diegoVclone Posted May 11, 2018 Share Posted May 11, 2018 This is just a general thought, but wouldn't it be better if you didn't level the first 65 at the speed of light? The main story missions feel really unsatisfactory and it feels like you aren't earning it. EA and Bioware should honestly have the XP gains go back to the way they were. Link to comment Share on other sites More sharing options...
Elessara Posted May 11, 2018 Share Posted May 11, 2018 Meh no thanks. I've been through those levels like 30 times, I really don't want to go back to the slow leveling at launch. That was tedious after awhile. What would be better is if they gave us an XP slider so we could choose for ourselves how quickly/slowly we leveled. Link to comment Share on other sites More sharing options...
xordevoreaux Posted May 11, 2018 Share Posted May 11, 2018 This is just a general thought, but wouldn't it be better if you didn't level the first 65 at the speed of light? The main story missions feel really unsatisfactory and it feels like you aren't earning it. EA and Bioware should honestly have the XP gains go back to the way they were. Specific thought: Nay. Double nay. Nay to the nth^double nth. Levels have no meaning now prior to level 70, and that's perfectly fine. Don't obsess about your level. Concentrate on the story, and your gear development. Link to comment Share on other sites More sharing options...
Sinhammer Posted May 11, 2018 Share Posted May 11, 2018 Meh no thanks. I've been through those levels like 30 times, I really don't want to go back to the slow leveling at launch. That was tedious after awhile. What would be better is if they gave us an XP slider so we could choose for ourselves how quickly/slowly we leveled. ^This. I have 15 or so level 70 toons. The last thing we need is slower leveling at this stage of the game. In fact I'm one of those ones who feels double xp should be on permanently. Of course, we know the main reason that doesn't happen is it would cut into sales of boosts. Link to comment Share on other sites More sharing options...
casirabit Posted May 11, 2018 Share Posted May 11, 2018 Meh no thanks. I've been through those levels like 30 times, I really don't want to go back to the slow leveling at launch. That was tedious after awhile. What would be better is if they gave us an XP slider so we could choose for ourselves how quickly/slowly we leveled. This. Done it too many times don't want to take that long again. I don't even do the planetary missions anymore. Did them twice on both sides and that was enough. Link to comment Share on other sites More sharing options...
MetrotownSimon Posted May 11, 2018 Share Posted May 11, 2018 The main story missions feel really unsatisfactory and it feels like you aren't earning it. Although the point is recognizable one, attempting to balance things in SWTOR have never really worked out well. Level capping was such an attempt and it has failed so miserably that Heroic 2+ are classed as "Solo" content. It is better if they don't make any attempt to balance or make-challenging lower-level content at all because it is likely to do more harm than good, such as in operations and flashpoints. Instead, the onus is on the player to not grind assorted content and inflate their level and gear unreasonably in the first place. Link to comment Share on other sites More sharing options...
xordevoreaux Posted May 11, 2018 Share Posted May 11, 2018 (edited) Although the point is recognizable one, attempting to balance things in SWTOR have never really worked out well. Level capping was such an attempt and it has failed so miserably that Heroic 2+ are classed as "Solo" content. It is better if they don't make any attempt to balance or make-challenging lower-level content at all because it is likely to do more harm than good, such as in operations and flashpoints. Instead, the onus is on the player to not grind assorted content and inflate their level and gear unreasonably in the first place. Agree, and the argument that any change can lead to something breaking is a valid one. I'm not saying there should be a moratorium on suggestions, just note that Bioware gets first place for introducing really weird bugs completely unrelated to what they said they changed in their patch notes. They also score high for over-compensating on requested changes when they are trying to be responsive to the player base. Edited May 11, 2018 by xordevoreaux Link to comment Share on other sites More sharing options...
Rabenschwinge Posted May 11, 2018 Share Posted May 11, 2018 (edited) This is just a general thought, but wouldn't it be better if you didn't level the first 65 at the speed of light? The main story missions feel really unsatisfactory and it feels like you aren't earning it. EA and Bioware should honestly have the XP gains go back to the way they were. That may be so, but the advantage of the heightened pace is that one experiences the character story as a whole. Back when the game was new and I played my first characters it was usually so that I had forgotten what the story is actually about by the time I reached chapter III. There were often situations when I met an important NPC, from the dialogue between my character and that NPC I could conclude that this was somehow important but I couldn't help but wonder "Who is this guy? What is my character talking about?" I dunno, maybe my attention span is just shorter than everyone else's, but I am inclined to think that the slow pace at the start of the game was destructive to the story. It would have helped, and still help, if the codex was arranged in a way that makes it easy to reconstruct the events and Bioware had added a legacy codex with the legacy system, that enables the player to reconstruct the overall events and themes. Edited May 11, 2018 by Rabenschwinge Link to comment Share on other sites More sharing options...
Rabenschwinge Posted May 11, 2018 Share Posted May 11, 2018 Although the point is recognizable one, attempting to balance things in SWTOR have never really worked out well. Level capping was such an attempt and it has failed so miserably that Heroic 2+ are classed as "Solo" content. I believe that was intentional. They needed more solo content for maximum level characters. Before they introduced level sync, many of the heroics were basically dead content, there were a lot of heroics that I've done for the very first time only after the level sync system was introduced. While in the first few months of the game people actually played them, once the demographics of the game changed so that most players weren't actually leveling, but actually max level and the populace on low level planet decreased, heroics became less feasible. It's not an ideal solution, but there was a high demand for missions for max level characters on the one hand, the pace of levelling up had increased and there was little demand for heroics in their original role, so they were re-purposed, which, in my opinion, was the right decision given the circumstances at the time. Why let good content rot, when there is a high demand for activities in other areas of the game? Link to comment Share on other sites More sharing options...
kirorx Posted May 11, 2018 Share Posted May 11, 2018 If they fixed the boss fights then things would be better. The only down side to level sync is that the boss battles are often on the starter worlds..... Link to comment Share on other sites More sharing options...
TUXs Posted May 11, 2018 Share Posted May 11, 2018 This is just a general thought, but wouldn't it be better if you didn't level the first 65 at the speed of light? The main story missions feel really unsatisfactory and it feels like you aren't earning it. EA and Bioware should honestly have the XP gains go back to the way they were. I 100% disagree. Having leveled characters since launch, this is the best way imo. In the past, you were forced to do every last planetary quest ever made, as well as PvE space missions and PvP to gain enough XP to level up...the story became so convoluted by the time you moved on that you'd easily forget what the hell you were supposed to be doing - not to mention, it made absolutely zero sense...here the Empire was after some super weapon, and I was worried about retrieving some woman's cookbook from her hut on Taris. For people like you, I wish there was a way to satisfy you easily (half XP or something), but don't force it on me. Link to comment Share on other sites More sharing options...
Costello Posted May 11, 2018 Share Posted May 11, 2018 The original experience was more epic in its scope. You would do your class quest, planetary quests, bonus quests and on some planets post class quest bonus series. This gave each planet its due, you learnt a little of the planet, the people and the lore. Now with a few perks or some DvL armour you can level pretty much just doing class quests, of course some of these can be a little short in areas so you might go to a new area just to enter a house have a chat/fight and be on to the next area. So it is possible to power level and skip a lot of the original content. The upside of this is getting to play Knights of the ..... and start the command crate grind, along with the loss of those companions you didn't really spend much time with. So for people that may not find that as much fun as dealing with the noble houses on Alderaan or exploring the swamps of Taris, they may have found the original experience to be the more enjoyable one. As opposed to the flashpoint/operation only experience of the last year. Link to comment Share on other sites More sharing options...
Recommended Posts