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Complaint about Conquest this week as it seems terribly unfair for solo players.


TrixxieTriss

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In the end it does comes down to augment purple mats since a new tier of augment mats will release to replace CMT. As it is early in the expansion at 6.0, i don't think the Dev wants to give that out like candy. The current conquest structure may serves them now since level 75 gear is coming soon and they want more people to gear up. Ultimately, augment does affect competitiveness in Ops and pvp early in expansion. Limiting them may be the correcr move.

 

How does that have anything to do with them upping the goals. It’s not going to stop those few people who “exploit” the system (as you like to call it).

All it will do is make small and medium guilds die or people not bother with conquest.

If you want to talk about the rewards side of things, then I’ll happily discuss it in the appropriate thread you’ve previously posted in. But I’m not going to play forum pvp with you about it in this thread.

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In the end it does comes down to augment purple mats since a new tier of augment mats will release to replace CMT. As it is early in the expansion at 6.0, i don't think the Dev wants to give that out like candy. The current conquest structure may serves them now since level 75 gear is coming soon and they want more people to gear up. Ultimately, augment does affect competitiveness in Ops and pvp early in expansion. Limiting them may be the correct move. This will push players to actually playing the appropriate content to get rewarded rather than using conquest system to game augment mats insteads.

 

The easiest solution, would be to leave the inner workings of conquest alone, and remove the new tier 3 "rare" loot from the rewards and put something else in.

 

...and strangely, I agree. I think the reason their messing with this in the first place is to keep people from getting tons of the tier 3 mat from conquest in the current system.

 

Their fix is just wrong.

 

Change the rewards.

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The easiest solution, would be to leave the inner workings of conquest alone, and remove the new tier 3 "rare" loot from the rewards and put something else in.

 

...and strangely, I agree. I think the reason their messing with this in the first place is to keep people from getting tons of the tier 3 mat from conquest in the current system.

 

Their fix is just wrong.

 

Change the rewards.

 

If the issue is that the T3 Mats are easily gained, then remove the mats and put them on a vendor for what ever the new currency is (Chuckbucks). The more currency you get, the more mats you get.

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The easiest solution, would be to leave the inner workings of conquest alone, and remove the new tier 3 "rare" loot from the rewards and put something else in.

 

...and strangely, I agree. I think the reason their messing with this in the first place is to keep people from getting tons of the tier 3 mat from conquest in the current system.

 

Their fix is just wrong.

 

Change the rewards.

 

This is probably, ironically the same solution as what they did to the Cartel Slot Machine nerf. Some crafters probably *****ed and complained, so they made it more difficult for the casual player to get these tier 3 mats, so they have to continue to pay crazy prices on a tightly controlled market. It also will help drive hypercrate sales.

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People do realize that if you're not in a guild you don't get the Tier 3 mats, right? Right? So any discussion about how the mats are being exploited isn't even relevant when one's talking about personal and not guild conquest goals.

 

The personal conquest rewards some jawa scrap, 25,000 credits and a Tier 2 mat. Not Tier 3. 2. This is what the devs apparently think solo/story/casual players should earn 50K points for. As of a few minutes ago, that Tier 2 mat, the Superior Resouce Matrix, was going for a low unit price of 1500 credits on Star Forge. We're going to say that non-guilded players should do literally triple the work for that now?

Edited by IoNonSoEVero
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This is probably, ironically the same solution as what they did to the Cartel Slot Machine nerf. Some crafters probably *****ed and complained, so they made it more difficult for the casual player to get these tier 3 mats, so they have to continue to pay crazy prices on a tightly controlled market. It also will help drive hypercrate sales.

 

That's a good comparison.

 

This time, however, it would work w/o any real stress because it would happen as the new expansion drops, things are expected to change. Also, what they did with the cartel slot machine was let it run wild for awhile, THEN nerf it. if they time removing the mat with the expansion, no one gets the Tier 3 mats from conquest at all...so it's not like they're taking it away.

 

I know in the last thread/forum pvp about conquest rewards I was (and still am) against changes to the status quo.

That's because the "norm" was conquest rewards for being in a guild and both the player/guild hitting their goals got you a choice potentially including at least one CMT.

 

This situation is different. Things always change with an expansion, so the timing is perfect to resolve this with a SIMPLE change instead of reworking conquest points AGAIN for the...what...3rd time in three years?

 

 

Heck, just leave the CMT as the reward for the GUILD "level" conquest reward post 6.0. (instead of whatever new version they're planning for the next level augments).

 

I can equate it to how they've handled the introduction of the gathered mats and jawa scraps. The newly released stuff is NEVER on the jawa vendors on Day 1.

Do the same with the GUILD level conquest rewards.

Edited by Darev
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People do realize that if you're not in a guild you don't get the Tier 3 mats, right? Right? So any discussion about how the mats are being exploited isn't even relevant when one's talking about personal and not guild conquest goals.

 

The personal conquest rewards some jawa scrap, 25,000 credits and a Tier 2 mat. Not Tier 3. 2. This is what the devs apparently think solo/story/casual players should earn 50K points for. As of a few minutes ago, that Tier 2 mat, the Superior Resouce Matrix, was going for a low unit price of 1500 credits on Star Forge. We're going to say that non-guilded players should do literally triple the work for that now?

 

Also a good point.

 

While I've personally never understood the "I don't want to be in a guild" when there are guilds made up of solo players (I saw one spamming for new members today...and it wasn't me doing it...that makes at least two guilds on Star Forge specifically targeting solo players) there are obviously people who won't join a guild.

 

if they are doing conquest for the solo rewards and nothing else...this will severely punish them.

Edited by Darev
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People do realize that if you're not in a guild you don't get the Tier 3 mats, right? Right? So any discussion about how the mats are being exploited isn't even relevant when one's talking about personal and not guild conquest goals.

 

The personal conquest rewards some jawa scrap, 25,000 credits and a Tier 2 mat. Not Tier 3. 2. This is what the devs apparently think solo/story/casual players should earn 50K points for. As of a few minutes ago, that Tier 2 mat, the Superior Resouce Matrix, was going for a low unit price of 1500 credits on Star Forge. We're going to say that non-guilded players should do literally triple the work for that now?

 

The game is always pushing players to join large guilds to farm conquest, this aspect is never going to change. However, the only change Dev can do is to limit the number of people from farming large guild invasions rewards since they are highly valuable and liquid on the gtn. Small and medium planets invasion is always a penalty done as players does the same effort of large guilds but they don't even get close to rewards of large guild invasions. In the light of this, maybe they can raise large guild invasion target to at least 10mil instead of 5 mil. This will make it for fair for players attempting only solo/small guilds and medium guilds. I am sure 10mil is next to nothing for large guilds with 500 active players anyway but it does shows their dedication (They need to coordinate more players needing to put in effort to gain much more above 50k points) on earning such rewards rather than 5 mil point which is too easily attainable by large guild. In this way, at least large guild can "jusitfy" gaining extra valuable mats compared to medium guilds.

Edited by Visorknight
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The game is always pushing players to join large guilds to farm conquest, this aspect is never going to change. However, the only change Dev can do is to limit the number of people from farming large guild invasions rewards since they are highly valuable and liquid on the gtn. Small and medium planets invasion is always a penalty done as players does the same effort of large guilds but they don't even get close to rewards of large guild invasions. In the light of this, maybe they can raise large guild invasion target to at least 10mil instead of 5 mil. This will make it for fair for players attempting only solo/small guilds and medium guilds. I am sure 10mil is next to nothing for large guilds with 500 active players anyway but it does shows their dedication (They need to coordinate more players needing to put in effort to gain much more above 50k points) on earning such rewards rather than 5 mil point which is too easily attainable by large guild. In this way, at least large guild can "jusitfy" gaining extra valuable mats compared to medium guilds.

 

*sigh* you don't seem to understand what I'm saying here. They changed something that affects players outside of guilds.

 

With personal conquest, OUTSIDE OF GUILDS, you do NOT get those in-demand mats. At all. Ever. Not even once.

 

If they want to address guild issues, then address the guild goals, not the personal ones. Changing personal conquest goals from 15K to 50K does nothing - NOTHING - to address mats farming because THERE ARE NO TIER 3 MATS INVOLVED. It's simply punishing solo and non-guilded players who want to do personal - again, PERSONAL - conquest. It's taking away the incentive for those players to even attempt conquest. It's also punishing people who enjoy playing alts and would rather do that than stick on one character for days.

 

As a solo player, if they really do jack the number up to 50K, I'm not even going to attempt it. It's not worth it to spend days grinding one character for some jawa scrap and Tier 2 mats.

Edited by IoNonSoEVero
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*sigh* you don't seem to understand what I'm saying here. They changed something that affects players outside of guilds.

 

With personal conquest, OUTSIDE OF GUILDS, you do NOT get those in-demand mats. At all. Ever. Not even once.

 

If they want to address guild issues, then address the guild goals, not the personal ones. Changing personal conquest goals from 15K to 50K does nothing - NOTHING - to address mats farming because THERE ARE NO TIER 3 MATS INVOLVED. It's simply punishing solo and non-guilded players who want to do personal - again, PERSONAL - conquest. It's taking away the incentive for those players to even attempt conquest. It's also punishing people who enjoy playing alts and would rather do that than stick on one character for days.

 

As a solo player, if they really do jack the number up to 50K, I'm not even going to attempt it. It's not worth it to spend days grinding one character for some jawa scrap and Tier 2 mats.

 

I do get your point, but guild conquests rewards are meant only for guilds. The only way for solo players to get them is to set up their own guilds and attempt small planet invasions to get the small planet rewards weekly.

 

Just as there are differences to sub and preferred players, there exist a difference between guild and non guild players. The game wants you to join a guild to unlock the "full benefits/rewards" of the game.

Edited by Visorknight
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I do get your point, but guild conquests rewards are meant only for guilds. The only way for solo players to get them is to set up their own guilds and attempt small planet invasions to get the small planet rewards weekly.

 

No, you obviously don't understand. You keep going back to guild invasion targets. Do you not understand that PERSONAL CONQUEST IS NOT THE SAME THING?

 

Personal conquest goals are not just meant for guilds. They are for any player WORKING ALONE who wants to attempt them, and they offer rewards that are different and lesser than the guild rewards. Nobody playing as a solo player going for personal conquest is asking for the guild rewards!

 

Go to your mission tab right now, if you still don't get this. There's one tab for Conquest and another tab for Guild Invasions. Two different sets of goals with different rewards.

 

So, one more time, changing personal conquest goals from 15K to 50K for people outside of guilds does nothing but punish those players. It does not provide them with any incentive to reach personal conquest goals anymore, in any way.

Edited by IoNonSoEVero
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I do get your point, but guild conquests rewards are meant only for guilds. The only way for solo players to get them is to set up their own guilds and attempt small planet invasions to get the small planet rewards weekly.

 

Just as there are differences to sub and preferred players, there exist a difference between guild and non guild players. The game wants you to join a guild to unlock the "full benefits/rewards" of the game.

As a solo player, i don't care about the guild invasion rewards.

The personnal goal only gives some extra credits, basic mats, some extra cxp and a few basic decos, and i'm perfectly fine with what i get as a solo player. Though going from 15K to 50K for the personnal goal will not be worth it.

 

I have no problem with the guild goals to be raised to give better stuff, but the personnal goal should stay as it is.

I like getting points through playing the content i like playing, and reaching my personnal goal is nice, if the change is made as it is suggested, i'll just not bother with it anymore, and certainly not bother with objectives.

Edited by Goreshaga
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No, you obviously don't understand. You keep going back to guild invasion targets. Do you not understand that PERSONAL CONQUEST IS NOT THE SAME THING?

 

Personal conquest goals are not just meant for guilds. They are for any player WORKING ALONE who wants to attempt them, and they offer rewards that are different and lesser than the guild rewards. Nobody playing as a solo player going for personal conquest is asking for the guild rewards!

 

Go to your mission tab right now, if you still don't get this. There's one tab for Conquest and another tab for Guild Invasions. Two different sets of goals with different rewards.

 

So, one more time, changing personal conquest goals from 15K to 50K for people outside of guilds does nothing but punish those players. It does not provide them with any incentive to reach personal conquest goals anymore, in any way.

 

Personal conquest is just there as a requirement for guild members to gain access to the invasion rewards. If you want access the full rewards, you will need to join a guild that can also clear the appropriate guild invasion. I doubt the dev will add valuable mats to personal invasion target.

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Personal conquest is just there as a requirement for guild members to gain access to the invasion rewards. If you want access the full rewards, you will need to join a guild that can also clear the appropriate guild invasion. I doubt the dev will add valuable mats to personal invasion target.

 

At this point I'm not even going to bother to respond anymore because you are not listening or understanding the issue or what is being said. But to recap what the actual issue is:

 

1. Personal conquest is NOT just there as a requirement for guildies to get the invasion rewards, it's there for everyone who wants to meet the 15K goal.

2. Nobody is asking for the premium mats to be added to the personal conquest rewards. Ever.

3. Nobody is asking for personal conquest to have the full guild invasion rewards.

4. What is being asked is that personal conquest - as it is with the rewards it offers now - to remain viable and doable for those who want to do that specific mission. A 50K goal removes that possibility for many solo players who aren't going to bother anymore.

5. Any talk about premium mats is irrelevant to discussions about personal conquest because those aren't the rewards.

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Personal conquest is just there as a requirement for guild members to gain access to the invasion rewards. If you want access the full rewards, you will need to join a guild that can also clear the appropriate guild invasion. I doubt the dev will add valuable mats to personal invasion target.

 

You still do not understand or are playing dumb to troll.

 

It’s been explained to you over and over that personal targets for solo or small guild players need to be achievable.

Honestly, I’ve never received the high end guild reward because my guild goes for the small yield. So it isn’t about the high end guild reward here and you don’t under stand that.

What’s going on here is people like me are annoyed that our small guilds won’t make the small yields targets and maybe not even personal targets on more than one or possibly two targets because we don’t play 50 hours a week,

When will you understand this isn’t your precious and stupid CMT rewards you’ve been ************ about for the last 3 weeks.

Edited by TrixxieTriss
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At this point I'm not even going to bother to respond anymore because you are not listening or understanding the issue or what is being said. But to recap what the actual issue is:

 

1. Personal conquest is NOT just there as a requirement for guildies to get the invasion rewards, it's there for everyone who wants to meet the 15K goal.

2. Nobody is asking for the premium mats to be added to the personal conquest rewards. Ever.

3. Nobody is asking for personal conquest to have the full guild invasion rewards.

4. What is being asked is that personal conquest - as it is with the rewards it offers now - to remain viable and doable for those who want to do that specific mission. A 50K goal removes that possibility for many solo players who aren't going to bother anymore.

5. Any talk about premium mats is irrelevant to discussions about personal conquest because those aren't the rewards.

 

Exactly 👏🏻👏🏻👏🏻

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