Lundorff Posted December 17, 2019 Share Posted December 17, 2019 The damage from some Pyros are really impressive right now, but does it primarily stem from the Meteor Brawler set or did Pyro get buffed? Can AP do the same or near-enough type of damage? I am seeing Pyros do so much damage that they top dps scores in SR despite being killed first. Link to comment Share on other sites More sharing options...
Seterade Posted December 17, 2019 Share Posted December 17, 2019 (edited) pyro has a tactical that makes all flame attacks autocrit for the duration explosive fuel. the alternative for AP is he builds energy lode stacks during poweryield every time hes attacked. under constant focus an AP pt will unleash a total of 4 4 stack energy bursts before power yeild falls, at 50k per that 200k dmg assuming they crit. add in the dot, you get maybe 250k. but pyro flame attacks are aoe, so versus single target, ap can do more, vs group pyro wins. Edited December 17, 2019 by Seterade Link to comment Share on other sites More sharing options...
Lundorff Posted December 17, 2019 Author Share Posted December 17, 2019 Ah very cool, thanks for the explanation Link to comment Share on other sites More sharing options...
Lhancelot Posted December 18, 2019 Share Posted December 18, 2019 pyro has a tactical that makes all flame attacks autocrit for the duration explosive fuel. the alternative for AP is he builds energy lode stacks during poweryield every time hes attacked. under constant focus an AP pt will unleash a total of 4 4 stack energy bursts before power yeild falls, at 50k per that 200k dmg assuming they crit. add in the dot, you get maybe 250k. but pyro flame attacks are aoe, so versus single target, ap can do more, vs group pyro wins. Good explanation. I like to read posts like this so I can understand classes better without even having to log in and play them. Link to comment Share on other sites More sharing options...
Fellow-Canadian Posted December 19, 2019 Share Posted December 19, 2019 (edited) pyro has a tactical that makes all flame attacks autocrit for the duration explosive fuel. the alternative for AP is he builds energy lode stacks during poweryield every time hes attacked. under constant focus an AP pt will unleash a total of 4 4 stack energy bursts before power yeild falls, at 50k per that 200k dmg assuming they crit. add in the dot, you get maybe 250k. but pyro flame attacks are aoe, so versus single target, ap can do more, vs group pyro wins. The crit tactical isn't just flame attacks, it affects elemental and kinetic abilities. For plasmatech, that means EVERY attack you use except high impact bolt(weapon damage) is impacted by the tactical. Edited December 19, 2019 by Fellow-Canadian Link to comment Share on other sites More sharing options...
Seterade Posted December 19, 2019 Share Posted December 19, 2019 it actually says on it "flame" and the reason it works that way on plasma is because all your attacks are "flame" or, pub "plasma" this distinction is important because it doesnt make energy lode, mag blast, gut or thermal det auto crit. this goes for pub abilitys as well on the faction AP PT opposite Link to comment Share on other sites More sharing options...
Fellow-Canadian Posted December 19, 2019 Share Posted December 19, 2019 it actually says on it "flame" and the reason it works that way on plasma is because all your attacks are "flame" or, pub "plasma" this distinction is important because it doesnt make energy lode, mag blast, gut or thermal det auto crit. this goes for pub abilitys as well on the faction AP PT opposite You may want to re-check the tooltip. It says elemental and kinetic damage. AP doesn't benefit from it really because AP uses weapon damage, energy damage, internal damage, and very little kinetic damage. Link to comment Share on other sites More sharing options...
Seterade Posted December 19, 2019 Share Posted December 19, 2019 (edited) I'll check it again https://imgur.com/K0buF00 says "Equip: Explosive Fuel increases all Flame attacks critical chance by 100%" Edited December 19, 2019 by Seterade Link to comment Share on other sites More sharing options...
Fellow-Canadian Posted December 20, 2019 Share Posted December 20, 2019 (edited) I'll check it again https://imgur.com/K0buF00 says "Equip: Explosive Fuel increases all Flame attacks critical chance by 100%" Wait what?? You just blew my mind. Either there is a tooltip error or vanguards are double dipping in the bonus. Edited December 20, 2019 by Fellow-Canadian Link to comment Share on other sites More sharing options...
Beyrahl Posted December 22, 2019 Share Posted December 22, 2019 You can use the superheated fuel as AP still, making brawler auto crit, however most of the abilities do not benefit from it. AP is not an aoe spec so it's not able to dish out the same, its a single target burst spec. Does a lot of damage when played well, you cannot compare aoe specs to single target specs in 6.0. However, superheated fuel is different for republic side, so tactics is out preforming AP by a long shot. Pyro is what you see more often not because it 'does' big damage, but because it has DoT DR, and Kolto DR. Pyros kolto is far far better than AP's so survival is much better specifically with life warden. I actually do have some videos on solo ranked pyro, then some tactics gameplay on my youtube if you'd like to watch. Link to comment Share on other sites More sharing options...
ZoreWon Posted December 22, 2019 Share Posted December 22, 2019 A major balance bug in plain sight. Thank you for the information and nice video on tactics! Link to comment Share on other sites More sharing options...
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