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SPECIFICALLY add fun into SWToR


anonnn

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To say that SWToR didn't meet expectations is a huuuuge understatement. Apart from them needing to take a permanent chill pill with the proliferation of cinematic storyline content, ... to bring SWToR back to the realm of fun, they need to add:

 

Space PvP

Multi-player GUNSHIPS with a minimum of 3 turret gunners and a pilot, but no requirement for a co-pilot. This could enable massive space-PvP battles with multiple gunships along with single-player ships in a new style of space pvp zone. They also need to add open-space-sector NPC-ship hunting. If they add these space features, this alone is likely to attract a huge number of subscribers. They could just add THIS and ignore the other following ideas and I think EVERYONE would end up happy. As a practical consideration, I'd suggest TWO gunships: a smaller gunship with pilot + 3 turret gunners, and a larger gunship with pilot + 7 turret gunners. Maybe even a capital gunship with pilot + FIFTEEN turret gunners but maybe that's a bit much. (not really.) It goes without saying that all gunships should be instanced, which means you can run around the ship interior in order to hop in the pilot's seat or into one of the turrets. Only subscribers would be able to OWN a gunship, but anyone would be able to go on board someone's gunship as a turret gunner. One very notable facet to a space side of the game is that it's level-neutral: a player's character can be any level and it won't make a difference for their skills and effectiveness inside a gunship.

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Quality-based Crafting

SWToR's crafting system is far too simplistic to be called fun, and it really leaves no room for ambition at all. In order to create a definition of crafter expertise, they need too add quality-based crafting materials, which would enable variable-quality crafted items driven in part by the quality of the crafting materials, and in part by crafter-specific Mods and Enhancements (crafting suits) and crafter-specific stims and buff items. And if we can craft our own ship parts (with custom-tuned performance stats) for our multi-player gunships, that would open up a whole new angle of the space side of SWToR. I'd suggest an assortment of (subscriber-only) stronghold machinery for refining crafting materials which would have a possibility of increasing their quality which would in turn allow higher quality crafted items.

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Decoration

SWToR's deco system is more than a little ridiculous. Once you've dabbled a little with deco in SWToR, you don't even want to touch it again. It's clunky, overly constrained, literally entirely devoid of ambition, and just absolutely lacking variety. They need to relax the placement constraints, add a much bigger variety of furniture, sittable chairs & sofas, and items we can interact with that at least do something interesting when you click on them. Honestly, did they think they could get away with not even trying to make Strongholds fun? It's totally absurd.

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Fun Social Features

The Chevin event had red glitter powder as one of the mission rewards. But they haven't even put this red glitter back into the game, other than on the Bounty Event vendor for a literally impossible price for only ONE non-reusable glitter item. This, along with them nerfing the Stronghold Slot Machine, is proof positive that they're not putting any effort into making the game fun. It's like they're actually worried that we'll stand around Fleet half the time just goofing off with other players, rather than playing the game content. They're completely out of touch with MMOs and what they should be like for the players. Fleet should have a step-in personal instance near the GTNs (that can be decorated and other people could be invited to) ...but they've added nothing of the sort because they're out of touch with how to make MMOs fun for the players. A good indication that they just don't get it is that the dejarik emote drops an interesting looking dejarik table in front of you but there's nothing on it to click to get it to do anything interesting...

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Bring Back Ops Loots

Is there any reason to run Ops any more, if you've already run every one of them multiple times? I'd say not really. They need to bring back special Ops loot, whatever that might be, and create a new looting system that isn't modifiable by the group leader... that has only one mode of function. Everyone can only win ONE class of item per run... whether it be a green item, blue item, purple item, or deco item ... and looted items that no one clicks Need for get deferred until the Op has been completed, and everyone has one more chance to Need on unclaimed items. I don't think I need to describe that there are individuals in the game that can't be trusted to manage the Ops loots fairly. And yes that really does completely ruin it for the other people in group. In retrospect they were extremely foolish to have ever added a Master Looter setting into the game. Fun special Ops loots they could add are: a higher level of combat/healing/tank stims, unique animated clickable deco items, funky 5-use out-of-combat costume items, Huttball 1-use trick-play items (like increased pass distance, temporary shield, enemy pushback, rocket boost to jump up to a platform, etc), and 1-use unique verbal emotes. All sellable only via direct trade. A certain level of proliferation of these items would make the game a lot more fun and interesting.

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If they want MORE SUBSCRIBERS they need to specifically add FUN into the game ...

 

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Edited by anonnn
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