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Posted

You posted this in March in response to Hutt Ball type maps popping too much. That was 9 months ago.

 

Hey everyone,

 

There has been some good discussion in thise topic about both how you believe our map selection works right now in matchmaking, and thoughts on where we can improve it. I want to add some clarity to the former, and then we can talk about the latter.

 

How does map selection work?

This is pretty simple on the surface. When a player (or players) queues for an unranked Warzone the matchmaker does two things (I am ONLY talking about map selection here, not about what the matchmaker does to work towards even teams).

  1. Looking at what matches are currently active and the number of players in the queue, the matchmaker decides whether it will pop an Arena or a Warzone.
  2. The matchmaker then rolls in that game type pool for which map it will pop. All maps have the exact same weighting.

 

This means that Huttball and 3-pt control both have the highest odds of being selected since they each have 3 maps respectively (Novare could be argued that it is separate from Yavin/Alderaan though). But ultimately each individual map has the exact same chance of rolling here.

 

How can we improve this experience?

There have been a lot of great ideas in this thread, and definitely keep the ideas coming. This is a topic we have talked about a lot internally (allowing players to select exactly which Warzone they want to play, for example). There are some challenges with that level of granularity (queue times mostly). We have talked about adding exclusions as well, so a player could pick 2-3 Warzones they don’t want and then they fall into the rest of the pool. These changes are fairly large in what it would take to implement and so they would need to happen as a part of other large systemic changes. This in no way means we won’t ever do it, just that it would need to be in a large update and it isn’t currently planned on the schedule.

 

With that said, there are possibly some smaller fixes the team can do in the interim which they are discussing. We may be able to tweak the individual pop values on each map in the PvP queue which would give more weighting towards game type, then map, for example. I don’t have any specifics right now but the team is in active discussion on this topic and I will pass on more info as I have it.

 

Question for you all to give us your feedback on...

Matchmaking weighting could effectively work one of two ways.

  • We can give even weighting to individual maps. As in, every single map has the same chance to pop so you see more map diversity. This is how it works today.
  • We can give equal weighting to each game type. As in, you will see less map diversity overall, but you are more likely to see each map type more often. AKA you will see Voidstar as much as you see Huttball.

 

Let us know your thoughts! Thanks everyone, keep the feedback coming.

 

-eric

 

HUTT BALL is still popping too much.

If you did do anything, it didn’t work!

If you didn’t do anything, when will you do something?

 

The other day I had 9 HB pops out of 11 matches I queued for.

 

Today I’ve had more of this. When it’s one Hutt ball pop after another. For every 4-5 HBs, I get one non HB after every 3-4 HB pops in a row.

 

This is too much.

 

Eric, I think we deserve to know wether this is going to be fixed or is this the way it’s going to stay? It will make it easier to decide wether to step into pvp ever again

Posted (edited)

I am gonna be honest here Trixxie. I do a lot of warzones and i never noticed Huttball popping any more than the other warzones... except arena.

 

Do you know why? Cause i dislike arena. So, i tend to make notice of it more. You take notice of Huttball more cause you don't enjoy Huttball so much.

(and btw 11 warzones is hardly a sample)

 

I didn't know about this yellow post, but this proves that the system is not biased in any way, but that your perception is. Wich is normal. We all have preferences and RNG is a thing. You can simply be unlucky at times.

 

Warzone queues on SWTOR are the fastest in any MMO i've played by far. It is a strong point and a reason why i play them so much. I never have to wait more than a couple of minutes. At the moment i can simply leave arena cause it only pops in between warzones when there aren't enough players for one warzone. Sometimes i do play them, but win or lose i never enjoy them.

 

With that said i would love to remove arena from the queue, but that would have less of an impact on queue timers than people removing 3 maps. It will increase queue times and for example, it might depopulate certain warzones and we will be stuck playing the same ones over and over. So, this will actually result in LESS variety (and long timers).

 

So, i do prefer the way it works now (aside from arena, wich should be it's own queue). You just have to accept that sometimes you get a lot of huttball and other times you get a lot of the other BG's. But if you pvp regularly you will see there is a balance.

 

Now, maybe they can make a system that lowers the chances of the last warzone popping again once it pops once. I'd be fine with that if it gets complaints to stop, cause i like all warzones. I just want arena out of there. :p

Edited by Nemmar
Posted (edited)

You will only pop arena when the queue has less people in it to form 8v8 matches. I think it needs enough to form 2 x 8v8 or it reverts to 4v4.

 

This was changed a while back because pvp didn’t pop at all when the queue was low, even though we had enough people for a couple of 4v4 matches, the queue would always wait for hours to try and make 8v8 matches. It basically killed pvp outside of prime time.

 

If you are only getting 4v4, it’s because of the time you play or you are playing lowbies and Mids which never have enough people anymore for many 8v8 matches. You can nearly guarantee that you will always get 4v4 if you are playing below lvl 75.

 

As for Hutt ball, believe it or not it used to be my favourite for 6 and half years, I would hang out for as many HB matches as I could get and loved it when we had ranked Hutt ball (we even tried getting Bioware to start a ranked HB league).

 

There are many reasons I’ve come to despise HB in the last year and half and it’s not the actual format, which I like and I’m very good at.

 

Here are all the reasons why I now dislike it.

 

1. We now have 3 maps out 9 that are HB. That means you have a chance of getting a HB type maps 33% of the time. Which is too much over representation in mine and many pvpers opinion (too much of a good thing can be too much)

 

2. Even though it should theoretically pop 33% of the time, the reality is it pops 41% of the time. How do I know this? I ran 100’s and 100’s of matches over a few months and recorded each pop or what type of map. The top 4 maps that popped the most in this order :

Vandin HB

Void Star

Original HB

Quesh ball

With the 3 HB maps in the top 4, combined they had 41% of the pops.

 

3. Since Quesh ball was introduced it has had bugs, but over the years they proceeded to get worse and not fixed, not only that but new ones keep being added every expansion.

 

4. Dysnc. I’m not sure if you know what this is, so let me explain. You know when you see a person running on the spot and then they are in another place or an operative rolls up the ramp and scores, but still looks like he’s on the lvl below?

Normally we would just consider that lag. But when there is no lag and this keeps getting worse with “every” major patch, content or expansion, it becomes apparent to us long term pvpers that it’s dysnc and not lag.

I’m not alone with this. Some of the best pvpers and streamers and pvp influencers in the game have documented it and shown Bioware, They either can’t fix it or refuse to fix it. It’s in every map, but in Hutt Ball it is amplified because the system can not keep up with the x,y,z axis changes with multiple plat forms.

 

5. People don’t want to play HB properly. I get maybe 1/10 Hutt ball matches that people actual try to win by scoring and not death matching. This is extremely frustrating to me because it ruins the concept of Hutt ball and I feel like it a complete waste of my time. Usually when my teams wins matches like that, it’s because I’ve score 6 goals solo. That’s not fun and I get sick of carrying them.

 

5a. There were people who didn’t like Hutt ball before. But once Vandin was added and it popped for 2 months non stop and then when they dialed it down, the other HB maps took over. People by that stage were just over it and those that may have played properly before decided they didn’t care anymore and cake to hate it too.

 

It’s not just one thing that’s made me sour towards HB, it’s all of those combined. But that’s neither here bore there with regards to the pops.

 

HB type maps combined pop more than any other map. Even 33% would be too much, but at 41% it’s just ridiculous.

 

I know other people still love HB and I wouldn’t want them to miss out, but the rest of us are missing out already on the other types we enjoy. All myself and many others have asked for is some balance.

Edited by TrixxieTriss
Posted
You posted this in March in response to Hutt Ball type maps popping too much. That was 9 months ago.

 

You actually want them to fix something ONLY 9 months after they said they would?

I thought you'd been here long enough to know better than to expect that.

 

All The Best

Posted
You actually want them to fix something ONLY 9 months after they said they would?

I thought you'd been here long enough to know better than to expect that.

 

All The Best

 

Actually I’d like an answer so I can decide wether to stick around or not

Posted
You will only pop arena when the queue has less people in it to form 8v8 matches. I think it needs enough to form 2 x 8v8 or it reverts to 4v4.

-gonna snip the rest cause it's such a long post, but i will adress it-

 

.

 

Yes, i know why arena is there and i am ok with waiting a few extra minutes to get a warzone instead. It doesn't happen only when there aren't enough players. It puts some players in a warzone and the remaining ones in an arena on peak time as well. I wish it didn't do that. I can understand at non peak time when there aren't enough players for an 8v8.

 

1. Remember launch? We had Huttball, Voidstar and Alderaan. 33% huttball since day one.

 

2. This is what i have issue with. Is this just people being unlucky? I am sure Bioware has the most complete sample. I don't know for sure, but if what Musco said is true, and i have no reason to doubt him, this is just part of the randomness of the system.

 

3&4: I'm well aware of bugs and desync. The worst one being people dropping through the floor and being untargetable. I do feel this is a different topic than the one you raised and i feel i can agree and support that argument. I really wish the devs found a way to fix that.

 

5. Correct me if i'm wrong but hasn't that happened with all maps? I think you are singling out huttball maps.

 

The proportion is right. It's the same 33% we got from launch. It may have dropped as other maps were added until it's been normalised. The question here is if they are in fact popping more than intended. Bioware are the ones that can confirm or deny that. From what Musco told us, i have no reason to believe they do in fact pop more often without strong evidence.

Posted
Yes, i know why arena is there and i am ok with waiting a few extra minutes to get a warzone instead. It doesn't happen only when there aren't enough players. It puts some players in a warzone and the remaining ones in an arena on peak time as well. I wish it didn't do that. I can understand at non peak time when there aren't enough players for an 8v8.

 

1. Remember launch? We had Huttball, Voidstar and Alderaan. 33% huttball since day one.

 

2. This is what i have issue with. Is this just people being unlucky? I am sure Bioware has the most complete sample. I don't know for sure, but if what Musco said is true, and i have no reason to doubt him, this is just part of the randomness of the system.

 

3&4: I'm well aware of bugs and desync. The worst one being people dropping through the floor and being untargetable. I do feel this is a different topic than the one you raised and i feel i can agree and support that argument. I really wish the devs found a way to fix that.

 

5. Correct me if i'm wrong but hasn't that happened with all maps? I think you are singling out huttball maps.

 

The proportion is right. It's the same 33% we got from launch. It may have dropped as other maps were added until it's been normalised. The question here is if they are in fact popping more than intended. Bioware are the ones that can confirm or deny that. From what Musco told us, i have no reason to believe they do in fact pop more often without strong evidence.

 

You glossed over the part where I said it’s more like 41%. You also glossed over the fact that when you had only a few maps, you would get to play them all in a sitting.

Now we have 9 maps and most of the time the only thing you get to play is HB.

 

It’s not bad luck, it’s fact this happens. If you don’t believe me, run you own tests over 2 months. I’d be happy to discuss your results when you have them

 

Lastly, do you really think Bioware would have even made a post of their own if the data wasn’t telling them something similar. They ignore every other pvp complaint, they could have just as easily ignored these ones, but instead chose to write out a big yellow post.

 

All I am asking them fore is a follow up. What is happening about it?

Posted
I am gonna be honest here Trixxie. I do a lot of warzones and i never noticed Huttball popping any more than the other warzones... except arena.

 

Do you know why? Cause i dislike arena. So, i tend to make notice of it more. You take notice of Huttball more cause you don't enjoy Huttball so much.

 

Actually, while I normally don't agree too much w Trixxie, she's right. Huttball pops way more often, as of late than any other map.

 

And here's the thing, it's bad enough that people quit them when they join. Or if it's original HB map, it becomes a deathmatch in center w one or 2 only trying to score on maybe one side.

 

Something needs to be done.

 

I also don't get arenas that much, and I rather enjoy them. They're faster, no objectives & just DM which is what most players seem to want to do. (Granted I play obj when I can.)

 

So it's not just perspective. It's what pops. (Conspiracy theory here: I've wondered if it has to do w certain players being in Q & they've been able to manipulate something. 99% not but it has crossed my mind when players are in HB maps.)

Posted

Vandin vandin quesh vandin odessen vandin quesh were my pops last weekend, at which point I figured I'm gonna have better chance rolling straits in Yahtzee than getting anything that isn't huttball and logged off.

 

That gamemode definitely looks over-represented, though I haven't exactly been keeping log so I can't contribute anything definite here. Just voicing endorsement to check/fix this.

Posted (edited)
You posted this in March in response to Hutt Ball type maps popping too much. That was 9 months ago.

 

 

 

HUTT BALL is still popping too much.

If you did do anything, it didn’t work!

If you didn’t do anything, when will you do something?

 

The other day I had 9 HB pops out of 11 matches I queued for.

 

Today I’ve had more of this. When it’s one Hutt ball pop after another. For every 4-5 HBs, I get one non HB after every 3-4 HB pops in a row.

 

This is too much.

 

Eric, I think we deserve to know wether this is going to be fixed or is this the way it’s going to stay? It will make it easier to decide wether to step into pvp ever again

 

If the devs made 2 more Voidstar-esque maps, HB would then pop less often :D

Mission accomplished!

Edited by Rion_Starkiller
Posted
If the devs made 2 more Voidstar-esque maps, HB would then pop less often :D

Mission accomplished!

 

Why can't we just get a simple Capture the Flag, like the other unmentionable popular MMO? That would be fun I think. Even let us use mounts in it.

Posted
4. Dysnc. I’m not sure if you know what this is, so let me explain. You know when you see a person running on the spot and then they are in another place or an operative rolls up the ramp and scores, but still looks like he’s on the lvl below?

Normally we would just consider that lag. But when there is no lag and this keeps getting worse with “every” major patch, content or expansion, it becomes apparent to us long term pvpers that it’s dysnc and not lag.

I’m not alone with this. Some of the best pvpers and streamers and pvp influencers in the game have documented it and shown Bioware, They either can’t fix it or refuse to fix it. It’s in every map, but in Hutt Ball it is amplified because the system can not keep up with the x,y,z axis changes with multiple plat forms.

 

Man that desync in pvp is starting to get seriously annoying. I seriously do not understand what is going on sometimes. I routinely see ppl running into the wall below the goal line, only to see them score moments after. Absolutely nothing we can do about it.

 

One time (very recently) on the new control point map i even died completely out of the blue for 0 dmg due to leaping to an operative who was rolling up the stairs towards a battle mod. I was not even sure what i was leaping to cause i appeared to have gapclosed to nothing /smh.

 

On topic, i have a small sample size for matches, and it is hit or miss. I had yavin back to back recently, multiple voidstars too. HB pops up fairly often though in general, which makes sense cause it does have 3 maps so it is over represented if the pop odds r not adjusted accordingly. I never leave due to map though, it is either arena or a game that is going horribly, horribly wrong very early on....

Posted
If the devs made 2 more Voidstar-esque maps, HB would then pop less often :D

Mission accomplished!

 

IMO,There are too many maps as it is. We need less, not more or they need to be grouped.

 

Ie, if the queue pops a Hutt ball map, then it rolls again to see which Hutt ball map. That way, the Hutt ball maps are counted as one. You could also do the same for Yavin and civil war.

 

The the pop rotation would then be out if 6 types of maps and not 9.

Posted (edited)

I'm tired of seeing so many huttball pops in a row.

 

 

It takes like 5 lines of code to fix this, why can't we get it fixed? That's the only fix I wanted to see, and I thought it would be in 6.0 since it is so easy.

 

It's actually one of the main reasons I'm thinking of quitting. I dont like playing huttnall that much anymore and odessen has always irritaited me because RNG actually isnt fun.

Edited by RACATW
Posted
I'm tired of seeing so many huttball pops in a row.

 

 

It takes like 5 lines of code to fix this, why can't we get it fixed? That's the only fix I wanted to see, and I thought it would be in 6.0 since it is so easy.

 

It's actually one of the main reasons I'm thinking of quitting. I dont like playing huttnall that much anymore and odessen has always irritaited me because RNG actually isnt fun.

 

YES, that’s exactly my feelings too and I also expected a fix in 6.0.

Posted
Why can't we just get a simple Capture the Flag, like the other unmentionable popular MMO? That would be fun I think. Even let us use mounts in it.

 

There are a lot of interesting possibilities that could work, like a "Stop the Bomb Carrier From Reaching the Destination" or an "Escort the Payload" type map where the thing only moves with enough people around it. I wish we had more like that.

 

Why not add a walker-based "destroy the enemy base" PVP map where if your successfully interact with certain terminals, you can control a walker, iokath droid, mouse droid, etc. for a certain time?

 

Or have us attack an enemy base with our characters. Each base has 2 shield generators, 1 repair turret and 1 superlaser. You have to destroy the generators, and they have a certain amount of health. The teams have to decide how many to dedicate to attacking and how many to protecting. Could be fun.

 

Even a "last man standing" type of 16-man (8 on each team) deathmatch could be fun, especially if there were random powerups (heal orbs, super damage orbs, death orbs, self-damage orbs, etc.) to mix things up.

Posted (edited)
You glossed over the part where I said it’s more like 41%. You also glossed over the fact that when you had only a few maps, you would get to play them all in a sitting.

Now we have 9 maps and most of the time the only thing you get to play is HB.

 

It’s not bad luck, it’s fact this happens. If you don’t believe me, run you own tests over 2 months. I’d be happy to discuss your results when you have them

 

Lastly, do you really think Bioware would have even made a post of their own if the data wasn’t telling them something similar. They ignore every other pvp complaint, they could have just as easily ignored these ones, but instead chose to write out a big yellow post.

 

All I am asking them fore is a follow up. What is happening about it?

 

I did not.

 

All the cases presented here have been of small samples. The only person that we heard in these forums did a bigger test, did not tell us the conditions of this test. So, i cannot take these as significant data, i don't even have any way to verify it happened at all. That is why i "glossed" as you said. In fact, i dismissed it.

We don't have the data to make the claim that huttball pops more. Everyone that posts in the subject seems to be coincidentally someone who doesn't enjoy the mode, wich will lead to biased views.

I have no need to make the test as i am not claiming there is something wrong with it. I have not noticed anything of the sort. The ones that do, should do so, if they truly believe it. Announce it, tell us under wich circumstances, at wich times, duration, etc.

 

I'm afraid we just don't have the data to make such a claim until someone does or bioware tells us from their data.. It "feels" like it is popping too much for you. That may be the case, but it doesn't mean that overall it is.

 

My feedback continues to be i like the variety of maps. I think changing the rules of the game to game type will end up with less and therefore a boring experience when maps the devs spent so much time development just don't pop.

I think it is perfectly fine to go for systems of rotation. But i do not want variety to be hurt.

Of course, if huttball were indeed over-represented it would make perfect sense to fix that. But as i said before, until i am presented with convincing evidence, i am gonna believe Musco when he says that there is an equal chance for all of them over hearsay.

Edited by Nemmar
Posted (edited)

I'm Not Sure exaclty how it works now, but I think a simple fix would be to put each warzone into categories

1. Huttballs

2. civil war/Yavin

3.coast

4.Voidstar

5.Odessen

6. Hypergate

Sure you have a less chance to see a specific huttball map or civl war type map, but it puts each game type at an even 16.6%

Edited by azaciek
Posted (edited)
I did not.

 

All the cases presented here have been of small samples. The only person that we heard in these forums did a bigger test, did not tell us the conditions of this test. So, i cannot take these as significant data, i don't even have any way to verify it happened at all. That is why i "glossed" as you said. In fact, i dismissed it.

We don't have the data to make the claim that huttball pops more. Everyone that posts in the subject seems to be coincidentally someone who doesn't enjoy the mode, wich will lead to biased views.

I have no need to make the test as i am not claiming there is something wrong with it. I have not noticed anything of the sort. The ones that do, should do so, if they truly believe it. Announce it, tell us under wich circumstances, at wich times, duration, etc.

 

I'm afraid we just don't have the data to make such a claim until someone does or bioware tells us from their data.. It "feels" like it is popping too much for you. That may be the case, but it doesn't mean that overall it is.

 

My feedback continues to be i like the variety of maps. I think changing the rules of the game to game type will end up with less and therefore a boring experience when maps the devs spent so much time development just don't pop.

I think it is perfectly fine to go for systems of rotation. But i do not want variety to be hurt.

Of course, if huttball were indeed over-represented it would make perfect sense to fix that. But as i said before, until i am presented with convincing evidence, i am gonna believe Musco when he says that there is an equal chance for all of them over hearsay.

 

 

 

Nemmar, Im gonna be honest with you here. Erics post said that Huttball is overrepresented. And Im gonna believe his post over hearsay

 

This means that Huttball and 3-pt control both have the highest odds of being selected since they each have 3 maps respectively (Novare could be argued that it is separate from Yavin/Alderaan though).

 

http://www.swtor.com/community/showpost.php?p=9712408&postcount=40

Edited by RACATW
Posted (edited)
Nemmar, Im gonna be honest with you here. Erics post said that Huttball is overrepresented. And Im gonna believe his post over hearsay

 

Thank you for that. Nemmar glossed over that part too.

Edited by TrixxieTriss
Posted (edited)
Nemmar, Im gonna be honest with you here. Erics post said that Huttball is overrepresented. And Im gonna believe his post over hearsay

 

 

 

http://www.swtor.com/community/showpost.php?p=9712408&postcount=40

 

People in the internet are becoming impossible to reason with...

 

"This means that Huttball and 3-pt control both have the highest odds of being selected since they each have 3 maps respectively (Novare could be argued that it is separate from Yavin/Alderaan though). But ultimately each individual map has the exact same chance of rolling here."

 

This is what he said, i am thinking you are the one skimming over things like Trixxie. He said every map has the same chance of popping. If you consider huttball, void star, hypergate, odessen etc to be different types of gameplay, then as he pointed out, it has a higher chance. 3 point ones have the same chance.

But, the chance corresponds exactly to the amount of warzones there are. You are making the false case that Vandin, classic and Quesh are all the same gameplay cause they are all Huttball. They are different maps and have different strategies. You are purposely making a biased assessment that they are all the same.

 

The thing here is: Some people don't like Huttball and are exaggerating (regardless of wich map). Sorry but that is the truth and i am done with this, cause i am sick and tired of people distorting the truth in the internet to get their way. I did not contest that 3 huttball maps pop more than one voidstar. That is the skewed comparison you people want to pass. All maps have the same chance to pop. My feedback to the devs is maintained. I like variety of maps cause i don't consider the 3 huttball maps to be the same (nor the 3 objectives ones to be the same either). They are different experiences. Every map is a different experience. They all have unique points to them. It is not ok to pick and choose the ones you want to consider the same in order to move your argument.

 

By your logic, at the moment, getting all huttball maps in an evening has exactly the same chance as having all 3 objective maps in one evening. Yet, i don't see anyone complaining about that. That reveals a bias. It's that simple. I dismiss it.

 

To the devs i say: simply, keep adding new warzones, this "issue" will resolve itself as more get added and people pick a new favorite one to dislike.

Personally, i enjoy them all. Props on making them. I just wish that the pesky delay problem went away. I do think that is what makes many people dislike huttball, cause it makes the most difference in wich direction you push or pull someone. Good luck solving that one, would be great to see if fixed one day.

Edited by Nemmar
Posted

you're never going to please everyone. i quit pvp when they forced arenas on us.. i have 0 interest in that gameplay and there's 0 ways for me to opt out of that.

 

i'm guessing if you queue ranked it's still only arenas though so the fans of those would be the only winners in that case.

 

there's just not enough people to even split up the game modes.. and how are you going to deal with those who only like OG huttball vs those that like all 3 of em? the maps may share similarities but they are not the same thing.

Posted (edited)

All the cases presented here have been of small samples. The only person that we heard in these forums did a bigger test, did not tell us the conditions of this test. So, i cannot take these as significant data, i don't even have any way to verify it happened at all. That is why i "glossed" as you said. In fact, i dismissed it.

 

Let me explain my method and conditions.

First, let me be clear so I’m not accused of anything, I cannot provide exact numbers as I threw out the pages I used to track the data when I un-subbed a month before the expansion. My numbers are from memory, but my method is still sound.

 

I used a paper “spread sheet” as such because it’s easier to add a 1 with a pen.

 

* I set up a sheet with every map listed. Each week I added them up and put them into their own seperate weekly columns. I then added each week together and put them into their own monthly columns. I originally set up 6 months, but gave up half way through the third month as I’d had enough pvp.

 

* I played every day for two and half months except 5 (non consecutive) days (two of the days was a weekend). So roughly, 74 days. And 100s of pvp pops.

 

* I’m semi retired and work from home, so I get to pick the times of day I play. That means I played in both US east coast prime time and west coast prime time. As well as my “own” prime time (AEST), which is non existent. I’d did this every day.

 

* On average, I played 7-8 hours a day (with some days being 36 hours and others being 3). There weren’t many 36 or 3 hour days. 74 days x 7-8 hours = 518 to 592 hours.

 

* While in the game, I would be queued for pvp. I only did other things in between pops. ie space barbies, mat farming and crafting. Of course outside of US prime times, the pops were much slower and some of those hours could be spent waiting around for 15+ mins for pops. Also, outside of prime time, arenas pop the most due to small queue numbers.

 

Now that I’ve explained the environment for you. Let me explain the results.

 

Vandin Hutt ball popped the most every day, without fail. That is indisputable and I think anyone who played during that time can back that up.

But on a daily basis, there could be some variation in the way other maps popped. Some days Odessen popped near as much as Vandin and so did Void Star. While Hypergates hardly ever popped.

 

At the end of every week, Vandin was of course number one on the list and the other 2 HB maps were always in the top 5 (HB and QB would change position in the top five each week).

 

The surprise for me was Void Star was also in the top 5 and over the total period of the test, it ended up popping the second most of every map after Vandin.

 

The other maps like Civil War, Yavin, Nova Coast, Hypergates and Odessen, were further down the amount they popped.

 

Hypergates and Odessen would trade pop places between being in the top 5 each day/week.

 

Civil War, Yavin and Nova were always at the bottom, regardless of day or week. So therefore at the bottom each month.

 

After the first month they were ranked like this

Top 4

1. Vandin HB

2. Void Star

3. Original HB

4. Quesh HB

 

5. Hypergates

6. Odessen PG

 

Bottom 3

7. Yavin

8. Civil War

9. Nova coast.

 

It should be noted that the difference between the top 4 and bottom 3 was significant. For every Yavin that popped, 2 Vandin HB’s popped.

One example I remember over 100+ matches, was Vandin popped 14-15 times and each of the bottom 3 popped 7 times each.

This ended up being similarly represented each month and for the total test period.

 

I may not be able to physically show you the sheets of paper with the number of pops anymore. And you would probably have dismissed the results anyway because you didn’t do it yourself or because you can’t see Biowares data. Which we know will never happen. So we can only ever do our own testing and compare.

Which is why I suggested you do your own testing by following my methods and report back with your results before you dismiss or totally ignore my results.

 

If you have radically different result that show the combined HB maps don’t dominate the pops, I would be surprised.

Edited by TrixxieTriss
Posted (edited)
Let me explain my method and conditions.

First, let me be clear so I’m not accused of anything, I cannot provide exact numbers as I threw out the pages I used to track the data when I un-subbed a month before the expansion. My numbers are from memory, but my method is still sound.

 

 

I may not be able to physically show you the sheets of paper with the number of pops anymore. And you would probably have dismissed the results anyway because you didn’t do it yourself or because you can’t see Biowares data. Which we know will never happen. So we can only ever do our own testing and compare.

Which is why I suggested you do your own testing by following my methods and report back with your results before you dismiss or totally ignore my results.

 

If you have radically different result that show the combined HB maps don’t dominate the pops, I would be surprised.

 

You assume i don't give you the benefit of the doubt. What i don't want is something you heard this other random guy say once in the forums. You are directly reporting me your results and i see little reason why you would lie about them.

I could do my own tests but i'm gonna be away for the holidays. Maybe after i get back.

 

But, i did agree with you that if the pops are indeed not equal (or the deviation is negligible), that Bioware should do something about it. I claim only equal representation across all warzone maps. Because repetition is the enemy of fun. I don't want more of any one map than the others.

If we get enough people doing this experiment for a couple of weeks, we can build a case if the numbers are off. Until then we can only ask the devs to watch them for us and check if everything is in fact working as intended.

Edited by Nemmar
Posted
People in the internet are becoming impossible to reason with...

 

"This means that Huttball and 3-pt control both have the highest odds of being selected since they each have 3 maps respectively (Novare could be argued that it is separate from Yavin/Alderaan though). But ultimately each individual map has the exact same chance of rolling here."

 

This is what he said, i am thinking you are the one skimming over things like Trixxie. He said every map has the same chance of popping. If you consider huttball, void star, hypergate, odessen etc to be different types of gameplay, then as he pointed out, it has a higher chance. 3 point ones have the same chance.

But, the chance corresponds exactly to the amount of warzones there are. You are making the false case that Vandin, classic and Quesh are all the same gameplay cause they are all Huttball. They are different maps and have different strategies. You are purposely making a biased assessment that they are all the same.

 

The thing here is: Some people don't like Huttball and are exaggerating (regardless of wich map). Sorry but that is the truth and i am done with this, cause i am sick and tired of people distorting the truth in the internet to get their way. I did not contest that 3 huttball maps pop more than one voidstar. That is the skewed comparison you people want to pass. All maps have the same chance to pop. My feedback to the devs is maintained. I like variety of maps cause i don't consider the 3 huttball maps to be the same (nor the 3 objectives ones to be the same either). They are different experiences. Every map is a different experience. They all have unique points to them. It is not ok to pick and choose the ones you want to consider the same in order to move your argument.

 

By your logic, at the moment, getting all huttball maps in an evening has exactly the same chance as having all 3 objective maps in one evening. Yet, i don't see anyone complaining about that. That reveals a bias. It's that simple. I dismiss it.

 

To the devs i say: simply, keep adding new warzones, this "issue" will resolve itself as more get added and people pick a new favorite one to dislike.

Personally, i enjoy them all. Props on making them. I just wish that the pesky delay problem went away. I do think that is what makes many people dislike huttball, cause it makes the most difference in wich direction you push or pull someone. Good luck solving that one, would be great to see if fixed one day.

 

I agree that each map may have a different experience and skill required. But I think that its still a run ball to other team goal. so it would be more fair to put all matches in seperate categories. Just so there's less chance of getting 3 point capture matches and huttballs so voidstars and hypergates can be seen just as often. and i do consider novare different, since it requires 2 points to actully do damage, and u can make a clutch come from behind victory, not with yavin and civil war, if you are below half hp goodluck getting all 3.

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