Darev Posted July 25, 2019 Share Posted July 25, 2019 How about adding more weekly objective for crafting as well? Some of us are crafters, we will appreciate the war supplies repeatable objectives (300 conquest points per craft) to be present every week. This will help us to utilise our extra mats to craft war supplies for conquets as well. I'd love more things for crafters. However, in my opinion, crafting War Supplies specifically for conquest is a complete waste of resources (unless you're saving them up to help unlock guild ship rooms - which is a long process doing it that way) Link to comment Share on other sites More sharing options...
Darev Posted July 25, 2019 Share Posted July 25, 2019 10x quicker, more experience/conquest points and credits do to group bonus. It isn't though. In the 3 hours that the server was up and I was playing I hit my minimum goal on three different toons. I didn't have to wait for GF to pop for FPs or WZs (being a weekday morning it would have taken awhile) I popped my xp armor on, ran CZ198 and 6-8 of the faster heroics. Granted I do have the 150% SH bonus, but I imagine that most people posting about conquest frequently also have that. One toon took under 30 minutes to hit the mark. Operations take longer than 30 minutes. Some flashpoints take longer than 30 minutes on vet mode depending on your group. I find it faster to solo. Link to comment Share on other sites More sharing options...
Visorknight Posted July 25, 2019 Share Posted July 25, 2019 I'd love more things for crafters. However, in my opinion, crafting War Supplies specifically for conquest is a complete waste of resources (unless you're saving them up to help unlock guild ship rooms - which is a long process doing it that way) Those are great for polishing off the conquest for alts. 300 points per craft is great, you can get 15k points in no time without doing any pve/pvp content. Link to comment Share on other sites More sharing options...
Erevan_Kindelar Posted July 25, 2019 Share Posted July 25, 2019 This might come across as a "I have no problem so there is no problem" post, apologlies if you feel that way, it is not intentional. As a couple of posters have already mentioned, the CXP focus for each week cycles through a predictable loop, and afaik there was no specific update with Dantooine to change that, although the smallish CXP gains for everything you do in-game makes it a bit easier to hit the target. Something to check, have you unlocked the mamximum number of strongholds and decorated them? With a 25% CXP bonus on each of my Legacy's 5 strongholds, I get a 125% CXP bonus, which almost means it is harder to miss the CXP target than to reach it. That would make it significantly easier to hit the target on the off weeks where the Conquest rotation is based on the MM content. Link to comment Share on other sites More sharing options...
Nee-Elder Posted July 25, 2019 Share Posted July 25, 2019 If OP thinks it's bad now, just wait until September: https://www.swtor.com/community/showthread.php?p=9750081#edit9750081 ( Here's hoping the Devs re-consider that ^ ) Link to comment Share on other sites More sharing options...
lightSaberAddiCt Posted July 25, 2019 Share Posted July 25, 2019 It isn't though. In the 3 hours that the server was up and I was playing I hit my minimum goal on three different toons. I didn't have to wait for GF to pop for FPs or WZs (being a weekday morning it would have taken awhile) I popped my xp armor on, ran CZ198 and 6-8 of the faster heroics. Granted I do have the 150% SH bonus, but I imagine that most people posting about conquest frequently also have that. One toon took under 30 minutes to hit the mark. Operations take longer than 30 minutes. Some flashpoints take longer than 30 minutes on vet mode depending on your group. I find it faster to solo. I was speaking of heroics, which I mentioned earlier in the thread. They are still the fastest way to hit conquest goal when in group. Do 2 planets (maybe 30 minutes of play time) of heroics and you are well over the conquest goal. Not to mention you make a couple million in credits due to the full group bonus. Link to comment Share on other sites More sharing options...
Pirana Posted July 25, 2019 Share Posted July 25, 2019 It isn't though. In the 3 hours that the server was up and I was playing I hit my minimum goal on three different toons. I didn't have to wait for GF to pop for FPs or WZs (being a weekday morning it would have taken awhile) I popped my xp armor on, ran CZ198 and 6-8 of the faster heroics. Granted I do have the 150% SH bonus, but I imagine that most people posting about conquest frequently also have that. One toon took under 30 minutes to hit the mark. Operations take longer than 30 minutes. Some flashpoints take longer than 30 minutes on vet mode depending on your group. I find it faster to solo. No question solo is the faster route. You hit on everything as to why it is indeed faster. I usually hit the 15k goal in 45-60 mins. I do the same, put the xp suit on, and I have the stronghold bonus. Now if what's on PTS right now goes live, it's gonna take a little longer to hit goal, still fast though. Grouping will almost always take longer because you're having to wait. And even if you're running content waiting for the queue to pop, guess what, you're running solo until then. Link to comment Share on other sites More sharing options...
Darev Posted July 25, 2019 Share Posted July 25, 2019 (edited) If OP thinks it's bad now, just wait until September: https://www.swtor.com/community/showthread.php?p=9750081#edit9750081 ( Here's hoping the Devs re-consider that ^ ) I was actually going to make a post about some conquest related changes I noticed yesterday that are going to affect other things. 1. The 50k point goal. I balked at that at first. Then I noticed some things. A) More conquest points for random npc kills. Normal/Silver/Gold - all the conquest points were increased. B) Level sync was altered. Instead of being put to 12 on Korriban, I was put to 10. That means fewer gray mobs and more conquest points overall. This pattern was followed for both DK and Balmorra (only 3 planets I checked). C) It looked like the "mission completion" points were buffed as well. yesterday I thought they were the same, but I just realized I didn't have XP armor equipped and didn't have the SH bonus. 2. Aggro range is heightened dramatically. A) Will allow you to aggro mobs more quickly. Faster kills = faster completion. B) I know you're not supposed to have an A w/o a B....but what I was going to put here I'm moving to next spot 3. Not specifically related to conquest: A) Level Sync changes and Aggro range increase means that heroics that used to be really fast, will take longer. B) Toxic Bombs for example. You go in and kill the mobs in pairs. On TC, the first pair died normally. The 2nd pair, on my melee TC toon, I was close enough to aggro the pair in the back corner. The level sync changes made them hit harder and even with my influence 25 healer companion, AND kitted out with the "uber" gear from the Odessan vendors, I had to stealth out to avoid getting killed. There's some balance that needs to be done at the low end of the game on TC right now. Even CZ198, from what I saw in another post, the aggro range is such that mobs in another room were attacking the player making the post. It might not be skytrooper bad, but it's different than how it's been. If the devs are going to keep it, the players will need to adjust. Which, in my opinion, is NOT the time to increase to 50k points personal goal. Edited July 25, 2019 by Darev Link to comment Share on other sites More sharing options...
CaptRogue Posted July 25, 2019 Share Posted July 25, 2019 This conquest goal has been around for years. They only introduced new ones that pertain to the new planets once they add them to the game. In the past yes, you had a more valid complaint, but now with how easy it is to get conquest as others have stated without even doing conquest obj. just take a break this week & do something you actually enjoy in game. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 25, 2019 Author Share Posted July 25, 2019 Between my husband and I we are able to get our TWO guilds their minimum conquest goal easily, by Thursday of every week, doing JUST the Ossus dailies. It's not difficult to do conquest anymore. That's doing not just the minimum on each of our toons, we get anywhere from 16-24k doing Ossus on each of about 18 or 20 toons between the two of us. That being said, Dantooine was a Conquester's heaven. Between the dailies on Dantooine and the infinitely repeatable heroics, we were able to do the medium yield conquest level for both of our guilds and didn't break a sweat at all. If we'd have focused on just one of our two guilds we probably could have done the large yield without a problem during those two weeks. I believe they just need to restructure the heroic objectives on those weeks that we're offered them as an objective, to be infinitely repeatable objectives, so that it matches the Dantooine weeks heroics. Aside from that, get your people to Ossus and do the dailies. You'll make Conquest with no effort whatsoever. Well, according to the PTS and a post by Musco, personal conquest is about to get a lot harder in 6.0. Personal goals look set to be 50,000 for the weekly. Up from 15,000. Guild: 500k for small yield, 2mil for medium yield, 5mil for large yield? Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 25, 2019 Author Share Posted July 25, 2019 If OP thinks it's bad now, just wait until September: https://www.swtor.com/community/showthread.php?p=9750081#edit9750081 ( Here's hoping the Devs re-consider that ^ ) Yeah, I read that earlier. I don’t know wether to just stop caring about conquest now or wait and see wether this will be the last chance Bioware get. It seems they always take one step forward with changes to make life easier and then two steps back to make it worse. I hope they realised that 6.0 is probably their last chance to keep the game going. The September release also seems like it could be a double edged sword because Blizzard are launching WoW classic that month too. So Bioware really can’t afford to make any mistakes like this because I know a bunch of old WoW players are ready to play classic if Bioware **** up 6.0. Link to comment Share on other sites More sharing options...
MacCleoud Posted July 25, 2019 Share Posted July 25, 2019 The current amount of 15K is a too low. We have been through a crazy cycle of ups and downs and downs and more downs and then even more downs, then a good change, then some tweaks and a couple bugs, then settled in. This last change we all knew would change. It went from too alt unfriendly (average 5-6 toons a week) to "OMG I got 30 toons across the line this week!!!!" There has to be a balance that allows people to get to conquest without having to "calculate" their weekly gains to a fairly exact number of objectives or the other extreme of getting 15 toons across the line without completing anything except the rampages. What I enjoyed about the OLD (pre 5.8 conquest) is that I could get conquest point every day for doing what I enjoyed. I could also get more than 3-4 toons a week by just doing the daily FP on each toon each week and completing my Weekly FP mission with a few WZ's thrown in every once in a while. It will take some more tuning to get those numbers right. They are too low now. 50k is probably too high once 2XP is gone. The only way to really tell is to get on the PTS and test it. Link to comment Share on other sites More sharing options...
Darev Posted July 25, 2019 Share Posted July 25, 2019 I'm all in on the current version of conquest mainly because (at least now) I'm interested in leveling my guild up. Since they tied that to conquest... Leave it alone please! Or at least don't change the net effect. Bump up the conquest points earned by the same % you're jacking up the goals...or at least close to it. Link to comment Share on other sites More sharing options...
Sinhammer Posted July 25, 2019 Share Posted July 25, 2019 I don't even bother with MMs anymore. The wait for DPS pop is often horrific, even with all FPs checked. That being said, getting personal is currently insanely easy. I know I've gotten it on multiple toons just doing little more than CZ, baby world and homeworld Heroics. Prob all of 30 - 45 minutes to reach (honestly the stuff I mentioned can be done in like 20). Link to comment Share on other sites More sharing options...
Rolodome Posted July 25, 2019 Share Posted July 25, 2019 2. Aggro range is heightened dramatically. I suggest reporting this formally in case it's a bug (unless it's in PTS patch notes? I haven't been on PTS yet). Cause I can't see how this would be a good thing. Aggro range being slightly smaller might make sense as a result of level sync being closer to the target, but I can't imagine it'd be like what you're describing if that was all it is. And if there's one thing people consistently show dislike for, it's being forced to engage with trash mobs. I could see a change like this gutting a lot of people, especially if it applied to things like flashpoints, where people are used to their tried-and-true routes for circumventing trash. Link to comment Share on other sites More sharing options...
Darev Posted July 25, 2019 Share Posted July 25, 2019 I suggest reporting this formally in case it's a bug (unless it's in PTS patch notes? I haven't been on PTS yet). Cause I can't see how this would be a good thing. Aggro range being slightly smaller might make sense as a result of level sync being closer to the target, but I can't imagine it'd be like what you're describing if that was all it is. And if there's one thing people consistently show dislike for, it's being forced to engage with trash mobs. I could see a change like this gutting a lot of people, especially if it applied to things like flashpoints, where people are used to their tried-and-true routes for circumventing trash. It's already made it into the test center forum, I wasn't the first person who reported it, and I PM'd Musco via the forums so he at least can see it. Link to comment Share on other sites More sharing options...
Rolodome Posted July 25, 2019 Share Posted July 25, 2019 It's already made it into the test center forum, I wasn't the first person who reported it, and I PM'd Musco via the forums so he at least can see it. Ok cool. Crossing my fingers it's unintended or they will rethink it. I can't imagine most people being enthused about it being significantly harder to avoid mobs, or aggroing from another room. Link to comment Share on other sites More sharing options...
LeMage Posted July 26, 2019 Share Posted July 26, 2019 If OP thinks it's bad now, just wait until September: https://www.swtor.com/community/showthread.php?p=9750081#edit9750081 ( Here's hoping the Devs re-consider that ^ ) ^^ This Link to comment Share on other sites More sharing options...
Visorknight Posted July 26, 2019 Share Posted July 26, 2019 yes 15k points is too easy to open for abuse. How long does it take to get 15k playing solo? 1 hour at max. 50k = 3 hours of gameplay. 50k isnt really much anyway. But it will bring down conquest mat exploiters number significantly since it is not as easy to get 30+alts to 50k now to get the conquest purple mats in 6.0. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 26, 2019 Author Share Posted July 26, 2019 yes 15k points is too easy to open for abuse. How long does it take to get 15k playing solo? 1 hour at max. 50k = 3 hours of gameplay. 50k isnt really much anyway. But it will bring down conquest mat exploiters number significantly since it is not as easy to get 30+alts to 50k now to get the conquest purple mats in 6.0. Not everyone has 30 Alts or 3 hours to get 50,000 on each Alt. Why do people find it so hard to realise that not everyone wants to grind to get enjoyment. Why does the game need to change and make it harder for people to reach their conquest numbers, It’s nice being able to login, play the way you want for a few hours and maybe get an Alt or two to reach the weekly target. Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted July 26, 2019 Share Posted July 26, 2019 yes 15k points is too easy to open for abuse. How long does it take to get 15k playing solo? 1 hour at max. 50k = 3 hours of gameplay. 50k isnt really much anyway. But it will bring down conquest mat exploiters number significantly since it is not as easy to get 30+alts to 50k now to get the conquest purple mats in 6.0. 50K might not be a lot for you, but it's all relative. When I was pushing a character to 300 recently, doing just about every daily area and a lot of heroics with the planetary missions, I think the most Conquest points she ever racked up was about 25K. Getting to 50K would likely have required mindless heroics grinding with that character all week long and frankly there are better things to do. Personal conquest goals have nothing to do with "mat exploiters." For personal conquest you get some jawa scrap, some utility decos, some credits and Superior Resource Matrix. No CMTs. Nothing rare. None of the augment boxes. The large guilds with a lot of people will still be able to hit their goals. This is just going to hurt smaller guilds and casuals who might be tempted to try Conquest under the current standards. Link to comment Share on other sites More sharing options...
Visorknight Posted July 26, 2019 Share Posted July 26, 2019 50K might not be a lot for you, but it's all relative. When I was pushing a character to 300 recently, doing just about every daily area and a lot of heroics with the planetary missions, I think the most Conquest points she ever racked up was about 25K. Getting to 50K would likely have required mindless heroics grinding with that character all week long and frankly there are better things to do. Personal conquest goals have nothing to do with "mat exploiters." For personal conquest you get some jawa scrap, some utility decos, some credits and Superior Resource Matrix. No CMTs. Nothing rare. None of the augment boxes. The large guilds with a lot of people will still be able to hit their goals. This is just going to hurt smaller guilds and casuals who might be tempted to try Conquest under the current standards. I think the main issue is that people are leaving small/medium guilds to park their main/alts in large guilds to take advantage of the 15k reward structure for augment mats. After this change, more people may switch to small/medium guilds since it is now not so easy to get 50k points to grab the rewards. Won't this actually benefit the gaming community more as players have less incentive to guild hop to large guilds now. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted July 26, 2019 Author Share Posted July 26, 2019 I think the main issue is that people are leaving small/medium guilds to park their main/alts in large guilds to take advantage of the 15k reward structure for augment mats. After this change, more people may switch to small/medium guilds since it is now not so easy to get 50k points to grab the rewards. Won't this actually benefit the gaming community more as players have less incentive to guild hop to large guilds now. I disagree. Some people might do this, but the majority of solo or small guild players with a closed nit group of friends don’t. This isn’t about people exploiting to get rewards. That’s something for another thread, which you’ve already posted your thoughts in. You are so focused on this rewards thing and you losing your exclusive market price on the CMTs that you aren’t looking at the big picture. People don’t like having fun things taken away once they have them. All this will do is drive people away again. I don’t understand why you can’t understand that. More people are actually participating and enjoying conquest than before. If Bioware are serious about making the game “play it your way”, then they won’t make this change. Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted July 26, 2019 Share Posted July 26, 2019 I think the main issue is that people are leaving small/medium guilds to park their main/alts in large guilds to take advantage of the 15k reward structure for augment mats. After this change, more people may switch to small/medium guilds since it is now not so easy to get 50k points to grab the rewards. Won't this actually benefit the gaming community more as players have less incentive to guild hop to large guilds now. What? You don't get augment boxes for the 15K reward. The only mat you get is the Superior Resource Matrix which isn't that rare or valuable. You also do not need to be in a guild of any size to do personal conquest. You achieve your 15K points on your own. There's nothing anyone's "taking advantage of" there. And if someone IS in a guild, and the guild conquest rewards are important to them, there's no advantage whatsoever to being in a small one. You would want to be in a larger guild with more people pitching in to reach the conquest objective. Being in a small guild with ten people won't cut it. Link to comment Share on other sites More sharing options...
Visorknight Posted July 26, 2019 Share Posted July 26, 2019 (edited) I disagree. Some people might do this, but the majority of solo or small guild players with a closed nit group of friends don’t. This isn’t about people exploiting to get rewards. That’s something for another thread, which you’ve already posted your thoughts in. You are so focused on this rewards thing and you losing your exclusive market price on the CMTs that you aren’t looking at the big picture. People don’t like having fun things taken away once they have them. All this will do is drive people away again. I don’t understand why you can’t understand that. More people are actually participating and enjoying conquest than before. If Bioware are serious about making the game “play it your way”, then they won’t make this change. In the end it does comes down to augment purple mats since a new tier of augment mats will release to replace CMT. As it is early in the expansion at 6.0, i don't think the Dev wants to give that out like candy. The current conquest structure may serves them now since level 75 gear is coming soon and they want more people to gear up. Ultimately, augment does affect competitiveness in Ops and pvp early in expansion. Limiting them may be the correct move. This will push players to actually playing the appropriate content to get rewarded rather than using conquest system to game augment mats insteads. Edited July 26, 2019 by Visorknight Link to comment Share on other sites More sharing options...
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