Foambreaker Posted October 27, 2017 Share Posted October 27, 2017 It's All the PvPers Fault Link to comment Share on other sites More sharing options...
yellow_ Posted October 27, 2017 Share Posted October 27, 2017 In Memoriam, Carnage Marauder2011 - 2017 Rest In Peace Link to comment Share on other sites More sharing options...
LeglessChair Posted October 27, 2017 Share Posted October 27, 2017 I really doubt I will be using "hitman" as pt tank in sr, as I was already foregoing strong utilities in favour of buffs to hydraulic overrides. Although I can see it being useful in matchups against multiple stealthers w/o heals, it's just not frequent enough to merit the loss something else like shoulder cannon heals. Maybe it will be one of those utilities to pick based on expected matchups... Thoughts? Link to comment Share on other sites More sharing options...
Foambreaker Posted October 27, 2017 Author Share Posted October 27, 2017 Class Balance Development Process Link to comment Share on other sites More sharing options...
yellow_ Posted October 27, 2017 Share Posted October 27, 2017 (edited) I really doubt I will be using "hitman" as pt tank in sr, as I was already foregoing strong utilities in favour of buffs to hydraulic overrides. Although I can see it being useful in matchups against multiple stealthers w/o heals, it's just not frequent enough to merit the loss something else like shoulder cannon heals. Maybe it will be one of those utilities to pick based on expected matchups... Thoughts?just at a glance I would think you stand to absorb a lot more than 12%'s worth of your health with 30% stun DR (which is what you'd get back with shoulder cannons) in tank tunnel situations and the stun DR would be unquestionably more useful in healer games I don't know PT tank utilities well at all but if its a choice between shoulder cannon heal and stun DR it seems like stun DR is way better to me since tank tunneling PTs is so viable. I know if I'm going to be tank tunneling a PT and I see them without a CD up right the start of the round I am absolutely hardstunning them to either force a break or allow me to put my autocrit into them without worry about a DCD messing with it Edited October 27, 2017 by yellow_ Link to comment Share on other sites More sharing options...
Glocko Posted October 28, 2017 Share Posted October 28, 2017 It's All the PvPers Fault Nope.... The only thing PVPers asked for was a fix to Merc dcds and all the slow spam.... A year later they still never addressed the original complaints... Link to comment Share on other sites More sharing options...
Foambreaker Posted October 28, 2017 Author Share Posted October 28, 2017 Nope.... The only thing PVPers asked for was a fix to Merc dcds and all the slow spam.... A year later they still never addressed the original complaints... *woosh* (it was sarcasm) Link to comment Share on other sites More sharing options...
Monterone Posted October 28, 2017 Share Posted October 28, 2017 This will create a similar exodus of people to when they changed the core mechanics of Madness for sorcs and many, many left. When you're changing a basic play style of a class people have come to love for years, it can only be expected. When Death Field, which has a medium cooldown, was made into a 5m radius akin to sniper's Corrosive Grenade which has no cooldown, Madness was broken. Until that changes back or Death Field gets modified to make up for the loss of radius, Madness will always perform sub-par in AoE and PvP encounters and now Carnage will be in the same boat -- a dead discipline until they realize what they've done. Start fixing the broken disciplines instead of adding more to that pile. Link to comment Share on other sites More sharing options...
Ruhun Posted October 28, 2017 Share Posted October 28, 2017 This will create a similar exodus of people to when they changed the core mechanics of Madness for sorcs and many, many left. When you're changing a basic play style of a class people have come to love for years, it can only be expected. When Death Field, which has a medium cooldown, was made into a 5m radius akin to sniper's Corrosive Grenade which has no cooldown, Madness was broken. Until that changes back or Death Field gets modified to make up for the loss of radius, Madness will always perform sub-par in AoE and PvP encounters and now Carnage will be in the same boat -- a dead discipline until they realize what they've done. Start fixing the broken disciplines instead of adding more to that pile. Its like they want to kill this game. It's hard to believe that after 5 years they still don't understand the mechanics of their specs. Link to comment Share on other sites More sharing options...
LeglessChair Posted October 28, 2017 Share Posted October 28, 2017 (edited) This will create a similar exodus of people to when they changed the core mechanics of Madness for sorcs and many, many left. When you're changing a basic play style of a class people have come to love for years, it can only be expected. When Death Field, which has a medium cooldown, was made into a 5m radius akin to sniper's Corrosive Grenade which has no cooldown, Madness was broken. Until that changes back or Death Field gets modified to make up for the loss of radius, Madness will always perform sub-par in AoE and PvP encounters and now Carnage will be in the same boat -- a dead discipline until they realize what they've done. Start fixing the broken disciplines instead of adding more to that pile. Eh, dotspread, force leech and neutering of the burst convinced me to set sorc aside long ago. I really doubt that making dotspread and aoe stronger will make the class fun again lol (not taking into account the ridiculous gear grind), at least not for me. Edited October 28, 2017 by LeglessChair Link to comment Share on other sites More sharing options...
LeglessChair Posted October 28, 2017 Share Posted October 28, 2017 (edited) just at a glance I would think you stand to absorb a lot more than 12%'s worth of your health with 30% stun DR (which is what you'd get back with shoulder cannons) in tank tunnel situations and the stun DR would be unquestionably more useful in healer games I don't know PT tank utilities well at all but if its a choice between shoulder cannon heal and stun DR it seems like stun DR is way better to me since tank tunneling PTs is so viable. I know if I'm going to be tank tunneling a PT and I see them without a CD up right the start of the round I am absolutely hardstunning them to either force a break or allow me to put my autocrit into them without worry about a DCD messing with it Might merit shuffling utilities around after all but was really hoping for something decisive. It sucks that it's attached to a formerly useless utility (imo) and with this change, choice of shield tech utilities are going to be more of a double- edged sword than they already were. Whereas with jugg and sin (a bit less so) choice of utilities was pretty straight forward. Edited October 28, 2017 by LeglessChair Link to comment Share on other sites More sharing options...
Magira Posted October 28, 2017 Share Posted October 28, 2017 I find it interesting. Recently there has been a very big GSF update (sometimes 10 times as much as the utility update here) and they did pretty much everything right. Some fine tuning is still necessary, but you have noticed that there is a team behind every change, that GSF knows exactly. Here at Ground PVP they haven't been fixed for years, it's getting worse and worse. I can only think of two explanations. Either there is simply no competent PVP team or it is not possible to balance PVE and PVP at the same time. They don't have the latter problem with GSF, which (fortunately) doesn't exist in PVE. Link to comment Share on other sites More sharing options...
steveerkcanjerk Posted October 28, 2017 Share Posted October 28, 2017 powertech dps still gonna sit at the bottom. This will not help that at all since everyone has oh **** buttons and they do not. I wish the devs would actually play their game. Link to comment Share on other sites More sharing options...
Wimbleton Posted October 29, 2017 Share Posted October 29, 2017 I play a merc so I’m going to pretend that the merc changes are actually going to change anything. Switched kolto with trauma regs heroic/legendary was such a huge nerf, not sure if I can overcome that one. Link to comment Share on other sites More sharing options...
Aetideus Posted October 30, 2017 Share Posted October 30, 2017 I play a merc so I’m going to pretend that the merc changes are actually going to change anything. Switched kolto with trauma regs heroic/legendary was such a huge nerf, not sure if I can overcome that one. Practically no change. Link to comment Share on other sites More sharing options...
reppaz Posted October 30, 2017 Share Posted October 30, 2017 PTs has not been playable in pvp for 1 year. Now then even nerfed them even more? Mercs nerfs is not enough., mercs will still be able to facetank everyone. A range class that is totally broken, with 3 lifes. Link to comment Share on other sites More sharing options...
Siouve Posted October 30, 2017 Share Posted October 30, 2017 They finally bring some brainy class changes... Link to comment Share on other sites More sharing options...
merovejec Posted October 30, 2017 Share Posted October 30, 2017 PTs has not been playable in pvp for 1 year. Why do you think you have the utility to increase speed for Hydraulics?? Run Forrest Run!! Link to comment Share on other sites More sharing options...
supertimtaf Posted October 30, 2017 Share Posted October 30, 2017 Why do you think you have the utility to increase speed for Hydraulics?? Run Forrest Run!! And someone on the fleet complained because Merc didn't have that >_> Still, I was hoping a better utility for PT and Jugg, sad to see class balance guy didn't listen. :/ I'm sure he didn't want his merc to be nerfed, he took the time to grind it at 300 GC rank. D: Link to comment Share on other sites More sharing options...
merovejec Posted October 30, 2017 Share Posted October 30, 2017 he took the time to grind it at 300 GC rank. D: Now really, if Devs DO play the game I cant imagine them not granting themselfs such stuff directly. I mean if I were a Dev I wouldnt be able to resist such temptation! Link to comment Share on other sites More sharing options...
supertimtaf Posted October 30, 2017 Share Posted October 30, 2017 Now really, if Devs DO play the game I cant imagine them not granting themselfs such stuff directly. I mean if I were a Dev I wouldnt be able to resist such temptation! I think it "could be" more tied to cartel stuff instead of galactic command rank. After all they are so proud of it, if they don't use this system themselve then why force it onto players ? Link to comment Share on other sites More sharing options...
Foambreaker Posted October 30, 2017 Author Share Posted October 30, 2017 Now really, if Devs DO play the game I cant imagine them not granting themselfs such stuff directly. I mean if I were a Dev I wouldnt be able to resist such temptation! Sure you would, you would love your leet paycheck more than the game Link to comment Share on other sites More sharing options...
reppaz Posted October 31, 2017 Share Posted October 31, 2017 (edited) RIP *Advanced Prototype PT *Vengeance Jugg *Deception Sin *Carnage Mara Edited October 31, 2017 by reppaz Link to comment Share on other sites More sharing options...
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