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GSF needs balance


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GSF is becoming gun ship duels too often. In some cases one gunship does 25 out of 50 kills, Hit rates are 50-80%. It is time to dropping the maximum accuracy. I also think a larger sweet points for possible hits and lower accuracy would balance the play between the steady handed player and not so steady handed players. I too have taken to using gunships. Even with my bad aiming I have accounted for 40% of losing team's kills.


I suggest examining a week of data will show the damage and kills by gunships far out weight all other ships combined.


If you don't like reducing the gunships how about doubling the shields, hull, increasing the number of missiles...


Also there needs to be some counter fire or shielding by the mother ships so people just don't sit on the spawn points and knock you out as you come out.

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