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Assasin Vs Operative PvP


leadtek

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Basically if you had a sin specced for deception pre 5.0 it gets a damage boost through discharge procs.

 

It makes the class capable of dealing a fair bit of damage, although in my personal opinion just right given the healing and burst meta.

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Operatives have the edge on utility and survivability if you're queuing alone. If you want some hard hitting DPS, assassin's are in a pretty good spot, and still will be even without the stacking bug.

 

Operative healers are decent leaving something to be desired compared to the other two, imo. Assassin tanks are bugged as all hell and I'm not sure how they'll be performing once the double stance bug is fixed on them.

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Operatives are a tough bunch right now. I re-rolled a sin post 5.0. Getting owned when guarding nodes and they pop out of stealth. I Mezz, call for re-enforcements. Throw out last mezz. Then stun and jump the operative with 2 team mates. All three of us couldn't bring the Operative down. Off heals, evades, and kiting oh my!

 

Granted experience could have played a factor but I haven't really had that much of a fight with other stealth classes when being ganged up on.

 

Didn't see it too much in lowbies, but during the middle of mids, it seemed to become more apparent.

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Both are doing fine I guess, and are a lot of fun to play. I guess the Op is more of an annoyance to others than the Sin though. Very hard to kill and can stall capping nodes for like forever with the AOE attacks.

 

Had a long 1on1 last night against a concealment op with my infiltration shadow yesterday - it was blast and pretty even I'd say.

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It depends on what you want to do. Both classes are suffering (well, benefiting) from bugs currently.

 

On sins, there's apparently stance-stacking, a bugged utility (you can get the autocrit after mezz utility's effects without having the utility selected), and for deception, you gain static charges considerably faster than you should be.

 

For operatives, the "Curative Agent" utility is bugged. Essentially, if you take it, when you use Countermeasures (your speed boost for concealment, now), it makes your next kolto probe heal for like 100k+. It doesn't show up in the biggest heal, but it definitely does it. Proof:

 

Now, when it comes to which class is better... as someone who has played both for a long time, I'd say overall, assassin is better. Considerably better damage, and if you take proper utilities, sins are quite tanky now. Hatred is kind of garbage (all dot specs are, at the moment in pvp), but deception has scary burst, amazing control, and some good DCDs. If you want to play ranked and focus on doing damage in regs, I'd go with assassin.

 

Operative takes a considerably higher amount of patience and skill to play at the same level as sin, and I mean when it when I say that 99% of DPS operatives are complete trash. They're non-factors. However! If you like playing objectives, fighting against multiple enemies for decently extended periods of time and (well, probably not killing any of them) surviving, I'd go with operative. As an operative, you should be focusing more on your killing blows/solo kills, offhealing, objectives points, and damage taken/death ratio in regs. A good operative is not an operative who focuses solely on tunneling people and trying to get top damage. The class has atrocious dmg in pvp (yes, even lethality, which parses well) due to how the defensives are built. If you just wanna blow stuff up and gank people, play sin.

Edited by QuiveringPotato
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