TrixxieTriss Posted July 24, 2019 Posted July 24, 2019 I would like to lodge a complaint on behalf of my small guild and some solo players about conquest this week. I know conquest is mainly for bigger guilds and I’m a proponent of that. But this week seems to be all about Master mode flash points. This is a massive change to how conquest has felt since the first Dantooine Pirate event. Before that event, my small family guild had basically stopped doing any conquest related stuff because it was grindy and boring. After the changes, we got invigorated again to do it each week and last week we smashed (for us) the small yield planet with 370,000. I personally got 12 Alts to 16,000 with a lot of hard work and planning..that was including 5 lower lvl Alts. I was all hyped for this week to do it again until I just logged in and saw the conquest activities. So I guess we’ll be playing the game a lot less than last week because of it 😢 This week is all mostly about Master Mode flash points, operations and pvp. Of course there is the standard galactic rampage, but that’s really it. The only non master mode flashpoint is Ilum and we can only do that once. There are no planetary rampages, there are no heroics, no dark projects to craft. It seems unless we are using lvl 70 Alts, we will have a lot of grinding and most likely wont be able to make conquest (unless we are also getting double conquest with the double event?). Lowbie pvp hardly pops (normally), Master mode flash points are hard on lvl 65-70s and impossible for lowbie people. Operations aren’t viable for lowbie Alts either. With double XP and people lvling up Alts, this week’s conquest makes no sense because there isn’t much to do for lowbie Alts. Maybe this was just an oversight or a conquest that hasn’t been updated. I don’t know because we hadn’t been doing it before those changes. But I do ask that this sort of conquest week is changed to be more balanced around all character lvls and play style, the same as the last 5 weeks have been. Solo and lvling players would also like to complete conquest, it’s shouldn’t just be focused on Master mode end game.
lightSaberAddiCt Posted July 24, 2019 Posted July 24, 2019 I have to admit, the MM mode is a touch mouch, but with 2xp and a max exp booster you can do Tatooine and Nar Shadda and hit your personal goal very easily. (I am talking with a full group, not solo).
Padabiene Posted July 24, 2019 Posted July 24, 2019 It's indeed fairly easy to hit 15k while ignoring the conquest objectives - Heroics, Weeklies like Black Hole, Ziost, Czerka, Vet FPs. I even hit 30k with my Jugger doing story (and all the accompanying bonus missions).
TrixxieTriss Posted July 24, 2019 Author Posted July 24, 2019 I have to admit, the MM mode is a touch mouch, but with 2xp and a max exp booster you can do Tatooine and Nar Shadda and hit your personal goal very easily. (I am talking with a full group, not solo). I usually do FPs with only my wife. She’s not as good as I am and gets really upset when we both wipe in MM because she’s flustered. We can usually get to the end of them and can’t clear the last boss. I know they are supposed to be for a full group, but my wife flatly refuses to group. I think if she was at my skill lvl we could clear them. I just think it’s unreasonable to have so many MM flash points as activities for conquest.
TrixxieTriss Posted July 24, 2019 Author Posted July 24, 2019 It's indeed fairly easy to hit 15k while ignoring the conquest objectives - Heroics, Weeklies like Black Hole, Ziost, Czerka, Vet FPs. I even hit 30k with my Jugger doing story (and all the accompanying bonus missions). Will give it a go and see.
Goreshaga Posted July 24, 2019 Posted July 24, 2019 With the double xp and a cxp boost, i got my personal goal on my BH with only CZ, Black Hole and Heroics
Visorknight Posted July 24, 2019 Posted July 24, 2019 MM FP is hardly meta content to do conquest. It will be good to have at least 1 planet rampage + 1 planet heroic to be up weekly for us to get points for conquest.
Gokkus Posted July 24, 2019 Posted July 24, 2019 Yeah that used to be a probem, but not anymore since you get conquest exp for everything now. I am a casual player and if I just focus on one character in a week I complete conquest even without doing ANY of the conquest achievements on purpose. So I do not think it is unfair. Besides the conquest cycle was made to favor different styles of playing every week. I do not think it is a problem if the effort to complete it differs.
Balameb Posted July 24, 2019 Posted July 24, 2019 (edited) I would like to lodge a complaint on behalf of my small guild and some solo players about conquest this week. I know conquest is mainly for bigger guilds and I’m a proponent of that. But this week seems to be all about Master mode flash points. ... ... Maybe this was just an oversight or a conquest that hasn’t been updated. I don’t know because we hadn’t been doing it before those changes. But I do ask that this sort of conquest week is changed to be more balanced around all character lvls and play style, the same as the last 5 weeks have been. Solo and lvling players would also like to complete conquest, it’s shouldn’t just be focused on Master mode end game. I agree that this week objectives are too tied to MM FP. But it is not that this one did not change after Dantooine. No conquest week changed after Dantooine as far as i know. The difference we notice is just the Conquest points we get from EXP, it is just a lot after completing missions. Without planet rampages it may take a little more to hit 15k, but is still fast. And with double EXP week, you should not even notice it much. Consider this week as blank template that gives you more liberty as to what to do (i actually started to care a lot less about objectives since we got conquest points from EXP). And about doing MM as two+comps, try Black Talon in case you have not already (it is in the objectives). Edit: Because EXP scales with lvl, lowbies toons also get less conquest from missions like heroics. For those toons it may take a little more time. Edited July 24, 2019 by Balameb add info
TrixxieTriss Posted July 24, 2019 Author Posted July 24, 2019 MM FP is hardly meta content to do conquest. It will be good to have at least 1 planet rampage + 1 planet heroic to be up weekly for us to get points for conquest. Thank you, that’s my point.
Pirana Posted July 24, 2019 Posted July 24, 2019 As mentioned in the more recent posts, you don't have to run the Conquest objectives at all. I run BH, CZ and a few other things and I'm well above the 15k required to hit goal and in turn, eventually hit Yield. I'm sure you know this already, but I'll throw it out there anyway for some that may not know, make sure your Stronghold bonus is at the 150% level, it helps immensely in regards to CXP. Another thing you can do is if you were around during the DvL event and have the XP suit, wear it, that also attributes to the overall intake of CXP and the more obvious, XP.
TrixxieTriss Posted July 24, 2019 Author Posted July 24, 2019 And about doing MM as two+comps, try Black Talon in case you have not already (it is in the objectives). My wife always wipes us on the second droid boss. We do the first boss fine just to get isotopes and then reset and start again. But she can’t seem to grasp LoS properly or use her DCD without panicking.
IoNonSoEVero Posted July 24, 2019 Posted July 24, 2019 Solo player here. Since you get conquest points for every enemy you kill and every quest you complete, I can hit conquest as a solo player just doing enough heroics and daily areas. You don't need to specifically do the weekly goals anymore.
lightSaberAddiCt Posted July 24, 2019 Posted July 24, 2019 I usually do FPs with only my wife. She’s not as good as I am and gets really upset when we both wipe in MM because she’s flustered. We can usually get to the end of them and can’t clear the last boss. I know they are supposed to be for a full group, but my wife flatly refuses to group. I think if she was at my skill lvl we could clear them. I just think it’s unreasonable to have so many MM flash points as activities for conquest. No I am talking about the planet heroics not FPs. They are great credits, quick and easy.
cibacrome Posted July 24, 2019 Posted July 24, 2019 The way conquest is now it's almost impossible not to get just from running any content. Do regular dailies, vet FPs and story Ops a few times and you'll hit conquest easily, even if you don't do anything on the conquest list.
Tadagyt Posted July 24, 2019 Posted July 24, 2019 You don't need any objective. Just run Ossus and Oricon (for example) and you'll get more than 15k.
Darev Posted July 25, 2019 Posted July 25, 2019 I start with the CZ198 weekly, then switch to heroics. Depending on some various factors, you'll need anywhere from 6 - 13 heroics to get your 15k per toon. But, to your main point, yes, this particular invasion week sux for solo players, and before the recent update to conquest, I skipped this week every time it showed up.
TrixxieTriss Posted July 25, 2019 Author Posted July 25, 2019 Solo player here. Since you get conquest points for every enemy you kill and every quest you complete, I can hit conquest as a solo player just doing enough heroics and daily areas. You don't need to specifically do the weekly goals anymore. The main issue is we like to have activities that go along with conquest. It gives us something extra to do and work towards.
bncsmom Posted July 25, 2019 Posted July 25, 2019 I would like to lodge a complaint on behalf of my small guild and some solo players about conquest this week. I know conquest is mainly for bigger guilds and I’m a proponent of that. But this week seems to be all about Master mode flash points. This is a massive change to how conquest has felt since the first Dantooine Pirate event. Before that event, my small family guild had basically stopped doing any conquest related stuff because it was grindy and boring. After the changes, we got invigorated again to do it each week and last week we smashed (for us) the small yield planet with 370,000. I personally got 12 Alts to 16,000 with a lot of hard work and planning..that was including 5 lower lvl Alts. I was all hyped for this week to do it again until I just logged in and saw the conquest activities. So I guess we’ll be playing the game a lot less than last week because of it 😢 This week is all mostly about Master Mode flash points, operations and pvp. Of course there is the standard galactic rampage, but that’s really it. The only non master mode flashpoint is Ilum and we can only do that once. There are no planetary rampages, there are no heroics, no dark projects to craft. It seems unless we are using lvl 70 Alts, we will have a lot of grinding and most likely wont be able to make conquest (unless we are also getting double conquest with the double event?). Lowbie pvp hardly pops (normally), Master mode flash points are hard on lvl 65-70s and impossible for lowbie people. Operations aren’t viable for lowbie Alts either. With double XP and people lvling up Alts, this week’s conquest makes no sense because there isn’t much to do for lowbie Alts. Maybe this was just an oversight or a conquest that hasn’t been updated. I don’t know because we hadn’t been doing it before those changes. But I do ask that this sort of conquest week is changed to be more balanced around all character lvls and play style, the same as the last 5 weeks have been. Solo and lvling players would also like to complete conquest, it’s shouldn’t just be focused on Master mode end game. Between my husband and I we are able to get our TWO guilds their minimum conquest goal easily, by Thursday of every week, doing JUST the Ossus dailies. It's not difficult to do conquest anymore. That's doing not just the minimum on each of our toons, we get anywhere from 16-24k doing Ossus on each of about 18 or 20 toons between the two of us. That being said, Dantooine was a Conquester's heaven. Between the dailies on Dantooine and the infinitely repeatable heroics, we were able to do the medium yield conquest level for both of our guilds and didn't break a sweat at all. If we'd have focused on just one of our two guilds we probably could have done the large yield without a problem during those two weeks. I believe they just need to restructure the heroic objectives on those weeks that we're offered them as an objective, to be infinitely repeatable objectives, so that it matches the Dantooine weeks heroics. Aside from that, get your people to Ossus and do the dailies. You'll make Conquest with no effort whatsoever.
IoNonSoEVero Posted July 25, 2019 Posted July 25, 2019 The main issue is we like to have activities that go along with conquest. It gives us something extra to do and work towards. I see. If it's about having specific things to do and not just meeting the conquest goal, I agree that some of them aren't particularly solo-friendly.
Stradlin Posted July 25, 2019 Posted July 25, 2019 (edited) Encouraging and rewarding people for playing with/against others was certainly a huge part of conquest originally. Or at least it turned into that once they - finally - killed off the ridiculous crafting bs. Conq was in great place for 7 months or so imo. Much of that went away with conq=xp thing. Straightforward soloable low effort stuff is far better conquest than going through the hazzle of playing with/against other people. Cycle grows ever more vicious as you factor in various queue/LFG functions popping slower and slower thanks to everybody facerolling HC2s for conuest every weekk Riddle me this.. If straightforward solo content is easier, faster and more simple conquest than group content, people will do group content for conquest..why exactly? After XP=Conq, different conquest weeks and objectives became largely irrelevant. Just mindlessly grind some HC2s, ideally ones that ding a meaty Weekly mission. New player who gets excited of the game and has absolutely no clue what conquest is dings his target by arsing about in starter planet for few hours. It stopped being a set of unique goals to pursue and started being something that just silentlyu ticks on the bacground like time. Edited July 25, 2019 by Stradlin
Rolodome Posted July 25, 2019 Posted July 25, 2019 (edited) Encouraging and rewarding people for playing with/against others was certainly a huge part of conquest originally. Or at least it turned into that once they - finally - killed off the ridiculous crafting bs. Conq was in great place for 7 months or so imo. Much of that went away with conq=xp thing. Straightforward soloable low effort stuff is far better conquest than going through the hazzle of playing with/against other people. Cycle grows ever more vicious as you factor in various queue/LFG functions popping slower and slower thanks to everybody facerolling HC2s for conuest every weekk Riddle me this.. If straightforward solo content is easier, faster and more simple conquest than group content, people will do group content for conquest..why exactly? After XP=Conq, different conquest weeks and objectives became largely irrelevant. Just mindlessly grind some HC2s, ideally ones that ding a meaty Weekly mission. New player who gets excited of the game and has absolutely no clue what conquest is dings his target by arsing about in starter planet for few hours. It stopped being a set of unique goals to pursue and started being something that just silentlyu ticks on the bacground like time. I would venture to say that what you're describing is a natural evolution of design, as a result of tying desirable rewards to a system like conquest. The more desirable the rewards, the more likely the kind of evolution you described. Because if the rewards are a higher priority than anything else, then naturally, people are going to seek out the path of least resistance and gun for them through that path. And people will ask for the system to be changed, increasingly, until the path of least resistance is most suited to their desired ways of playing the game. The XP/Conquest change is probably the most sweeping embracing of this, but for some, it's still not enough. (Note: I'm not passing judgement on anyone when I say "it's still not enough." Just making an observation about reactions to the system.) The final stage of the evolution would probably be to get rid of cycled objectives almost entirely by expanding them such that it's difficult NOT to run into completing them efficiently, no matter where/how you play. I guess my general argument is that it's a problem of their own creation. That when the point is the rewards, this is the direction things trend in. When initially designing a system like this, if the goal were to avoid an evolution like this, the design would probably need to emphasize some form of satisfaction other than rewards, first and foremost, or not focus on artificial rewards at all. As an example of what I'm trying to get at, I don't mix and match outfits for some kind of game reward or social approbation. I do it because I enjoy the results and take pride in the looks that I create out of it. But if the primary reason to mix and match outfits was to get some sort of in-game reward, it would likely alter my process and motivations for doing it. Edit: And to expand on this line of thought, if there were methods for getting said rewards that caused me to do mix and matching in a way I less enjoyed, I'd probably end up doing it, if I was interested in the rewards. All while thinking, "This isn't really fair. I should be able to do it in the way I enjoy and still get the rewards." Edited July 25, 2019 by Rolodome
Visorknight Posted July 25, 2019 Posted July 25, 2019 How about adding more weekly objective for crafting as well? Some of us are crafters, we will appreciate the war supplies repeatable objectives (300 conquest points per craft) to be present every week. This will help us to utilise our extra mats to craft war supplies for conquets as well.
Storm-Cutter Posted July 25, 2019 Posted July 25, 2019 I don't think this 'be in a huge guild or suffer' mentality will ever change. Personally I'm in several small guilds and have 2 alt characters that are in huge conquest guilds simply for the rewards. I'm sick of grinding PvE content, so I'm just gonna PvP and GSF to my hearts content and contribute to the guild as much as I can with those activities. If they pass the personal goals, then I'm happy, but it's only a week and it'll be back to Dantooine and some more variety. Taking it easy with this game every few weeks is not such a bad thing. Everything will still be there when you get back. Other solution is to do content you enjoy and earn credits to buy the rewards at the end of the week. GL. Chill. It's the summer here and I feel guilty to be inside during daylight hors playing games when the sun is shining.
lightSaberAddiCt Posted July 25, 2019 Posted July 25, 2019 Riddle me this.. If straightforward solo content is easier, faster and more simple conquest than group content, people will do group content for conquest..why exactly?. 10x quicker, more experience/conquest points and credits do to group bonus.
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