Aetideus Posted January 21, 2017 Share Posted January 21, 2017 (edited) As posted here http://www.swtor.com/community/showthread.php?t=911530, the amount of Unassembled Components from Solo is 5 - Solo Ranked Win 2 - Solo Ranked Loss Given the difficulty it should be to increased to 7 - Solo Ranked Win 3 - Solo Ranked Loss Edited January 23, 2017 by Aetideus [Fix] Link to comment Share on other sites More sharing options...
Ixilator Posted January 21, 2017 Share Posted January 21, 2017 Signed, as is the amount you get from solo ranked is the same as you get from unranked, that just doesn't make sense. Link to comment Share on other sites More sharing options...
Evolixe Posted January 21, 2017 Share Posted January 21, 2017 It could just be the same for a win and a loss and that should make for a better increase than a 3-7. And it would combat throwing games. Link to comment Share on other sites More sharing options...
xShenanigansx Posted January 21, 2017 Share Posted January 21, 2017 Signed, as is the amount you get from solo ranked is the same as you get from unranked, that just doesn't make sense. Solo ranked games go by much faster than normal WZ's. I think they're find as is. You don't want ranked to be the fastest source of cxp, or anything really. It turns it from ranked to a farm. Link to comment Share on other sites More sharing options...
Evolixe Posted January 21, 2017 Share Posted January 21, 2017 Solo ranked games go by much faster than normal WZ's. I think they're find as is. You don't want ranked to be the fastest source of cxp, or anything really. It turns it from ranked to a farm. It already is right now, if anything it might make the scene live up a slight bit.9 Link to comment Share on other sites More sharing options...
DerSchneider Posted January 21, 2017 Share Posted January 21, 2017 (edited) Solo ranked games go by much faster than normal WZ's. I think they're find as is. You don't want ranked to be the fastest source of cxp, or anything really. It turns it from ranked to a farm. Tank healer game can last up to 15 mins, while yesterday I saw Snave winning huttball in 1:45. Also pops are WAY slower than regs. Signed. Edited January 21, 2017 by DerSchneider Link to comment Share on other sites More sharing options...
Troelsen Posted January 21, 2017 Share Posted January 21, 2017 I'd rather they just bring back comms and PvP vendors. Gearing was fine in 4.0. Lazy, greedy design. Link to comment Share on other sites More sharing options...
Lhancelot Posted January 21, 2017 Share Posted January 21, 2017 I'd rather they just bring back comms and PvP vendors. Gearing was fine in 4.0. Lazy, greedy design. Sadly this will never happen. One thing about the devs, they never, ever, ever go backwards. Ever. No matter how bad the design of something they add, they do not work backwards. So, I sign this petition knowing the devs will not roll back this ****** gearing system. Add more tokens, devs. It's not enough as it stands right now. /signed Link to comment Share on other sites More sharing options...
J_McSkill Posted January 21, 2017 Share Posted January 21, 2017 I would say double it for ranked, 10 for solo win and 16 for grp win.... This would strongly encourage more people to queue up and maybe even allow the elo system to work if there's enough in queue. They would have to add a system that would only reward players that actually participate in the game, such as only giving the rewards to players that received 10+ medals in a match (really easy to do if you're contributing). On a side note, please for the love of God make arenas cross faction already. Link to comment Share on other sites More sharing options...
Aetideus Posted January 21, 2017 Author Share Posted January 21, 2017 Sadly this will never happen. One thing about the devs, they never, ever, ever go backwards. Ever. No matter how bad the design of something they add, they do not work backwards. So, I sign this petition knowing the devs will not roll back this ****** gearing system. Add more tokens, devs. It's not enough as it stands right now. /signed They have changed. Even 2 days before the release. Link to comment Share on other sites More sharing options...
Evolixe Posted January 21, 2017 Share Posted January 21, 2017 They have changed. Even 2 days before the release. When was that and what was it for? Cartel Market stuff doesn't count. Link to comment Share on other sites More sharing options...
Alec_Fortescue Posted January 21, 2017 Share Posted January 21, 2017 (edited) Increase amount for the win, yes. But REMOVE any tokens for losing or reduce it to ONE. I don't want people to queue and harass others so they can just get quick tokens with no effort. Losing shouldn't reward you ANYTHING. Edited January 21, 2017 by Alec_Fortescue Link to comment Share on other sites More sharing options...
Lhancelot Posted January 21, 2017 Share Posted January 21, 2017 Increase amount for the win, yes. But REMOVE any tokens for losing or reduce it to ONE. I don't want people to queue and harass others so they can just get quick tokens with no effort. Losing shouldn't reward you ANYTHING. Maybe a good idea they'd never do it though. Too hardcore for BW/devs. Would be funny though, 0 tokens for loss, 20 for a win. People be trying so hard to win then. Link to comment Share on other sites More sharing options...
BowtieJones Posted January 22, 2017 Share Posted January 22, 2017 When was that and what was it for? Cartel Market stuff doesn't count. They were planning on making it so aoe wouldn't stop a cap. One of the few times feedback from pts caused a change. That was sometime in 4.x Link to comment Share on other sites More sharing options...
Evolixe Posted January 22, 2017 Share Posted January 22, 2017 They were planning on making it so aoe wouldn't stop a cap. One of the few times feedback from pts caused a change. That was sometime in 4.x Well that would rightly so be one, if not the, most ****ed up pvp decision ever.. Link to comment Share on other sites More sharing options...
Troelsen Posted January 22, 2017 Share Posted January 22, 2017 Maybe a good idea they'd never do it though. Too hardcore for BW/devs. Would be funny though, 0 tokens for loss, 20 for a win. People be trying so hard to win then. That makes the most sense, but that would also mean a huuge emphasis on class/comp/matchmaking balance. Getting back to back one-sided fights can be incredibly discouraging. Link to comment Share on other sites More sharing options...
jedcjedcjedc Posted January 22, 2017 Share Posted January 22, 2017 Increase both, all of it, ranked and unranked. it takes an astronomical amount to get your geear with this setup. Link to comment Share on other sites More sharing options...
Kaedusz Posted January 22, 2017 Share Posted January 22, 2017 (edited) Maybe a good idea they'd never do it though. Too hardcore for BW/devs. Would be funny though, 0 tokens for loss, 20 for a win. People be trying so hard to win then. I support this. The drama on fleet chat would be epic. Though reduce it to 10 or 8, 20 is over the top. Much less people will play ranked however if that's even possible. Edited January 22, 2017 by Kaedusz Link to comment Share on other sites More sharing options...
TrixxieTriss Posted January 22, 2017 Share Posted January 22, 2017 (edited) /signed The current amount is ridiculously stupid Just give us pvp Comms back and be done with it. They can even go back to a 2 gear system. One for pve and one for pvp. Just keep pvp gear at a Bolster lvl of T2 so T3 geared people get bolstered download if they bring it into pvp. Pvpers don't give a rats about gearing, they only care about pvping against others. The only point of gear is to allow you to min max with in a small window of stats to let you customise your game play a little. Pvp should never be about gear vs gear, it should be skill vs skill, so 3 different gear tiers is just stupid to begin with and all it does is reward people who can play 100s of hours a month to get a gear advantage. While the casual player or people who are time limited to say 10 hours a week, will never have the highest gear and will always be at some disadvantage. Once again, that is not what pvp is about. It's not about competiting for gear and gear goals like pve can be. It's about trying to play some sort of competive pvp against other people. Once again, it should be skill vs skill. Not gear vs gear vs skill. Edited January 22, 2017 by TrixxieTriss Link to comment Share on other sites More sharing options...
stoopicus Posted January 22, 2017 Share Posted January 22, 2017 /signed The current amount is ridiculously stupid Just give us pvp Comms back and be done with it. They can even go back to a 2 gear system. One for pve and one for pvp. Just keep pvp gear at a Bolster lvl of T2 so T3 geared people get bolstered download if they bring it into pvp. Pvpers don't give a rats about gearing, they only care about pvping against others. The only point of gear is to allow you to min max with in a small window of stats to let you customise your game play a little. Pvp should never be about gear vs gear, it should be skill vs skill, so 3 different gear tiers is just stupid to begin with and all it does is reward people who can play 100s of hours a month to get a gear advantage. While the casual player or people who are time limited to say 10 hours a week, will never have the highest gear and will always be at some disadvantage. Once again, that is not what pvp is about. It's not about competiting for gear and gear goals like pve can be. It's about trying to play some sort of competive pvp against other people. Once again, it should be skill vs skill. Not gear vs gear vs skill. I really have nothing to add to that; it's pretty much my feelings exactly. /signed Link to comment Share on other sites More sharing options...
J_McSkill Posted January 22, 2017 Share Posted January 22, 2017 /signed The current amount is ridiculously stupid Just give us pvp Comms back and be done with it. They can even go back to a 2 gear system. One for pve and one for pvp. Just keep pvp gear at a Bolster lvl of T2 so T3 geared people get bolstered download if they bring it into pvp. Pvpers don't give a rats about gearing, they only care about pvping against others. The only point of gear is to allow you to min max with in a small window of stats to let you customise your game play a little. Pvp should never be about gear vs gear, it should be skill vs skill, so 3 different gear tiers is just stupid to begin with and all it does is reward people who can play 100s of hours a month to get a gear advantage. While the casual player or people who are time limited to say 10 hours a week, will never have the highest gear and will always be at some disadvantage. Once again, that is not what pvp is about. It's not about competiting for gear and gear goals like pve can be. It's about trying to play some sort of competive pvp against other people. Once again, it should be skill vs skill. Not gear vs gear vs skill. I myself enjoy being able to participate in ops with the gear I received through pvp. Also, pvp right now is skill vs skill with bolster working the best it has since it's birth. Honestly, give me a group of skilled players in full 208's against a fully decked out group of average players any day. As for the rewards I simply wish they'd give a substantial incentive to queue ranked over regs to promote more participation. Link to comment Share on other sites More sharing options...
TrixxieTriss Posted January 22, 2017 Share Posted January 22, 2017 I myself enjoy being able to participate in ops with the gear I received through pvp. Also, pvp right now is skill vs skill with bolster working the best it has since it's birth. Honestly, give me a group of skilled players in full 208's against a fully decked out group of average players any day. As for the rewards I simply wish they'd give a substantial incentive to queue ranked over regs to promote more participation. I guess they could always still give you the same tokens as well as the pvp Comms, but the tokens would be useless for gearing in pvp. Link to comment Share on other sites More sharing options...
Aetideus Posted January 22, 2017 Author Share Posted January 22, 2017 When was that and what was it for? Cartel Market stuff doesn't count. Ex. about 2.8 when tried to change the ticks of sorc FL to proc from 3 to 4. Link to comment Share on other sites More sharing options...
Aetideus Posted January 22, 2017 Author Share Posted January 22, 2017 (edited) I myself enjoy being able to participate in ops with the gear I received through pvp. Also, pvp right now is skill vs skill with bolster working the best it has since it's birth. Honestly, give me a group of skilled players in full 208's against a fully decked out group of average players any day. As for the rewards I simply wish they'd give a substantial incentive to queue ranked over regs to promote more participation. Command tokens are useful as well for gearing alts. Would be the single currency for pvp. Some measured that some 208 pieces > 230. Edited January 22, 2017 by Aetideus Link to comment Share on other sites More sharing options...
Aetideus Posted January 23, 2017 Author Share Posted January 23, 2017 Posted today at Dulfy http://dulfy.net/2017/01/23/swtor-patch-5-1-gearing-guide/ Link to comment Share on other sites More sharing options...
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