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Harvesting world mobs


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With all the changes and extra costs in materials to craft anything, the amount of Grade 11 materials from killing strong and better mobs is not in line with harvesting nodes. Mobs that drop Grade 11 materials only drop 2-4 items of various rarities. Harvesting nodes yield an average 30+ items. Compared to previous levels where the ratio was ~15 items from nodes and 3-4 from mobs.


Please up the yield from killing mobs to be more inline with nodes. Also, I have always found it weird that Champion (gold ) and stronger mobs yielded the same number of mats as a strong (grey). I.E. Walker give the same mats as a small droid.

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