tgutmann Posted December 29, 2011 Share Posted December 29, 2011 So I recently just got to the point where I have been able to choose my crew skills for my character and I am not sure what to take. I am a Jedi Knight: Guardian and have heard some buzz around the office about artifice so I went with that stuff for now. I was wondering if there was one skill or one skill group that will allow me to make more credits or that allows you to create better items. Link to comment Share on other sites More sharing options...
stormcrack Posted December 29, 2011 Share Posted December 29, 2011 Here's a little sagely advice - although I went Shadow. The game is young and needs balancing. There is no way to predict what items are going to be coveted 3 months from now. It could turn out that all these Biochem and Slicing junkies end up jealous of all the Synthweavers because they can make some OP cloak or something. My advice is take a profession you feel is right for your character. Like crafting armor? How about weapons? You have to decide for yourself. Link to comment Share on other sites More sharing options...
Sun-Runner Posted December 29, 2011 Share Posted December 29, 2011 (edited) So I recently just got to the point where I have been able to choose my crew skills for my character and I am not sure what to take. I am a Jedi Knight: Guardian and have heard some buzz around the office about artifice so I went with that stuff for now. I was wondering if there was one skill or one skill group that will allow me to make more credits or that allows you to create better items. Take the three gathering skills, excluding slicing. Don't run any missions with them; its' a suckers game. Use them to grab resource-nodes as you find them on the map. Grind resource-nodes on each planet until you can access the next planet's resource-nodes. If you find a profitable gather, stick around that planet until you get bored or it stops being profitable. Remember to harvest 'strong' beasts and droids for materials; they'll show up on your mini-map as resource-nodes. Sell the resulting stacks on the GTN at competitive (read: undercut by 10~15%) prices. Buy or farm yourself a set of orange-quality gear that you like the look of. Use planetary commendations for the mods. Enjoy your nice gear that costs you no credits to upgrade until you start raiding operations at endgame. Don't buy crafted gear. Its' an utter waste of credits. Edited December 29, 2011 by Sun-Runner Link to comment Share on other sites More sharing options...
Wesu Posted December 29, 2011 Share Posted December 29, 2011 Take the three gathering skills, excluding slicing. Don't run any missions with them; its' a suckers game. Use them to grab resource-nodes as you find them on the map. Grind resource-nodes on each planet until you can access the next planet's resource-nodes. If you find a profitable gather, stick around that planet until you get bored or it stops being profitable. Remember to harvest 'strong' beasts and droids for materials; they'll show up on your mini-map as resource-nodes. Sell the resulting stacks on the GTN at competitive (read: undercut by 10~15%) prices. Buy or farm yourself a set of orange-quality gear that you like the look of. Use planetary commendations for the mods. Enjoy your nice gear that costs you no credits to upgrade until you start raiding operations at endgame. Don't buy crafted gear. Its' an utter waste of credits. +100 and /end thread This is the best advice you will get. Link to comment Share on other sites More sharing options...
tgutmann Posted December 30, 2011 Author Share Posted December 30, 2011 All very helpful information. Are there any skills that allow you to create better items or yield more benefits? Link to comment Share on other sites More sharing options...
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