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Heroic Star Fortress


light_senshi

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It seems to me that the last boss really got a boost with 50. Before, I could solo him with a 208 geared sorcerer with a level 50 influence companion. Now I can't even get to him...I consistently wipe while trying to get through the circle around the sun reactor.

 

Anyone else having trouble too?

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I just did Hoth with a marauder in 220/228 gear and a lvl 30ish companion. It was definitely more challenging than pre 5.0, but pre 5.0 Ihad full 208s. I tried when 5.0 dropped, but as a bolstered 65 I was hitting like a wet noodle and gave up until I dinged 70. I still feel like my damage output is low, but I don't know if it's gear, if I need a new rotation, or if the class changes reduced his dps.
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I never tried in 4.0 and when i first tried Heroic SF my gear was mostly 220s with maybe a couple of 228/230, no augments and lvl 25 ish companion (and my regular share of lag). I'm a Hatred Sin. I was wiped, it was too painfull. I tried later with 30+ and 40+ companion and a little better gear and even with the specialist boost I was no good. Finally finished with:

* Lvl 50 healer melee companion (Lana)

* All specialist boost and abilities (so go look the ENTIRE map to find them)

* All 230 gear (4 set bonus) + 6 Critical augments.

 

The circle arround the reactor wasn't that much of a problem as i first saw several videos to learn the mechanics. But I did "abused" as much as i could the TANK TOWER.

The last fight was indeed the most difficult. Keeping the companion alive was the hard part, so try to not loose aggro for too much time.

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I recently done them on my Sentinel (combat), mix of 228-230 with 240 MH and OH hilts, fully auged. My comp is level 25. I found them to be relatively easy on Veteran mode. To be fair sentinel is considerably tanky. Tankiest of all dps classes without off healing.
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I had issues with Heroic Mode Star Fortresses too. I found out that the final boss for some of the planets are more difficult than the others.

 

What made it "easier" for me was bumping my companion up to affection 50 AND getting all of the Alliance support staff up to 10 in order to get the 4 buffs.

 

The turret buff is especially important.

 

Now the most difficult part is getting through all the rooms before the final boss.

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I had issues with Heroic Mode Star Fortresses too. I found out that the final boss for some of the planets are more difficult than the others.

 

Which ones would you say are the harder ones? I did Nar Shadaa yesterday and Alderaan today. Nar Shadaa was definitely more challenging. Or at least, more time consuming.

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Which ones would you say are the harder ones? I did Nar Shadaa yesterday and Alderaan today. Nar Shadaa was definitely more challenging. Or at least, more time consuming.

 

The Voss Exarch has self-heals, which can be interrupted, but happen often enough that your interrupt is on cool down approximately half the time, so even with the alliance specialist device that also acts as an interrupt, the heals still happen about 50% of the time and really prolong the fight (especially if you're a tank). Not sure I'd call it "harder" but definitely more tedious.

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I had issues with Heroic Mode Star Fortresses too. I found out that the final boss for some of the planets are more difficult than the others.

 

What made it "easier" for me was bumping my companion up to affection 50 AND getting all of the Alliance support staff up to 10 in order to get the 4 buffs.

 

The turret buff is especially important.

 

Now the most difficult part is getting through all the rooms before the final boss.

 

^This.

 

While I was able to beat the Heroics with 208 Purple Gear and a level 35 companion on my Infiltration Shadow and Vengeance Juggernaut (without the buffs) it was much easier the higher my companion's level was (obviously) and getting those buffs made it even easier.

 

Since the achievements for doing the Heroics without the Buffs is per account, might as well get them!

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Which ones would you say are the harder ones? I did Nar Shadaa yesterday and Alderaan today. Nar Shadaa was definitely more challenging. Or at least, more time consuming.

 

I couldn't solo Voss but Nar Shadaa, Hoth and Belsavis were ok. Each got easier for me

 

If anyone needs to complete these and is on harb, I'll help you out. I never found any takers to help me and that sucked so I'll do my part.

 

Ps: gun turrets FTW. Same with heroic moment

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I couldn't solo Voss but Nar Shadaa, Hoth and Belsavis were ok. Each got easier for me

 

If anyone needs to complete these and is on harb, I'll help you out. I never found any takers to help me and that sucked so I'll do my part.

 

Ps: gun turrets FTW. Same with heroic moment

 

I'd take you up on that if I was on your server, thanks tho :) I'm on Shadowlands and would like to do them, if anyone wants to go. I'll be on tomorrow during the day, est~ (empire btw, Ijsje)

Edited by grania
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I did the Hoth one yesterday and I had big problems with the mid-boss fight (two golden Zakuul knights and two Skytroopers). I wiped twice despite better gear than before, high influence healer companion, heroic moment and the turret from Dr. Ogurobb (or whoever gives you the turret). I never wiped at this fight before. Neither before 5.0 nor after. The final boss itself didn't cause much trouble though.

 

The Voss boss is the most difficult one due to his self-heal and the lack of enough interrupts / too long CDs.

 

Generally, I haven't noticed an increase in the SF after 5.0 except this insane mid-boss fight yesterday. I did manage with the 3rd try, but it was close.

Edited by JattaGin
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I'd take you up on that if I was on your server, thanks tho :) I'm on Shadowlands and would like to do them, if anyone wants to go. I'll be on tomorrow during the day, est~

 

When I get on my laptop, I'll give you all of the hints that helped me do it solo with 220/230 gear and I think a level 42 companion. Level 10 alliance needed. Basically it's just slightly more difficult until you reach the sun chamber thing. Then I'll give you all of my tried and tested tips.

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When I get on my laptop, I'll give you all of the hints that helped me do it solo with 220/230 gear and I think a level 42 companion. Level 10 alliance needed. Basically it's just slightly more difficult until you reach the sun chamber thing. Then I'll give you all of my tried and tested tips.

 

Aw thank you :) I've been getting through them but I'm not the best player, I could use any help :)

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Aw thank you :) I've been getting through them but I'm not the best player, I could use any help :)

 

No worries. Firstly, get the cooldown countdown timer on your abilities so you know how many seconds you have until an ability becomes available. This can be done through preferences menu. Lemme know if you cannot find this. :)

 

Essentials:

High level companion I used Lana. I recommend as high as possible, 40 or higher. Nothing lower. You can get purple companion gifts for cheap across from the GTN if needed.

Medpacs that heal both you and your companion. You can buy them from Odessen medical droids or fleet medical droid

Companion (pink) stim boost. That's what I usually go with.

Alliance level 10

 

Essentials within SF:

Get the 4 alliance boosts plus the console at the beginning. This will require exploring all rooms of each level on the SF. You can sometimes avoid the named knights that may be near the boosts. If you can't, prepare for a fight and use heroic moment.

 

The four are as follows

Gun turret

Health recovery for both you and companion

Stun grenade, great on large amounts of skytroopers

Speed boost - during boss fight, this will increase Lana's speed and healing. Use this when she's struggling and her health may be down. So it doesn't just make you run at lightning speed, it helps lana heal at lightning speed.

 

Praetarian (or whatever the black skytrooper is called): can be an easy fight. I normal attack skytroopers until Prae is in battle mode. Kick up heroic moment, utilizing the Agent airstrike AoE (if you have it) when massive amounts of skytroopers drop in. If you start to struggle, the stun grenade and gun turret can be fantastic. In fact, if you have gun turret, when Praetarian goes into battle mode, set it up.

 

The rest I found fine until you reach the Ephmeris room.

Use heroic moment for the added AoE, use gun turrets, stun grenades, anything you have. If you wipe, it's ok, but I utilize a lot of stuns, and AoEs to thin the crowd and heroic moment abilities to help take out the knights a bit faster.

 

Sun room:

 

The ability to stay alive in the sun rooms comes from choosing targets. You can do two approaches. If you die or are gonna die and just can't do this, then focus killing the photoelectric droids to get the dendrite photocell capacitors. Just don't collect the loot and it'll be there and you'll be able to siphon the Exarch straight away after collecting. I think it may disappear on death, but it may not. Not 100% there.

 

OR:

 

Hit heroic moment immediately add in gun turret if needed, and target the big powerful strong Sunguards. TAKE THEM DOWN AS FAST AS YOU CAN. If Skytroopers come in before you've killed them, then toss out AoE. Stun grenade is good but it does set the alliance heal into a cooldown too. Run in the middle and set off a flash bang or other AoE stun, until you've killed the sunguards. Then, allow Lana to take on the skytroopers while you handle the photoelectric droids and exarch draining. Life is WAY easier with those Sunguards out of the way. The last round can be a bit hairy but if you're going to die then focus on the photoelectric droids to give you a faster boost to drain the exarch.

 

The exarch:

 

I lead with heroic moment Agent AoE. Then, at a close enough distance, I use gun turrets, then all of the heroic moments that I can use. Pay attention to the red areas on the floor. There will be a red zone showing the exarch attack, some space, then red zones on the outer rim of the circle. If you're between the inner red zone and outer one, you will still get flopped like a rag doll even though the area you're in isn't red. Remember speed boost alliance skill helps lana heal faster. So if she starts to struggle, set it off, and she will recover. I think I used my damage reducing abilities on the exarch before an attack. Medpac when needed to heal both you and Lana. You'll get the exarch down to the second stage super fast using the heroic moments. After that prepare to be flopped, but if you run around too much to avoid it, you may find the health on some exarchs does regenerate. Some self heal. PITA. Keep up the attacks, putting down the gun turrets when needed, etc . My first solo I went through heroic moment twice, the battle was long enough. this was Nar Shadaa. But with Hoth and especially Belsavis, I didn't. It seemed easier.

 

I did this on my jedi sentinel in dmg with Lana on heals. Gear would have been 230 with some 224s. Pre 5.0 I tried Voss solo and failed. Got the exarch down to 5% but then I kept dying. Lana was a rank 30 something companion though. I found that I could not interrupt the exarch heals at all. It'd probably be easier with a class with a shield or some heals ability. I had none on my sentinel. Now, dulfy took a healer with a healing companion. I'd think that fight would take a millennia but I do remember my healing operative being like a roach, unable to be killed when doing that tactic. Just know your skills, and have the countdown timers on them so you know when things are ready.

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Imho this fight is only a bit challenging when you go for the "The Original" title/achievement where you have to fight him without any alliance specialist buffs AND gimmicks. Everything else was a cakewalk anyway imho,back then with 208 and now with the usual 228 gear.

I can't say that the difficulty has changed , at least not significantly.

Edited by Khaleg
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I couldn't solo Voss but Nar Shadaa, Hoth and Belsavis were ok. Each got easier for me

Back in the day - during 4.0, before the Great Companion Nerf That Was Later Partially Un-Nerfed - I did Voss *first*. I had a weird mix of mostly 208 purples from the crystal vendors, with a few bits of 216, but relics at just 194. Gunnery Commando, level 65, Lana on heals at Influence 21.

 

The hard part was doing enough damage to keep the Exarch's aggro on me. Before the GCNTWLPUN, companions generated lots of aggro BUT also had bugged defensive stats, and tended to die if enemies looked at them cross-eyed.

 

Well, there was also the other hard part, in that I didn't bother doing even the slightest smidgeon of research before going in, and fell off ledges in the reactor ring because I didn't look up and see the grappling-hook points, and all my attempts to move around the ring ended in me falling through ropes that weren't there or forgetting to use my sunscreen.

 

Well, and once I found the grappling hook points, I kept landing facing the wrong way and immediately falling into the pit.

 

But apart from that, it went smoothly.

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I see other people have offered their takes on the differences between them. Thanks for that.

 

To be honest I have done this since 5.0. Before 5.0 I would do them to farm the crafting mats. Now that the new versions, the refined istotopes, drop from Veteran mode Black Talon (lvl 10 mobs) I don't need to.

 

I'm going to revisit it eventually, I still have some armor drops I need to complete the set.

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I did the Hoth one yesterday and I had big problems with the mid-boss fight (two golden Zakuul knights and two Skytroopers). I wiped twice despite better gear than before, high influence healer companion, heroic moment and the turret from Dr. Ogurobb (or whoever gives you the turret).

This is the only place I noticed a difference at 70 when soloing with my sorcerer. I find if I don't manage this fight well I get taken out. It's the droids that the exarch's activate that are the problem for me as they hit really hard. Taking them out quickly usually saves me.

 

I'm surprised Star Fortresses don't appear as an option in the Galactic Command interface. Are you reading this devs (hint, hint).

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Ok how is it that I've never seen a single one of these turret/grenade/etc things until today. I've found four! All in the Hoth fortress. It's not like I wasn't looking for them before.

 

Do they all spawn in every fortress all the time or is it random? Like, maybe none will spawn sometimes?

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Ok how is it that I've never seen a single one of these turret/grenade/etc things until today. I've found four! All in the Hoth fortress. It's not like I wasn't looking for them before.

 

Do they all spawn in every fortress all the time or is it random? Like, maybe none will spawn sometimes?

 

You have to have the Alliance Commanders at influence 10+

 

They're always all 4 in every fortress, but some are really well hidden, some are out in the open.

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You have to have the Alliance Commanders at influence 10+

 

They're always all 4 in every fortress, but some are really well hidden, some are out in the open.

 

Yes, my alliances are maxed out on both characters I've done the SFs on. *shrug* :)

 

(holy smokes, sure is easier with those things)

Edited by grania
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Yes, my alliances are maxed out on both characters I've done the SFs on. *shrug* :)

 

Tot ell the truth, I've missed boxes from time to time in HSF. There's a lot of nooks and crannies they can hide in, and the procedural-generation of the maps results in weirdness more often than not.

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