OnoRonin Posted March 3, 2017 Share Posted March 3, 2017 Any chance for a change in Ravage animation in 5.2? I keep reading patch notes in hope for a surprise... At least use the same animation from the rep side counterpart? Link to comment Share on other sites More sharing options...
Lionflash Posted March 3, 2017 Share Posted March 3, 2017 I find that jumping before the last strike improved the animation slightly. At least ravage on marauders isn't too bad. But less channeled abilities for melee means I can use more off the GCD abilities. Link to comment Share on other sites More sharing options...
OnoRonin Posted March 4, 2017 Author Share Posted March 4, 2017 I like not having it as channeled, makes my life as a tank a lot easier...but it's just that the Ravage animation does not fit my ideea of stand and fight = tank. I love the aimations on my jugger - all but Ravage... Making it seem less flimsy and hasted would make the game perfect for me. Hoping that they do not have to move mountains to use the rep side one (at least for juggies) and that someone out there listens... The only characaters I play are 2 juggies and 2 guardians (did all the class stories, played all roles) and my main is a juggie - the rest are just crafters (having a bit of second thoughts about neglecting my guardians and making them secondary characters atm - but the guild on imp side is great and I'll stay there). 99% of the time play tonkie and that animation is almost game breaker for me...almost. Link to comment Share on other sites More sharing options...
Oreget Posted October 25, 2017 Share Posted October 25, 2017 Let the player choose which animation he wants.Problem solved. Link to comment Share on other sites More sharing options...
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