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Posted (edited)

I have a bad case of Altitis, which means that I love creating new characters and replaying the class stories in different ways.

 

Unfortunately, the Mission credit rewards haven't been adjusted to keep up with inflation. The Class mission rewards are anemic in the extreme.

 

New players face this same problem. They come out of Chapter 3 with a pathetic amount of credits to join a community that is years of inflation ahead of them.

 

Want to buy a cool pet or speeder, new player? TOUGH!

 

Please update the Class mission rewards to be more in line with current inflation, thanks!

Edited by Xina_LA
Posted (edited)
Isn't that equivalent to "Please make inflation even worse"?

No, raising new players from abject poverty into the lowest rungs of GTN purchasing will not ruin the economy.

Don't be so melodramatic.

 

Clearly, Class missions rewards are not responsible for inflation. They haven't increased but inflation did.

 

Look at the thread with people talking about how they earn their credits. Nobody said "class missions".

Edited by Xina_LA
Posted
No, raising new players from abject poverty into the lowest rungs of GTN purchasing will not ruin the economy.

Don't be so melodramatic.

 

Clearly, Class missions rewards are not responsible for inflation. They haven't increased but inflation did.

 

Look at the thread with people talking about how they earn their credits. Nobody said "class missions".

Adding even more sources of credits (or increasing the credits available from existing ones) will contribute to inflation unless there are corresponding credit sinks. Unending complaints from the players about having to pay for this and for that and for ... have left us with an inadequate quanitiy of ways to spend credits (and in this context, spending on the GTN only counts 8% because the other 92% of the money goes to another player).

 

A noteworthy item on that thread was "buy guff on the CM and sell it on the GTN", that is, gathering up credits "earned" by other players.

 

Disclaimer: I have no particular sympathy for people complaining about the prices on the GTN. None of that stuff actually *matters* for anything, and I'm a fairly enthusiastic participant in Fashion Wars: the Old Catwalk. Back when I was only Preferred, I wore whatever junk I got from dead people or whatever I could gather enough BBA contracts to buy (Bounty Tracker FTW!), and massacred Savrips on Ord Mantell for the H2s so I could get comms for the Makeb purple 140s.

Posted (edited)

There are already plenty of credit sinks. It's a matter of scale.

 

If you increased the rewards so much that they could freely purchase anything, yes, you'd get inflation.

 

But coming out of Chapter 3 with enough credits to buy 1 (yes, one) mid-priced decoration is absurd.

Assuming you borrowed money from someone to afford a stronghold to put it in.

(Except at Life Day, of course, where you can at least get a DK or Coru SH basic unlock for a few credits.)

Edited by Xina_LA
Posted
There are already plenty of credit sinks. It's a matter of scale.

There are, but there used to be more (I've been here since 2013, thanks) and the ones that remain aren't as big as they used to be (I remember watching the yammering about the prices of ripping mods, back when it *mattered* for armour and "invisible" offhands and back before it was reduced progressively).

 

I guess that could be what you mean by "a matter of scale".

 

I'm also confused about why you think it's hard to unlock Coru and DK without the special price. Five thousand credits is almost nothing, even for new players, and if you can't earn that much before leaving RTaris or IBalmorra, there's something very wrong with you. (Or you're speding it on the wrong wrong wrong things.)

Posted

I'm also confused about why you think it's hard to unlock Coru and DK without the special price. Five thousand credits is almost nothing, even for new players, and if you can't earn that much before leaving RTaris or IBalmorra, there's something very wrong with you. (Or you're speding it on the wrong wrong wrong things.)

 

Not to mention, by the time you finish the stater worlds, you are already at a level that can complete heroics there, and dk/cor, as well as probably the next world after, not to mention being able to run BT/essles and get some nice credits from there. You also have the planetary missions, and by that time, you've picked up gathering/crafting skills, that can make you nice pocket change.

Posted (edited)

You get two rooms and a hallway for 5k credits. How long would it take you to decorate that? It costs 1.44 million credits IIRC to unlock the whole stronghold.

 

Yes, once you're done with the Chapters, you are well equipped and leveled enough to take on more rewarding content. Yes, you can get paid more if you do a lot of side content. So? You should still get rewarded a reasonable amount for the work you did on the Class stories. Just because you can earn rewards elsewhere doesn't mean it's fine for one part of the game -- the one all new players see -- to have anemic rewards.

 

We do want new players to stick around and keep this place alive, right?

Edited by Xina_LA
Posted
It's normal in MMORPG's. You earn less at a lower level than when you go higher. Who makes only class stories, is itself guilt. You can take some quests along the way and you can get more money. :rolleyes:
Posted

 

We do want new players to stick around and keep this place alive, right?

 

 

There's more than enough content to keep new players around, anyone starting now is in a 'golden era' it's just us oldies that are starving for content...lol.

As for credits, even new players can make enough to keep themselves going, and get the basic decorations, and stuff to entertain themselves till they start making the big credits :)

Posted
So say the game veterans. Unfortunately, all my friends who got frustrated early on while playing the game quit, so they're not here to complain. If things change, especially certain bug fixes, I'll encourage them to give SWTOR another try.
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