xordevoreaux Posted December 6, 2019 Posted December 6, 2019 (edited) Stims: Avoid direct damage Spice: Don't realize you took direct damage Stims: Move faster through territory to kill the enemy Spice: Ask enemy for nearest donut shop to kill the munchies Stims: Remain on watch duty for double shifts without getting drowsy Spice: Forget you had watch duty and wind up in the clink for two shifts Stims: Engage in rapid-fire close-range combat for hours on end Spice: Watch someone on stims engage in rapid-fire close-range combat for hours on end Stims: Field-strip, clean, and reassemble rifle weapon in 1.5 minutes Spice: Weapon? Stims: Reconnoiter, exfiltrate, and debrief high command on precise schedule Spice: Loiter, precisely filter spice, command a high Stims: Drop dead after 96 hours of non-stop stim-use Spice: Bury stim-user after 96 hours of locating shovel Edited December 6, 2019 by xordevoreaux
Lhancelot Posted December 6, 2019 Posted December 6, 2019 (edited) Stims: Avoid direct damage Spice: Don't realize you took direct damage Stims: Move faster through territory to kill the enemy Spice: Ask enemy for nearest donut shop to kill the munchies Stims: Remain on watch duty for double shifts without getting drowsy Spice: Forget you had watch duty and wind up in the clink for two shifts Stims: Engage in rapid-fire close-range combat for hours on end Spice: Watch someone on stims engage in rapid-fire close-range combat for hours on end Stims: Field-strip, clean, and reassemble rifle weapon in 1.5 minutes Spice: Weapon? Stims: Reconnoiter, exfiltrate, and debrief high command on precise schedule Spice: Loiter, precisely filter spice, command a high Stims: Drop dead after 96 hours of non-stop stim-use Spice: Bury stim-user after 96 hours of locating shovel You left out some serious details. Like what kind of side effects do Stims have? What side effects does Spice have? How long can you use Spice or Stims if they have notable negative physical side effects? Spice is au naturel, it has very limited side effects, mostly which go away after use of Spice ends. Stim use on the other hand tends to carry with it long lasting, detrimental side effects the most common long term side effect of Stims has been proven by research to cause cancer. Research on lesser sentient beings also has proven that heavy use of Stims kills brain cells. The worst trait of Stims though is the extreme addiction users develop. This addiction is nearly instantaneous, often times occurring after the very first use of a Stim. Now, the Stim Manufacturers don't want you to know such details, in fact one of the most aggressive and persistent long lasting smear campaigns in the Star Wars galaxy is the one waged by Stim manufacturers against Spice and those who support the development of Spice and the use of Spice. Stim manufacturers are constantly putting out negative advertisements about Spice and making highly inaccurate claims that Spice causes harm when in reality it hardly does so. All the rumors and "research" about Spice being the "gateway" drug to other more harmful substances have been proven false, too. Edited December 6, 2019 by Lhancelot
MadDutchman Posted December 8, 2019 Posted December 8, 2019 Spice is au naturel, it has very limited side effects, mostly which go away after use of Spice ends. I'm pretty sure I've heard the same thing from cocaine addicts... For that matter, the distinguishing feature between spice (drugs) and stims (medical stimulants/medicin) is whether you buy them from a pharmacist (do they still call them that in SW universe? not sure if it's ever mentioned) or a dealer/smuggler. Glitterstim and ryll both have wholly legitimate uses, just like fentanyl (<-- forum spell checker is dating itself not recognizing that word), it's just very different depending on how it is used.
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