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Posted

I know this will be most likely ignored and that Suggestion Box serves as a kind of peanut gallery for a range of requests. I am making a suggestion based on playing other games over the years seeing what works and then returning to this game.

 

As an off an on SWTOR player going back to around 2012'ish I've always found the isolating nature of multiple servers worked against this game. Compounded by the Yin/Yang of Imp/Pub aspect. I know the history. I was there for the consolidations and mergers of the past but leaving NA at two (SS & SF) seems like it was only to appease the people who have an excessive amount of characters. The Role Players, PVP'ers, and PVE'ers all seem to mesh well on the two remaining NA servers so that shouldn't be an issue in 2019. What is the issue is this 70/30 ratio of population I sense when visiting back and forth. Starter worlds and fleet hubs are more robust on SF while SS really has a gap and to see it in the extreme visit the Republic side.

 

I don't want anyone's characters/gear/items to be deleted in any way I just ask that you consider bringing as many people playing this game together as possible.

Posted (edited)

We had a merge two years ago, 17 servers down to 5. That you're now calling for another merge suggests the previous one was ineffective. So will be the next.

 

Right now, there's a significant discount on server transfers. If anyone's seeing the water in the tub sway more one way than the other from that, they're not saying.

 

Once everyone's on the same server, and nothing changes, then what's your Big Plan B? Because nothing will change just like nothing changed from the last time. If things had changed, people wouldn't be calling for yet another merge.

Edited by xordevoreaux
Posted

I just came back after having last played around the Hutt Cartel xpac and think the servers we have now are fine. Sure we aren't crammed full of players most of the time but I run across enough that it's not dead. Plus I hate server merges because I end up losing names, which happened this last merge, and that takes away from my enjoyment of the game. No more merges please.

 

I suggest we find ways to increase the population so we won't have to merge servers and also keep content coming. Both of which hopefully will keep SWTOR alive for many years to come. I'm back now and probably will stay till the game dies because I've seen too many of the games I use to play end up changing into crap.

 

Two that come to mind are Tera and Blade & Soul. Both were awesome when they launched but now they are streamlined so much you don't get to enjoy zones anymore you just pop in and pop out. I enjoy alts and leveling and streamlining destroys that. There is not low level upgrading which again takes away from things I enjoy in games. A bunch of other little changes have ruined both and I don't want that to happen to SWTOR. I'm looking for a game to stick with till the end. Wildstar died or I probably would've been there. Love it or hate it, I'm back with SWTOR.

 

Them changing the currency and unlocked character slots was a big step in the right direction imo. Part of the reason I came back was because as a preferred player I now get the 12 toons unlocked that I had when I was subbed. Also, I like the new race coming out so wanted to play that on launch.

 

Things that would keep me around would be (though I'm staying any way) would be:

 

- Races released more often. (They all share the same body so it's basically just the head they have to add in so I say every 3 months we get a new race. If it has an entirely new body and head then I give them 1 year.)

 

- More Legacy unlocks. (I prefer Legacy unlocks that ALL my toons get to share in then spending a crap ton of credits on only one toon unlock. I have almost all my Legacy unlocks and I've been gone years but I have almost no specific character unlocks on any of my toons. Change the character specific unlocks into Legacy unlocks and remove character specific ones.)

 

- Stick to story telling. (I love seeing my character in cut scenes and feeling part of the story. No other game, outside of Bioware games, does that for me. Keep my characters part of the story and don't stray away from it.)

 

- Don't streamline leveling. (Worst idea ever in games is to streamline leveling so you don't spend time in zones. Right now might be a good middle because if you just do the story quest you can get through faster but if you want to enjoy the leveling process with alts, like me, then you can stick around and do ALL the quests and not get to OP.)

 

- Don't remove low level crafting. (This is another terrible idea and one that annoys me along with streamlining. Some players like to level up crafting/professions and to upgrade as they as they level. Don't remove that.)

Posted
- Stick to story telling. (I love seeing my character in cut scenes and feeling part of the story. No other game, outside of Bioware games, does that for me. Keep my characters part of the story and don't stray away from it.)

STO does this, and GW2's later content does it and leaves you in the world. ESO has *some* of that, but it's a bit variable (if you've unlocked the Dark Brotherhood DLC, the mini cut-scenes when you use the Blade of Woe are ... disturbing).

 

But yes, the storytelling mechanisms in SWTOR are second-to-none, and the branchiness of the stories (even if the branches don't stray far from the main storyline) is also second-to-none compared to other MMORPGs. Single-player RPGs are a whole other story, of course.

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