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Can we stop playing match-a-stack in the guild vaults?


xordevoreaux

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It's been asked before, but I was clocking myself this morning seeing how long it took me to put all matching stacks of crafting materials together in the guild vault. When we right click an stack of stuff from our inventory with a guild vault open, it should find and stack with items of the same kind.

 

It's an array, after all.

For x = 1 to 80 step 1

if x.itempropertyID = player.item.itemppropertyID then x.itemcount= x.itemcount+ player.item.itemcount

Next x

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It's been asked before, but I was clocking myself this morning seeing how long it took me to put all matching stacks of crafting materials together in the guild vault. When we right click an stack of stuff from our inventory with a guild vault open, it should find and stack with items of the same kind.

 

It's an array, after all.

For x = 1 to 80 step 1

if x.itempropertyID = player.item.itemppropertyID then x.itemcount= x.itemcount+ player.item.itemcount

Next x

Nice exploit. Doesn't delete the item from the player's inventory. And it might be an associative mapping rather than an array. (It's in a database, after all.)

 

AND of course "x" is a number, and therefore doesn't have an "itempropertyID" field, nor an "itemcount" field.

 

1.3 out of 10, even counting a bonus point for trying.

 

(Caveat lector: I'm a programmer by profession, and have been for nearly 30 years.)

 

EDIT: on rereading this, I noticed that it also adds the full size of the player's inventory stack to EVERY compatible stack in the cargo hold page.

Edited by SteveTheCynic
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Nice exploit. Doesn't delete the item from the player's inventory. And it might be an associative mapping rather than an array. (It's in a database, after all.)

 

AND of course "x" is a number, and therefore doesn't have an "itempropertyID" field, nor an "itemcount" field.

 

1.3 out of 10, even counting a bonus point for trying.

 

(Caveat lector: I'm a programmer by profession, and have been for nearly 30 years.)

 

EDIT: on rereading this, I noticed that it also adds the full size of the player's inventory stack to EVERY compatible stack in the cargo hold page.

 

My sincerest apologies for my over-simplification. I knew a propeller head would tear it apart given time, it was just a matter of which. And in all that, you didn't even bother to communicate whether you actually eschewed or espoused the actual idea of, somehow, someway, eliminating the match-a-stack game, having obsessed with the coding example. Bravo.

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My sincerest apologies for my over-simplification. I knew a propeller head would tear it apart given time, it was just a matter of which. And in all that, you didn't even bother to communicate whether you actually eschewed or espoused the actual idea of, somehow, someway, eliminating the match-a-stack game, having obsessed with the coding example. Bravo.

For sure they should fix it, because every single one of my legacy storage panels has at least one slot open so I can drop/merge things that are in it. Jawa tokens, alliance crates, ziost holodata, unassembled components, bla bla bla. Companion gifts and crafting materials are about the only things that work correctly.

 

EDIT: I also find such mock-code things (whoever posts them) to be mostly purpose-free and condescending mockery, which tends to annoy me.

Edited by SteveTheCynic
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They should fix this in all the containers it happens, guild, legacy, inventory...

Jawa scraps, alliance crates, ... many legacy bound items don't automatically stack when transfering from inventory to legacy cargo.

 

When 2 containers are opened and you right click on an item in one, it should always try to stack it in the other.

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EDIT: I also find such mock-code things (whoever posts them) to be mostly purpose-free and condescending mockery, which tends to annoy me.

 

I'll be sure to use poetry next time so as not to trigger your fragile sensitivities.

Edited by xordevoreaux
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