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Can a critical hit be shielded?


Lionflash

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IIRC they are seperate rolls. you can't shield a crit and you can't get a crit against a succesful shield roll. Its been awhile since this question popped up so I'm probably missing something. I believe it checks the crit roll first and then if it is not a crit it checks the shield roll, which is why autocrits can't be absorbed. So to answer the initial question, no you can't shield crits. Or am I copletely messing up and thinking about defense roll here?
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It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

 

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

 

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

 

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb. :(

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It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

 

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

 

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

 

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb. :(

ya, there it is. I was remembering it vaguely but i was way off, lol.

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It depends on what you mean by "shield a crit". Basically, "no". But not because "oh, they rolled a crit and that is not shieldable". It's a by-product of the mechanic really.

 

Unless things have changed from the start, it is one roll. The way it works, is think of it like this... Say you have a 10% chance to shield. The attacker has a 25% chance to crit. So bioware "rolls the 100% dice"; they put the crit on one end, and the shield on the other. So a 1-10 is a shielded hit, a 11-75 is a normal hit, and a 76-100 is a crit.

 

So, saying "can you shield a crit" is like saying "can you roll a 9 and a 80 at the same time with that one roll?" It doesn't really make sense.

 

Why it sucks for PvP is all the auto-crit abilities that players have - which may be part of what you were asking about? If the total of crit and shield is more than 100, then crit trumps any spots on the 100%-dice that MIGHT have been a shield before. So if you have a 10% chance to shield, and they have a 95% chance to crit what really happens is that 1-5 is a shield, and anything else is a crit. So an auto-crit-attack has no chance to be shielded, no matter what your shield percentage is, because their 100+ crit "pushes out" all of your shield. It's why PvP tanks commonly ditch all the shield and absorb. :(

 

Which also make Tanks in 5.0 completely useless due to the high Crit stats and autocrits. Assin tank is saved due to utilities and high dps. The only tank advantage - guard - is given to dps specs for free.

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