Santo-Cristo Posted December 19, 2016 Posted December 19, 2016 The second boss in false emperor hardmode is proving impossible and inconvenient due to the turrets not working properly! Please help me, thank you.
Mubrak Posted December 19, 2016 Posted December 19, 2016 (edited) A turret bugging out sometimes is there since release, but back then the ship moved sideways and you could push it back with one of the turrets on the sides. At some point they changed the mechanics to only one turret, but since 4.0. the one turret again bugged out, and now almost every time. I haven't played HM in 5.0 yet, but in SM the turrets on the sides work again, and you can use them when the ship moves away from the center. That said, there are two workarounds: 1: Place two men at the middle turret (one will be pulled back) and activate the turret as soon as the ship comes close, before the "+100% damage" message appears. 2: Interrupt Jindo's missile bombardment cast and get out of range of flame sweep when interrupts are on CD. Edited December 19, 2016 by Mubrak
WhiteKing Posted December 19, 2016 Posted December 19, 2016 (edited) The actual workaround is not to pop his shield while the ship is moving, i.e. to stop dps after firing the gun until the ship flies all the way to the back. Edited December 19, 2016 by WhiteKing
Santo-Cristo Posted December 19, 2016 Author Posted December 19, 2016 K, thanks for the tips and tricks guys!
Nkya Posted December 19, 2016 Posted December 19, 2016 Simpler tactic: have the tank staying distant when the boss is buffed. Taunt, use basic attack, saber throw etc. For tactical without healer/tank: the dps having the aggro run from kolto tank to kolto tank (easier to do with a taunt). Working well.
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