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New Guide to make Slicing profitable


ArchonGamer

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But why should slicing be the only gathering profession that has to do this in order to make something?

 

I've leveled Biochem without gathering a single bio node out in the world. Why should slicers have to?

 

Lockboxes aren't the only thing you get from slicing. Use lockbox missions to level slicing for little to no cost. Use slicing to obtain schematics, rare missions and augments. I honestly don't see what the problem is.

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Step 1: Go out and play the game. Walk around.

Step 2: Find a lockbox.

Step 3: Open said lockbox.

Step 4: Profit!

 

Nobody.... and I do mean nobody from any other crafting or gathering class is going to suddenly feel sorry for slicers. Saying slicing is not profitable is just demonstrably false... go gather a freaking node and that's 100% profit. Try selling mats which may not sell, or crafted stuff which may not sell, and that after spending cash to buy the recipe in the first place, and possibly more cash on missions for specialty rares.

 

Do you slice @ all? Now from someone who has sliced and still does. I would say about 50% of lockbox spawns are bugged. Meaning we cant even slice them. If they fixed those people prolly wouldn't QQ so much.

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Be carefull what you post on the Forums, Bioware obviously reads them, and takes action very quickly. If you continue to claim that Slicing makes credits, they will have to nerf it again in a weeks time, to bring it into line with other crafting professions ( that still claim to make no credits).:eek:
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Step 1: Go out and play the game. Walk around.

Step 2: Find a lockbox.

Step 3: Open said lockbox.

Step 4: Profit!

 

Nobody.... and I do mean nobody from any other crafting or gathering class is going to suddenly feel sorry for slicers. Saying slicing is not profitable is just demonstrably false... go gather a freaking node and that's 100% profit. Try selling mats which may not sell, or crafted stuff which may not sell, and that after spending cash to buy the recipe in the first place, and possibly more cash on missions for specialty rares.

 

Do you slice @ all? Now from someone who has sliced and still does. I would say about 50% of lockbox spawns are bugged. Meaning we cant even slice them. If they fixed those people prolly wouldn't QQ so much.

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Do you slice @ all? Now from someone who has sliced and still does. I would say about 50% of lockbox spawns are bugged. Meaning we cant even slice them. If they fixed those people prolly wouldn't QQ so much.

 

Yes that is annoying.

 

I know there is a lot going no with slicing and different servers have different values. I think slicing isn't anything like it use to be, but it can still make some money. I think the biggest complaint is the reduction was so drastic. I do think it is worth keeping especially if you are already at 400, but I probably wouldn't get it as a new player or character.

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Lockboxes aren't the only thing you get from slicing. Use lockbox missions to level slicing for little to no cost. Use slicing to obtain schematics, rare missions and augments. I honestly don't see what the problem is.

 

Uhm, those rare missions are what the name suggests- rare :)

And they sell for 1-3k on my server, if they sell. Same goes for schematics.

 

And to sell an augment on the GTN, the stars have to align in a triangular shape that blinks.

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Ya, don't feel sorry for Slicers. I mean, if they want to send companions on missions, they lose credits, and get nothing in return.

 

This is a load of poo poo.

 

I'm still making 500-600 credits on some slicing missions, some less, and an occassional zero, but am still profitable. Not as much, and if it's worth it is debatable compared to the options, but the quote above is absolutely FALSE.

 

Z

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Just got to Tatooine and have found some nice 1,000 credit boxes. It seems they pretty much removed the mission aspect of it and forcing you to collect boxes.

 

Sucks, but it still can be viable with more work.

Except that I can sell the biochem and salvaging node results for more than 1,000 credits each, even after the nerf. (Pssssst. That makes Slicing dead last in every way compared to its analogs.)

 

Also, you're exceptionally lucky. Most Tatooine nodes yielded ~800 for me.

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Except that I can sell the biochem and salvaging node results for more than 1,000 credits each, even after the nerf. (Pssssst. That makes Slicing dead last in every way compared to its analogs.)

 

Also, you're exceptionally lucky. Most Tatooine nodes yielded ~800 for me.

 

Yeah, and then I just read today's patch notes.

 

Crew Skills

 

 

Gathering

 

Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum

Edited by ArchonGamer
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Ya, don't feel sorry for Slicers. I mean, if they want to send companions on missions, they lose credits, and get nothing in return.

 

OH, you're underworld trading? Hmm, lets check the GTN:

 

Xonolite: Grade 2 Underworld metal

Average Price = 2000 credits each

Mission produces = 2-4 Xonolite

Cost of Xonolite mission = 8 minutes, 250 credits

 

 

Yup, this is balanced. Slicers should send companions out for 40 minutes and lose 500 credits, and Underworld Traders should send companions out for ten minutes and make 8000 credits worth of mats.

 

TLDR

Bioware, please nerf biochem.

 

 

There are two different categories of "mats" -- those freely grab-able from the world, and those got from missions only. Of course missions cost, at the high end 2500, say I send 2500 on a scavenging mission, get 10 mats I can only sell it for 2600 on the GTN, 100 credit (gamble). But if i gather that same mats for free that is 2600 credit free and clear. As a gathering skill this is how Slicing is working now -- Chests, pure credits, missions loss or 100-200 credit profit.

 

Now lots of people are using and view Slicing as a mission skill like say UT, I spend 2500 get a blue metal i can GTN for 4-5k (on my server) -- that is 1.5-2.5k profit per mission.

 

The argument can be made that Slicing is both (gathering and mission skill); Augments are only got through missions, not through nodes. And Slicing does not directly support any crafting skill. Also look at other gathering skills, their missions do not provide anything they cannot get from nodes -- slicing mission skills do.

 

Let me say I am ok with Slicing where it is now, and I will continue to use it, I am trying to explain where I think the confusion is coming from.

 

 

TLDR:

Slicing = gathering skill

UT = Mission Skill

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Ya, don't feel sorry for Slicers. I mean, if they want to send companions on missions, they lose credits, and get nothing in return.

 

OH, you're underworld trading? Hmm, lets check the GTN:

 

Xonolite: Grade 2 Underworld metal

Average Price = 2000 credits each

Mission produces = 2-4 Xonolite

Cost of Xonolite mission = 8 minutes, 250 credits

 

 

Yup, this is balanced. Slicers should send companions out for 40 minutes and lose 500 credits, and Underworld Traders should send companions out for ten minutes and make 8000 credits worth of mats.

 

TLDR

Bioware, please nerf biochem.

What server is this? I would like to join it and abuse that. On Shadow Hand R side, Xonolite is 2000 credits... For 12 of them.

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So, a proper guide for Slicing to make some money:

 

Slicing missions generally for lockboxes other then criticals with a schematic or mission discovery and the occassional blue/green lockboxes at the 49-50 level missions have little to no return. These missions are only viable source of income if your companions are idle not doing your other 2 crewskills missions.

 

Gathering nodes out in the world when you find 1 there is generally atleast one more nearby. Run a short circle around the area to make sure. My current character is on Hoth hopefully moving past soon. At level 37 when I entered Hoth I had about 45k credits. In the time it took me to gain 3 levels to 40(not using the slicing missions either). just from world lockboxes that I opened durring my normal questing routes, which I also didn't use the quick travel or the flights between places much, I was able to farm enough credits from combined use of quests and slicing that I was able to train all my skills at 40 including speeder bike, buy said speder bike, and still had about 30k left. I believe the over all skill cost of the level 37-40 skills was approx 350k combined cost. With a 25k credit speeder bike. Meaning that in the 2 days of questing/gathering and not using the GTN any I made approx 325k or so in credits.

 

I can't say for certain that just world gathering and using slicing missions when your companions aren't running other missions will net everyone the same because it depends on how farmed an area is but I ca say that I'm still netting enough credits with class 4 and 3 locboxes at the moment to not be hurting from the nerf I'm not making mass profit like I was but I am making profit. Once I'm level 50 and able to roam the questing areas of Ilum and Corelia I hope to make a better statement on how much per hour I can net with slicing on class 5 and 6 world lockboxes.

 

Also if your trying to use the GTN to sell the purple and blue mission discoveries if the discovery is of 30 level and purple and the cost on GTN is about 1k credits its cheaper for you and more cost effective to either hold the mission or vendor it for the 960 credits.

 

I hope that those who world gather find themselves far richer then the newbs who complain the money sink missions aren't giving them profit!

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Indeed, this has always been a profitable way to make money with slicing.

 

The problem is that people have less money to buy them with the slicing nerfs, and that is the ONLY way to make a profit with slicing.

 

Slicing still needs its nerf % reduced by quite a bit to remain viable as a profession.

 

Actuallly it's really, really easy to make a profit with Slicing by slicing nodes in the world... you know, like the Gathering skill is meant to do?

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Ya, don't feel sorry for Slicers. I mean, if they want to send companions on missions, they lose credits, and get nothing in return.

 

OH, you're underworld trading? Hmm, lets check the GTN:

 

Xonolite: Grade 2 Underworld metal

Average Price = 2000 credits each

Mission produces = 2-4 Xonolite

Cost of Xonolite mission = 8 minutes, 250 credits

 

 

Yup, this is balanced. Slicers should send companions out for 40 minutes and lose 500 credits, and Underworld Traders should send companions out for ten minutes and make 8000 credits worth of mats.

 

TLDR

Bioware, please nerf biochem.

 

Slicing is not a mission skill; it is a gathering skill. UWT is a mission skill. They should and do work differently. Do you see why?

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Why do that when you can take a "real" gathering skill.

 

You can take Slicing instead of a "real" gathering skill such as Bioanalysis if you want to deal with less GTN hassle and require less inventory space but still get some creds.

Edited by DarthTHC
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Indeed, this has always been a profitable way to make money with slicing.

 

The problem is that people have less money to buy them with the slicing nerfs, and that is the ONLY way to make a profit with slicing.

 

Slicing still needs its nerf % reduced by quite a bit to remain viable as a profession.

 

 

Slicing doesn't need to be nerfed, the cost on the other missions needs to be reduced. I hate the fact that I FEEL like I need to take slicing as one of my professions even thought the codex states otherwise. I can't afford the mission portion of professions.

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Slicing doesn't need to be nerfed, the cost on the other missions needs to be reduced. I hate the fact that I FEEL like I need to take slicing as one of my professions even thought the codex states otherwise. I can't afford the mission portion of professions.

 

This.

 

The skills, missions and training are very expensive and the way to cope has been via Slicing.

If the GTN were less of a chore to get anything done with, it may've been some real help.

 

Altering Slicing to break-even doesn't fix the issue, it simply removes the (rather broken) bandaid that had earlier been applied.

 

Now that Slicing no longer acts as a monetary 'faucet' (albeit a leaky one), the 'drains' are simply excessive.

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