Cloneborg Posted October 13, 2018 Share Posted October 13, 2018 One of the things that puts me off any game is the time wasted in loggin in and out on different characters so I can move items between them, in organizing the bank/cargo/stash etc. space so it is easier to find what I need. This game is no different and it could have been so much easier if there was a combined server wide hold - maybe one for each faction. This new hold would contain 3 categories of tabs - character specific, common, and "crew skill". Gaining access to the first two categories would be the same as it is now, new character will have a free access to the first tab in the character specific and the common categories, to gain an access to the rest they have to pay for them with ether credits or cartel coins. The "crew skill" category would store the items gathered or produced - the "crew skill" materials - that are not bound on pick up, and are organized by levels 1-10 and rarity - green, blue, purple. A small button at the bottom of the hold saying "move materials to hold" would allow to move all the materials from the inventory in the hold with ONE click. Then if I need to use some of these materials on a different character all i have to do is open the cargo and take whatever I need - it is that simple. No more logging out, login on a different character move items to bags, mail them, log out, log back in on the first character, open mail, take items. Link to comment Share on other sites More sharing options...
xordevoreaux Posted October 13, 2018 Share Posted October 13, 2018 (edited) I have 6 legacy bays full of stuff, and it takes a good while for that to open. Put my 3 cargo bays in with my 6 legacy bays and I might as well go wash and wax my car before the storage opens. No thanks. Edited October 13, 2018 by xordevoreaux Link to comment Share on other sites More sharing options...
Cloneborg Posted October 13, 2018 Author Share Posted October 13, 2018 I have 6 legacy bays full of stuff, and it takes a good while for that to open. Put my 3 cargo bays in with my 6 legacy bays and I might as well go wash and wax my car before the storage opens. No thanks. That has more to do with how the game stores and extracts the information from the servers - how the game s database is set up - rather than the number of the tabs and what they contain. Link to comment Share on other sites More sharing options...
casirabit Posted October 13, 2018 Share Posted October 13, 2018 I have 6 legacy bays full of stuff, and it takes a good while for that to open. Put my 3 cargo bays in with my 6 legacy bays and I might as well go wash and wax my car before the storage opens. No thanks. This. Link to comment Share on other sites More sharing options...
AceMasterSoul Posted October 13, 2018 Share Posted October 13, 2018 I kinda want a place to store my bound items that isn't my inventory... Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 14, 2018 Share Posted October 14, 2018 (edited) Then if I need to use some of these materials on a different character all i have to do is open the cargo and take whatever I need - it is that simple. No more logging out, login on a different character move items to bags, mail them, log out, log back in on the first character, open mail, take items. I don't understand why you think the current legacy storage hold is inadequate. Stuff you're going to want to access from multiple characters goes in there (see below about crafting), and bingo. (There are some debates about access to it, but there are easy "go and come back" ways provided you've bought one or more suitable stronghold(s) or the painfully expensive per-character in-the-field access perk.) Crafting? Companions take materials or ingredients from your inventory, and if you don't have enough there, from your per-character cargo hold, and if you *still* don't have enough, the rest comes from your legacy storage. They drop produced goods in your inventory. EDIT: If there isn't room in your inventory for the produced items, the companions mail them to you. END-EDIT. About the only things the current system could use are: * Dedicated storage slots for crafting materials, including intermediate components, that are in addition to the 1-6 legacy storage bays we have. * A quick-access "send to storage" button on your inventory page that sends all the crafting materials you are carrying (including intermediate components) directly to the dedicated storage slots. * Debate: the above button versus the effect being automatic without me needing a button. (People who play or have played GW2 will recognise both features.) Edited October 14, 2018 by SteveTheCynic Link to comment Share on other sites More sharing options...
Elessara Posted October 14, 2018 Share Posted October 14, 2018 I don't understand why you think the current legacy storage hold is inadequate. Stuff you're going to want to access from multiple characters goes in there (see below about crafting), and bingo. (There are some debates about access to it, but there are easy "go and come back" ways provided you've bought one or more suitable stronghold(s) or the painfully expensive per-character in-the-field access perk.) Crafting? Companions take materials or ingredients from your inventory, and if you don't have enough there, from your per-character cargo hold, and if you *still* don't have enough, the rest comes from your legacy storage. They drop produced goods in your inventory. EDIT: If there isn't room in your inventory for the produced items, the companions mail them to you. END-EDIT. About the only things the current system could use are: * Dedicated storage slots for crafting materials, including intermediate components, that are in addition to the 1-6 legacy storage bays we have. * A quick-access "send to storage" button on your inventory page that sends all the crafting materials you are carrying (including intermediate components) directly to the dedicated storage slots. * Debate: the above button versus the effect being automatic without me needing a button. (People who play or have played GW2 will recognise both features.) I would definitely love it if they added a second legacy storage dedicated only to crafting mats (including intermediary components). They could make it blue or red since they like to colour code things. Up to 6 bays just for crafting mats. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 14, 2018 Share Posted October 14, 2018 I would definitely love it if they added a second legacy storage dedicated only to crafting mats (including intermediary components). They could make it blue or red since they like to colour code things. Up to 6 bays just for crafting mats. I would recommend owever many tabs it takes for one slot per material or intermediate ingredient, or one tab with a big scrollable list of things. 9999 of each thing should be enough for anyone. (Fateful words, I know.) I'm not sure if they should be separated by the crafting skill they are for or the gathering or mission skill that gathers them or by grade, but in a way, it doesn't matter. Link to comment Share on other sites More sharing options...
Damask_Rose Posted October 14, 2018 Share Posted October 14, 2018 I would be content if they created a separate craft material storage. That would free up almost all of my legacy storage so I could actually store legacy gear in my legacy storage, which would then, in turn, free up a huge amount of character storage. Now I have so much legacy gear (and there is quite a bit more that I want to acquire) that I would still need a few more legacy storage tabs. Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted October 14, 2018 Share Posted October 14, 2018 A separate storage hold (available to all, like Legacy) just for crafting mats would be great. Right now they're taking up more than half of my legacy bay space, and yet they need to live there because if they're in the individual toons' cargo holds, they can't be shared, I'd also be happy if they would just give more access to the legacy holds. I know there is access on the VIP lounge at the fleet, but I'm not paying a million credits just for that. It would be nice if they turned up on the regular fleet or in planetary hubs along with the cargo and guild bays. Link to comment Share on other sites More sharing options...
Elessara Posted October 14, 2018 Share Posted October 14, 2018 (edited) I would recommend owever many tabs it takes for one slot per material or intermediate ingredient, or one tab with a big scrollable list of things. 9999 of each thing should be enough for anyone. (Fateful words, I know.) I'm not sure if they should be separated by the crafting skill they are for or the gathering or mission skill that gathers them or by grade, but in a way, it doesn't matter. OMG 9999 is definitely not enough! lol ... but I'm a crafting mat hoarder so take that with a grain of salt. In my current setup I generally sort things by grade and ... well I used to sort things by tier as well but there were so many things and it got a little messy. And it's hard with the colour crystal mats all being green mats, there's not enough room on a tab for all green grade items. But I wouldn't auto sort by crafting skill as there are some mats that are used by multiple skills - most notably metals. Edited October 14, 2018 by Elessara Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted October 14, 2018 Share Posted October 14, 2018 I'd be happy with a legacy crafting cargo hold with bays for each type of mat - one tab for scavenged metals, another for underworld finds, a third for artifacts and crystals, etc. - with one bay open for wild card or unorganizable mats. Right now I sort mine by type (sliced tech, crystals, metals, etc) and the crystals get sorted by color (not rarity, just the actual color of the crystal). And within the bio mats, all the vials are in a row because I'm just obsessed with organizing it all. Link to comment Share on other sites More sharing options...
Cloneborg Posted October 15, 2018 Author Share Posted October 15, 2018 I'd be happy with a legacy crafting cargo hold with bays for each type of mat - one tab for scavenged metals, another for underworld finds, a third for artifacts and crystals, etc. - with one bay open for wild card or unorganizable mats. Right now I sort mine by type (sliced tech, crystals, metals, etc) and the crystals get sorted by color (not rarity, just the actual color of the crystal). And within the bio mats, all the vials are in a row because I'm just obsessed with organizing it all. That is exactly what I do with mine, but we shouldn't be wasting time on that and keep track which characters stores what, then, as I said before, log out/in move items between the different storages and the rest of the needless steps. Link to comment Share on other sites More sharing options...
IoNonSoEVero Posted October 15, 2018 Share Posted October 15, 2018 That is exactly what I do with mine, but we shouldn't be wasting time on that and keep track which characters stores what, then, as I said before, log out/in move items between the different storages and the rest of the needless steps. But I don't do all that. There's no need. I just keep it all in the Legacy hold so that every character's crafting companions can take what they require. Once each toon is finished questing for the day they just deposit their credits to the bank and whatever mats they've gathered into the Legacy hold. I tend to bring them back to strongholds to log out anyway, so it's not an extra step. The only things I keep on each character are the bonded attachments for their specific crafting skill, but they are the only ones using those, so there's no need to transfer them anywhere. I'd like a Legacy crafting hold just so I'd have more room in the regular one, since the crafting supplies take up almost 2/3 of the available space. Link to comment Share on other sites More sharing options...
JattaGin Posted October 15, 2018 Share Posted October 15, 2018 4 of my legacy bays contain only crafting mats and companion gifts. That doesn't leave a lot of space for everything else. A separate crafting legacy hold would be much appreciated. Or even better, make it like the cartel stash, so that I can access the stuff at any time on any char. Link to comment Share on other sites More sharing options...
SteveTheCynic Posted October 15, 2018 Share Posted October 15, 2018 OMG 9999 is definitely not enough! lol ... but I'm a crafting mat hoarder so take that with a grain of salt. In my current setup I generally sort things by grade and ... well I used to sort things by tier as well but there were so many things and it got a little messy. And it's hard with the colour crystal mats all being green mats, there's not enough room on a tab for all green grade items. But I wouldn't auto sort by crafting skill as there are some mats that are used by multiple skills - most notably metals. 9999 is one stack. Having the dedicated slots take a normal stack is reasonable. Any excess would have to be stored elsewhere (in the non-dedicated part of the legacy storage, for example). The idea is that the dedicated slots are one per material, and they take one stack (complete or partial) of that material. No other dedicated slot can hold that material, and that slot can hold only that material. The "classic" legacy storage would function the same way it does now, with the proviso that it would inevitably have smaller quantities of crafting materials and components (because they'd all be in the dedicated slots). The "companions use from here" priority would be (from first to last): * Character's inventory * Character's personal cargo hold * "Classic" legacy storage slots * "Dedicated" legacy materials slots Link to comment Share on other sites More sharing options...
Elessara Posted October 15, 2018 Share Posted October 15, 2018 9999 is one stack. Having the dedicated slots take a normal stack is reasonable. Any excess would have to be stored elsewhere (in the non-dedicated part of the legacy storage, for example). The idea is that the dedicated slots are one per material, and they take one stack (complete or partial) of that material. No other dedicated slot can hold that material, and that slot can hold only that material. The "classic" legacy storage would function the same way it does now, with the proviso that it would inevitably have smaller quantities of crafting materials and components (because they'd all be in the dedicated slots). The "companions use from here" priority would be (from first to last): * Character's inventory * Character's personal cargo hold * "Classic" legacy storage slots * "Dedicated" legacy materials slots I'd still rather have a separate legacy crafting hold. Link to comment Share on other sites More sharing options...
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