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[Republic RP Guild] Backrocket Bastards: A Star Wars Story


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Valor-class cruiser Peremptory, Republic Fleet, the Core, 26 standard hours after the Invasion of Ossus



The bowels of the ship were teeming with the ship's crew making preparations to set space detail and get underway. In the midst of the somewhat organized chaos, the 103rd Battalion of the 66th Infantry Brigade was boarding the cruiser in waves aboard shuttles departing to and from Carrick Station. Hundreds of soldiers were being ushered around and getting acquainted with the Peremptory—one of the surviving Valor-class cruisers of the Republic's dismantled Navy.


The Eternal Empire's conquest of the galaxy had a reverberating affect on the Republic and the Sith. Unfortunately, after the Eternal Empire became the Eternal Alliance, the Galactic Republic and Sith Empire picked right back up where they left off...open hostilities.


The third war between the Sith and the Republic—if it ever truly ended—was defibrillated on Ossus, a terrestrial planet off the Perlemian Trade Route in the Outer Rim. A contingent of Jedi set up a colony there to avoid total annihilation during the reign of the Eternal Empire. This was something the unbridled Sith Empire could not abide...


The invasion of Ossus provoked the Republic’s military to knock off the dust and move to aid their ancient allies. It was no easy move, however. In dejarik, the play would leave the Republic forked. At the time, its forces were little more than capable of defending the systems that made up its democracy. So going to Ossus left the Republic exposed, but not going ran the risk of seeing the extinction of the Jedi Order. And this was something the Republic could not abide...


So it was war, whether by fate or the Force, it was war...and the Peremptory was a warship. Therefore, off to war she would go and the mettlesome members of the 103rd would go with her. She would watch over them and they over her, because she was home—come what may—she was home.




Contact us if interested.


Discord: Kyle#5202 or Grizz#5766


In Game: Sven Thrills or Corporal Gartos



Edited by Sindol
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  • 2 weeks later...

Trooper characters.




Personality and traits:


Troopers are a varied lot, so instead of explaining what we’re looking for, better to go with what we want to avoid:


1. The Overranked Soldier

A badly written trooper is one that holds a rank higher than the role they will be performing. The guild story is one of combat operations and soldiers deployed into the fray of battle. We aren’t Havoc Squad or “Meteor” (Force be with him/her) it’s not normal for anyone over the rank of CPT to actively be seen on the battlefield. We keep the ranks at SGT and below.


2. The Do-Anything Soldier

A soldier who constantly switches roles on the battlefield without regard to service branch or rank, or is usually capable of handling every task they need to do by themselves. If you see the same trooper participating in an infantry skirmish one day, jump into the commander's seat of an APC the next, still later pilot an assault shuttle and finally go on a risky secret mission deep in enemy territory, then you know this trope is in effect. #wedontwantit






Members of Althir Platoon wear all white (White/White Dye) armor that follows the design of the TD-17A Colossus, Trooper’s Exalted, and/or the Stalwart Protector sets. We’ll help you get the armor or something similar, but probably won’t supply you with the dye until you’ve shown us what version of the set you’re going to go with. Looking unified is important to us, but we also don’t want you to hate the way your trooper looks, so some deviations are cool, so long as it doesn’t detract from the overall uniformity of the guild.



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