that as a criticism.

 

Devs can nerf 1 supposed "exploit" but then smart humans will always find another way to run the quick & easy path.

 

And the cycle continues. :(

 

That is a poor example, because you're talking about 1 time objectives that of course reward a lot. But, what about your next alts?

 

KP farming is allowing people to complete multiple alts in approximately 30 mins EACH, not by running content, but by killing mobs over and over and over and resetting and over and resetting and over. This is obviously not intended, and anyone who defends it is simply trying to hold on to their exploit as much as possible.

 

There's no way killing a bunch of mobs should reward more time/vs reward than beating bosses. In this case, the comparison isn't even close.

 

Edit: Respectfully, of course.

Edited by sharkfishman
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KP farming is allowing people to complete multiple alts in approximately 30 mins EACH, not by running content, but by killing mobs over and over and over and resetting and over and resetting and over. This is obviously not intended, and anyone who defends it is simply trying to hold on to their exploit as much as possible.

 

Soon doing flashpoints will be not allowed for conquest the game is full of white knights that cry to the moon and back if you don't get points for killing stuff then all mobs and enemy's in the game should not give any conquest Bioware need to either do it right or not at all.

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I respectfully disagree.

 

Case-in-point: today, also on Star Forge, i had literally 20 minutes to play before i had to logout. A group invited me to go kill the 2 conquest WB's & 1 named Commander. We finished all 3 in 17 minutes and boom 50+ k points conquest already done.

 

imho, this entire thread is silly and a prime example of how MMO players can often be responsible for undermining the very MMO they claim to covet so much by not seeing the gaming forest for the group trees, only to then complain later how "#$&(&$@!! omg game is dead!!"

 

There are a myriad of ways to achieve 50k points per toon and it's easier now than ever and i don't mean that as a criticism.

 

Devs can nerf 1 supposed "exploit" but then smart humans will always find another way to run the quick & easy path.

 

And the cycle continues. :(

 

This is why I threw out the caveat, "there's not too many ways". In no way did I mention it was decisively the fastest way, but it's damn close. :D Grinding xp, Conquest points and Renown levels, all encapsulated through one method, and a very fast one at that. There's a reason why so people are upset about the incoming nerf, it's because of what I mentioned above. It's removing a fast, efficient and very easy way for people to run multiple alts with very little effort.

 

I do agree with your last sentence, the cycle will continue elsewhere. It's only a matter of time before people figure out another shortcut. That is the nature of mmo's and it will always be that way.

 

Edited by Pirana
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Soon doing flashpoints will be not allowed for conquest the game is full of white knights that cry to the moon and back if you don't get points for killing stuff then all mobs and enemy's in the game should not give any conquest Bioware need to either do it right or not at all.

 

You're exaggerating.

 

No one is asking them to nerf total conquest points received. I was completely happy with the way things were before they nerfed all sources of conquest.

 

However, this small area is severely unbalanced compared to ALL the other sources of RXP and conquest in the game.

 

It's exactly the same as what Kuat Drive Yards was years back. There should always be more than one way to efficiently compete in conquest, earn RXP, etc. Right now, nothing comes close. Such as strong imbalance is an issue.

 

Hence why the devs said it "wasn't intended."

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I don't usually post in Dev Tracker threads but this should be fixed quickly, since it's breaking the game experience: atm no activity you want to do will pop, since basically every single player is farming KP. Time to log off for a lot of people in consequence...

 

You're not far off to a certain degree, although I was able to get a couple of FP's in last night on my DPS. Afterwards, I wanted to test this KP farm again and one more time this morning before I headed in to work. I wanted to hit it at different times of the day to see just how rampant it currently is. On the Imperial side of the Star Forge server there's nearly a rotating group running 24/7, with people switching to alts and new people joining after others have left. The results from last night and this morning were nearly identical.

Last night: Just over 100k in CQ and three Renown levels - Took one hour

This morning: Another 100k in CQ and four Renown levels - An hour again

 

Obviously Renown levels will fluctuate depending on where your RXP bar currently is and if you're using the Renown consumable, but I would say you're netting a minimum of three levels per one hour block. The highlighted is taking into account you're maxed on your SH bonus at 150%. If you're not, the KP farm may not be worth your time, unless you're in it to level your Renown only.

 

It's very likely that a hard core gamer could easily net 1-2 million of CQ points a day without hitting a single objective on the Conquest board. Some may not like it, but it's obvious why this is being nerfed.

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Again though, the question is, are you worried about winning the planet or just getting the guild rewards? Renown rewards are pretty pointless as it is a single piece of non-set gear, and SOMETIMES a mod/Enhancement.....which will most likely be decon'd for 5-10 Tech frags each.

 

If you are worried about winning the planet, then you have a point. If you are worried about the guild rewards, then there is no difference in once person getting 50K and getting 1Million, it is the same amount of rewards.

 

When guilds farm it, and are cranking out 8-10 toons in 30 minutes then alting to crank out another 8-10 and do this for 80-10 toons, the mats on the market are going to increase and the cost go down. I know there are a lot of people complaining about this ONLY because others are getting more mats and driving prices down. There is some argument to be made there.

 

Personally... I am stocking up on the low priced items now because they are going to go up when BW kills this.

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Again though, the question is, are you worried about winning the planet or just getting the guild rewards? Renown rewards are pretty pointless as it is a single piece of non-set gear, and SOMETIMES a mod/Enhancement.....which will most likely be decon'd for 5-10 Tech frags each.

 

If you are worried about winning the planet, then you have a point. If you are worried about the guild rewards, then there is no difference in once person getting 50K and getting 1Million, it is the same amount of rewards.

 

When guilds farm it, and are cranking out 8-10 toons in 30 minutes then alting to crank out another 8-10 and do this for 80-10 toons, the mats on the market are going to increase and the cost go down. I know there are a lot of people complaining about this ONLY because others are getting more mats and driving prices down. There is some argument to be made there.

 

Personally... I am stocking up on the low priced items now because they are going to go up when BW kills this.

 

This is another side effect, but it's not a huge, huge deal because prices were already dropping significantly on those conquest-related crafting mats. After all, there are very few reasons at the moment to craft anything using them, aside from augments if you're a masochist.

 

You mentioned the first reason it bugs me, which is conquest leaderboards. This gives guilds with a large amount of alts even more leverage than before for conquering small and medium planets (on Satele Shan, everyone knows which guild is going to conquer the large scale, so that's moot).

 

The second reason is the effect it's had on queues/groups forming for any kind of operation or MM flashpoint or anything that's not KP farm. Things are dead compared to a few weeks ago, though at least my precious GSF still pops regularly.

 

Also, side point, I'm going to finally reach my Legendary reputation with the the space missions!!! Tonight the achievement is going to pop!

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imho, this entire thread is silly and a prime example of how MMO players can often be responsible for undermining the very MMO they claim to covet so much by not seeing the gaming forest for the group trees, only to then complain later how "#$&(&$@!! omg game is dead!!"

 

This is right. The saddest part is the thread got the attention of Eric, of all things this was given attention and responded to. Well. No surprise at all, tbh.

 

But it just goes to show how there's a real question as to what order BW's priorities are in. Does this, did it really even warrant a response? Guess that's subjective.

 

The thread is in the same vein as any NERF thread tbh. Basically someone hates how a specific class seems to have the upper hand versus their favorite class, so they go to the forums and complain the enemy class must be nerfed.

 

Instead of being constructive, and offering ideas on how to improve upon their own class, the first thing that comes to mind is to attack and wish other classes get nerfed so their preferred class performs better. I never understood this. I have seen so many class specs on this game get nerfed into uselessness because of BW nerfing them. Their nerfs rarely are reasonable, let alone sensible so asking BW for nerfs is just a terrible idea here.

 

Like that, someone here is complaining that their primary method of getting conquest points isn't nearly as efficient as methods used by other players for conquest. Instead of proposing their method or methods be improved upon in points gained, they attack the method they see others using, with no regard for the fact the players are enjoying that activity, too. This is a selfish mentality but a common one with gamers, it seems.

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Hello everybody :)

 

at the begining, my guild is very small few friends but we play regular. Cheating in Karraga ?? What you talking about ?? In every content (story missions, H2, H4, Weeklys, FP and OP) you can go out and make reset or phase back. Don't punish people because they are smart. They use Guild Perks focus on Conquest, play in a Guild groups etc. We have Democracy and everyone can make a points in every way.

 

Greetings Thomass

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all BW is doing is making it more hard each week for smaller guilds to hit their goal for conquest doing kp runs at the start of each week seems to work out for most people that play this game it clear's up some free time for players to get back to running story line on what ever toon they are working on but what ever seems this is going down hill for the most part
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The biggest cheat in this game is not by farming KP for conquest. Its by guilds with 3-4 people cell grafting lvl 1 cell grafts for bio in conquest. And using macros for the whole week. For example with 8 lvl 50 companions 1 cell graft will take 7 seconds to complete. With guild perks and a professional efficiency you can get them as low as 4 sec to complete, with 150% strong hold bonus you will get about 1k CQ points. So in essence you can get a crafting inventor every 10-15 seconds and that will give you 3-5k ticks everytime the board refreshes. Thats how alot of these troll guild are messing with other guilds in conquest. To the extent that they are directly harassing them by making a guild name to target a guild and bot their way through conquest. It happened on the mek-sha board this week and that one guild had 4 people on constantly cell grafting to put that amount of points up against a full very active guild that is crafting and running content. And that is what should be addressed in future conquest btw the mats you need for that is stupid easy to get too

 

This.

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