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Unassembled Components and Their Vendor


EricMusco

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First of all: thank you for including GSF. I appreciate that you guys were willing to listen to feedback on that one. I can't say how grateful I am that you aren't leaving us out. It means a lot. I want to get that out of the way before I say anything else. I know I appreciate it and I'm sure the rest of the community does as well. Thank you.

 

However... those prices are a little excessive. If this is supposed to help with the grind, please consider reducing them. Even at an 80% win rate, it's going to take a very long time to get anything worthwhile considering I'm already at tier 3. I like that you guys are trying, but this needs tweaking. I hope you're willing to adjust it.

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For WZs assume what ... 10 mins a match to be really generous? Also add an average of 5 mins queue time? ( make up your own numbers here if you like ). That's 15 min per match ... ( I've never done GSF since it dropped so someone else can work that out )

 

GSF is similar on active servers. Ten minute games are reasonably common and the wait between games isn't long during prime time. You're actually never going to see a time of 15 minutes since it's impossible for a game to be that long. The average for aces is more like nine minutes but let's go with ten for simplicity.

 

So that gives you:

 

Tier 1: 47 hours

Tier 2: 80.75 hours

Tier 3: 121.25 hours

 

That's better, but not by a lot. And the window for playing GSF is a bit narrower; most servers have warzone pops outside of prime time, but GSF pops outside of prime time are rare.

Edited by DakhathKilrathi
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Hey folks,

 

As we talked about in the Galactic Command Thread, Unassembled Components are a way for PvP players to work towards a specific piece of gear. First we will talk about how many Components you get from playing PvP and then I will show you the costs of each item from the vendor.

 

This list is how many Unassembled Components you get based on the content you play:

  • 5 - Warzone Win
  • 2 - Warzone Loss
  • 3 - Arena Win
  • 1 - Arena Loss
  • 5 - Solo Ranked Win
  • 2 - Solo Ranked Loss
  • 8 - Group Ranked Win
  • 3 - Group Ranked Loss
  • 8 - GSF Win
  • 3 - GSF Loss

 

Now let’s talk about item costs from the vendor. The following costs are to purchase Tier 1 Unassembled Gear Pieces:

  • Chest - 100
  • Legs - 100
  • Head - 100
  • Hands - 100
  • Feet - 100
  • Waist - 75
  • Wrist - 75
  • Implant - 80
  • Earpiece - 80
  • Relic - 80
  • Mainhand - 120
  • Off-hand - 120

 

Keep in mind that Tier 1 is the only Tier that you can directly purchase. In order to get a Tier 2 or 3 Unassembled piece, you will need to turn in the previous Tier armor piece along with X amount of Unassembled Components (listed below). As an example if you wanted to get the Tier 2 Unassembled Chest Piece, you would need to go to the vendor with a Tier 1 chest piece and 150 Unassembled Components. This will then give you a Tier 2 Unassembled Chest Piece which you can turn in. Here are the Tier 2 and 3 costs:

  • Chest – 150/225
  • Legs – 150/225
  • Head – 150/225
  • Hands – 150/225
  • Feet – 150/225
  • Waist – 115/175
  • Wrist – 115/175
  • Implant – 120/180
  • Earpiece – 120/180
  • Relic – 120/180
  • Mainhand – 180/270
  • Off-hand – 180/270

 

Let me know if you have any questions or anything is unclear. Thanks everyone.

 

-eric

 

TL;Dr, this is bulls**t.

 

Long version, Tier 1 requires 1,130 unassembled components (UC). If you can win 2/3 of your games (unless you are running a group that is a stretch) and WZ average is 10 minutes, you will need 47.08 hours of WZs play (1,130 / 4 UC x 10 mins / 60). Understandable, this is in addition to the command boxes, but useful items drop rate is abysmal. I leveled a new toon lately and 90% of the gear I am wearing I purchased from GTN.

 

I assume tier 2 is 234. Way too expensive. The prices are fair for tier 3. These should not be easy to get.

 

Couple of questions:

 

1) Why do arenas provide less UC?! They are in the maps rotation and require almost the same amount of time as a WZs unless they are a blow out. So now I should quit arenas whenever the pop-up in the que, especially if it is a premeditated loss since the other team has a healer an ours does not. In addition, arena rewards have always been equal to WZs.

 

2) How does this work out for lowbies? As the system is right now, fastest way to get UC is to farm 40-69 bracket with a 65+ toon. Or do you get 0 UC?

 

3) WZs reward on a loss historically were around 2/3 of a win (around 80-90 WZ comms back in the day, 400-500 CXP now). Why are the loss rewards significantly lower than wins? If this is RWZ currency I understand, but its not. Not to mention there is no match making what so ever. This is seriously stupid.

 

Fixes:

1) Increase the win reward by 100%, loss rewards by 350%. 10 for a win and 7 for a loss.

2) Decrease tier 1 cost by half. Tier 1 should be easy to farm.

3) Increase tier 3 cost by 100% to compensate the win reward increase.

4) Arenas to provide the same as reward as WZs.

Edited by Ottoattack
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Easy, guys. They announced a ton of things today, lots of moving parts for all of it. We don't know how it's going to work out yet until we play through it a bit and see the interaction between RNG, Components, Tokens, and the non CC boosts that will be available now. This might turn out okay, we just need to play it first.

 

You do understand we can do math, right? I assume the devs can as well, so is this intentional or are they that stupid? 47 hours for tier 1:rak_02:

Edited by Ottoattack
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I got above average 242s. I got 5. That is more than anyone I know got by the time they reached 300.

So yes "to fill in the blanks in my gear" after reaching cxp rank 300+30, I need 4340 Unassembled Components.

 

Or to put in perspective:

543 WON Group Ranked Matches. Assumiung you win half, 815 group ranked matches total.

868 WON Warzone Matches. Assuming you win half, 1302 Warzone matches total.

 

I had fun doing the grind to 300. It was my replacement of Diablo3 or Path of Exile and no, I wasn't disappointed, the result was expected.

But now another grind to 242? I guess I will pass on that one.

 

Well the good point is that you had fun, I'd truly feel sorry for anyone that was just grinding out the system just because it was there and weren't overly enjoying it and they can't help themselves ( obsessive compulsive disorders come to mind ).

 

It's not so much a new grind but a continuation of the grind you are already doing. ;)

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Depends on the team, but in my experience, 2 hours is a good average. For pugs closer to 3 than 2.

 

My two times a week raid team has 3 new participants (all veteran players, but new to the team and our ways of doing things, which meant going over mechanics on occasion, AND one of which is a newly minted tank) and...

 

A few weeks ago we ran HM EV and HM KP in 2.5 hours

last week we did SM TfB to completion in about 65 minutes, and a few went AFK during trash :p. We were snoring into our mics and jokingly using the /sleep emote a LOT :D.

On our second night we did SM S&V in about 75 minutes (that same night two other guildies did five veteran fractured runs in the time it took us to to get from the end of T6 to starting Styrak)

This past tuesday, we did SM EC in about 90 minutes because we were rusty and wiped on Tanks and Puzzle once each.

Last night we did HM TfB to and thru Kephes in under 2 hours with our best DPS having to go AFK a bunch and we wiped on Op9 a handful of times again due to rust.

 

Point is that a decent guild group can pretty much blow through any SM in less than 90 minutes, some in less than one hour. Primarily because it is: ready check at the start, and go all but non-stop to the end.

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Don't worry. If you are a casual who runs 5 wzs a day, you will most probably won't be able to interact with the vendor. There will be a valor requirement on it.

 

I don't know about that, they are giving the biggest rewards for doing group ranked and gsf, but you don't gat valor when doing gsf, so how can they require a valor rating to access the vendor?

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These numbers are absolutely insane. I'm more likely to get the tier from CXP ranks than Warzones with these numbers.

 

What they are saying with this system is clear.

 

They want us to have to grind for gear, and they don't care that we don't like the grind.

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-snip

 

Which answer is the right one...? ;)

 

These are the item ratings from the vendor:

Tier 1: 230

Tier 2: 236

Tier 3: 242

 

-eric

 

This was posted in the PvE items forum. Not sure if this carries over to the PvP but there you go

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So as someone who reached CXP Rank 300+30, I will need 4340 Unassembled Components to reach full 242.

 

Or to put in perspective:

543 WON Group Ranked Matches. Assumiung you win half 815 group ranked matches.

868 WON Warzone Matches. Assuming you win half 1302 Warzone matches total.

 

Thanks for the great update!

 

Lol, you realize there are people who run literally thousands of non-ranked PvP matches per week right? You severely underestimate the amount of time it will take to get 242 pieces. Run through an HM op, get a tier 2 unassembled piece, farm PvP a bit, turn in components+tier 2 unassembled piece already retrieved from HM OP, gg. You only need to get 54 technical "wins" in regs for this. ****, even if you only get 1 242 piece a week, that's still substantially better than relying on RNG to get tier drops! Also, you fail to take into account that for each CL you get, you get tokens, which also allow you to get gear. Not to mention, the chance (no matter how small) of getting a tier piece in a command crate. So you have to run some PVE stuff? Boo-fricken-hoo. Get over it, you don't like it, unsub and ****.

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Lol, you realize there are people who run literally thousands of non-ranked PvP matches per week right? You severely underestimate the amount of time it will take to get 242 pieces. Run through an HM op, get a tier 2 unassembled piece, farm PvP a bit, turn in components+tier 2 unassembled piece already retrieved from HM OP, gg. You only need to get 54 technical "wins" in regs for this. ****, even if you only get 1 242 piece a week, that's still substantially better than relying on RNG to get tier drops! Also, you fail to take into account that for each CL you get, you get tokens, which also allow you to get gear. Not to mention, the chance (no matter how small) of getting a tier piece in a command crate. So you have to run some PVE stuff? Boo-fricken-hoo. Get over it, you don't like it, unsub and ****.

 

Your math is way off.

 

First, even if you play PvP 24/7 with no queues, you need on average 12 minutes for a non ranked Warzone. That means mathematically it is only possible to do 840 warzones a week. Realistically, taking queues into account, meaning there are no warzones from 02:00am to 08:00am, maybe 400.

 

Second, The chance to get your desired token in Veteran Mode is very low because you can only do it once a week. Or in some cases are not even able to clear the operation. Like for example if you are looking for a 236 Mainhand you have to kill Revan or get very lucky. Additionally you need to grind 270 unassembled components. Meaning, with a winrate of 50%, 78 warzones just for the mainhand.

 

Third, the token you mention have nothing to do with gear itself. It is an ADDITIONAL currency you need to trade in the unassembled gear. You don't get gear just from the token you get out of your crates.

 

Fourth, it has nowhere been stated that you can trade in gear out of operations with unassambled components into higher tier gear. It is very likely but still there is no announcement for that. Same goes for 240 gear and 234 gear.

Edited by Zwirni
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So, I can do what I do and I may or may not eventually have a chance to be competitive. In the meantime, what do you think happens to my fun factor?

 

That's been the problem since 5.0 released, nothing new for PVP players really except the few maybe mssing 1-2 pieces.

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Your math is way off.

 

First, even if you play PvP 24/7 with no queues, you need on average 12 minutes for a non ranked Warzone. That means mathematically it is only possible to do 840 warzones a week. Realistically, taking queues into account, meaning there are no warzones from 02:00am to 08:00am, maybe 400.

 

Second, The chance to get your desired token in Veteran Mode is very low because you can only do it once a week. Or in some cases are not even able to clear the operation. Like for example if you are looking for a 236 Mainhand you have to kill Revan or get very lucky. Plus you need to grind 270 unassembled components. Meaning, with a winrate of 50%, 78 warzones just for the mainhand.

 

Third, the token you mention have nothing to do with gear itself. It is an ADDITIONAL currency you need to trade in the unassembled gear. You don't get gear just from the token you get out of your crates.

 

Fourth, it has nowhere been stated that you can trade in gear out of operations with unassambled components into higher tier gear. It is very likely but still there is no announcement for that. Same goes for 240 gear and 234 gear.

 

I was going to respond to that post too but I think you summed it all up nicely. :)

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Your math is way off.

 

First, even if you play PvP 24/7 with no queues, you need on average 12 minutes for a non ranked Warzone. That means mathematically it is only possible to do 840 warzones a week. Realistically, taking queues into account, meaning there are no warzones from 02:00am to 08:00am, maybe 400.

 

Second, The chance to get your desired token in Veteran Mode is very low because you can only do it once a week. Or in some cases are not even able to clear the operation. Like for example if you are looking for a 236 Mainhand you have to kill Revan or get very lucky. Plus you need to grind 270 unassembled components. Meaning, with a winrate of 50%, 78 warzones just for the mainhand.

 

Third, the token you mention have nothing to do with gear itself. It is an ADDITIONAL currency you need to trade in the unassembled gear. You don't get gear just from the token you get out of your crates.

 

Fourth, it has nowhere been stated that you can trade in gear out of operations with unassambled components into higher tier gear. It is very likely but still there is no announcement for that. Same goes for 240 gear and 234 gear.

 

So you need 260 of the components+unassembled tier 2 piece (and probably tokens) to trade in for a tier 3 242 piece. That means you would need at least 52 reg PvP wins for the components.

 

Don't know about you, but queue times for regs on Harb are insanely fast. I know for a fact that I can complete the PvP dailes (both the 2 and 4 win ones), which requires at least 3 matches, on 4 separate toons in barely over an hour. That alone is at least 12 matches, maybe a bit more if some are lost, in barely an hour. Generally I do more than that if time permits. So, if I were to do only the PvP dailies on my four toons a day (which, may I remind you, takes just a little over an hour), I could have enough unassembled components by day 5 to trade in with an unassembled tier 2 piece to get a tier 3 piece. Frankly, 1 BiS 242 piece a week works perfectly for me, seeing as I have yet to get one on the current sh@t RNG system they have in place.

 

On to your second point: the final boss in HM ops is guaranteed to drop a specific piece. Have you run HM ops recently? They're pretty cake. Can't do one cuz pugs suck? Find a guild that runs them regularly, problem solved. Not hard at all. Run the OP you need to get the piece out of, down the final boss, get the piece, gg. You don't get the piece you need cuz someone else rolls and wins on it? Run again on another toon. It's literally no different than the previous system at that point.

 

I'll give you the third point, although w/ BW retroactively granting tokens it really shouldn't be hard to find enough of them.

 

As for your fourth point, lets take the chest piece for example. Why would they make the unassembled tier 2 chest piece that drops from an ops boss any different from the exact same piece you can get from turning in components? Yeah, they haven't "announced it" yet, most likely because there's no need to. There are no differences between PvP and PvE gear now, in case you forgot, which means everything is the same.

 

Basically, what it boils down to, is that these changes are a vast improvement on the previous method they had in place for gearing. So you can't get your entire 242 BiS set in one week? Get over it. That would degrade the game, and make it no different than WoW.

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Hahahahahahahahah.

 

Bioware: New Galactic Command system! It's awesome!

 

Player: Uhhhh it looks terrible. RNG Grind? Seriously?

 

BW: No look, it's fun! You'll like it! FUN! Not a grind at all, it's like opening gifts every day!

 

Player: No sorry, it sucks. Nobody likes RNG grinds.

 

BW: Fine, we'll fix the RNG. You can all just *********** GRIND instead. Until your eyes BLEED.

 

 

The only way these numbers make any kind of (albeit twisted) sense to me is that someone at BW had a hissyfit that nobody liked their pet project, so they decided to just be an arse. They're absolutely punative lol.

 

You let the genie out of the bottle already, you can't put it back in. People were enjoying getting gear relatively quickly pre 5.0 - this just looks like a dick punch.

Edited by Jherad
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Hahahahahahahahah.

 

Bioware: New Galactic Command system! It's awesome!

 

Player: Uhhhh it looks terrible. RNG Grind? Seriously?

 

BW: No look, it's fun! You'll like it! FUN! Not a grind at all, it's like opening gifts every day!

 

Player: No sorry, it sucks. Nobody likes RNG grinds.

 

BW: Fine, we'll fix the RNG. You can all just *********** GRIND instead.

 

 

The only way these numbers make any kind of (albeit twisted) sense to me is that someone at BW had a hissyfit that nobody liked their pet project, so they decided to just be an arse. They're absolutely punative lol.

 

You let the genie out of the bottle already, you can't put it back in. People were enjoying getting gear relatively quickly pre 5.0 - this just looks like a dick punch.

 

Explain to me how grinding is any different than pre-5.0? If I remember correctly, it took upwards of at least 3-4 weeks to get enough WZ comms to get full 208 set for a casual PvP'er On top of that, many of the set pieces required that you sub out mods/enhs in order gear properly, which required more WZ comms. All of this required...you guessed it...GRINDING.

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Explain to me how grinding is any different than pre-5.0? If I remember correctly, it took upwards of at least 3-4 weeks to get enough WZ comms to get full 208 set for a casual PvP'er On top of that, many of the set pieces required that you sub out mods/enhs in order gear properly, which required more WZ comms. All of this required...you guessed it...GRINDING.

 

If u need someone to explain the difference u also need some kind of educational support

I can give u some for like 5000 CXP

Edited by Groncho
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