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Posted (edited)

Generally speaking: What would be the best augment setup for...

 

1: A weapon-based white-damage class? (Marksman, IO, Carnage)

 

2: A tech/force based yellow-damage class? (Virulence, lightning, arsenal, concealment.)

 

I'm able to craft enough to fully kit out one character, but don't want to waste any materials on an augment that isn't optimal.

Edited by Sideblaze
Posted

I'm not a pro player by any means but augments depend on how you want your toon to perform. On Marauder and MM in pve you want 110% hit and at the least enough alacrity to get to 1.4 global cooldown. Then I would maximize crit. If all your enhancements are alacrity then augment crit. If your enhancements are crit then augment alacrity. I dont typically augment mastery.

 

For Tech using classes I still roll the 110% hit and then I augment crit. For Sages and Sorcs I see a lot of people running full on alacrity.

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