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Two Changes for the DvL System


Shikya

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It seems to me that there are two critical flaws with the DvL system when it comes to people who feel deeply vested in their character alignments. First, there is the issue that conversation and choice alignment gain is substantially lower (percentage-wise) after the change was made to the amount of points required to hit different tiers. This is something that probably bears a second pass. At first glace, my gut reaction is to just multiply the conversation alignment gain by 10 because that's the about the factor that the tiers were affected by, but I could be wrong in what number makes the most sense.

 

Second, and in my opinion more important as I have a couple friends who are displeased by this, there should be an option for a neutral or non-aligned option for characters. Those that believe that their alignment should be determined by their choices rather than by the other various mechanics (crafting, killing enemies, warzones, flashpoints, etc.) are currently in a bind because all actions are essentially forced to have some alignment associated with them. At the moment, the only recourse that my friends have is to swap back and forth between dark and light to try to balance how much they get. I have to believe that a "neutral" or "gray" option would be a worthwhile addition for this group of players.

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