Darimund Posted December 15, 2016 Share Posted December 15, 2016 (edited) ... but you sure can tick a bunch of them off. BW, guys, gals, I have a life. I have other things to do besides grind. You want me to play your game? Give me a reason to other than an arbitrary grind for gear. I'm sorry, but you're wrong. "Chasing" a piece of gear is not fun. I get it. A few people spending hundreds of dollars, if not more, every time a new crate is launched to get that one rare cosmetic item is fun for your bottom line, but really all you're doing is taking advantage of gambling addictions. But hey, operating in morally gray areas is fine because it's not illegal, right? It looks exciting from your prospective, but from mine, it's actually kind of disgusting. I deviated slightly from my original point which is that further manipulation of addicts for this command grind is pretty crappy. So now your whole game surrounds RNG instead of content. All that money spent on voice actors, writers, graphic designers, etc. swept aside for the almighty random number generator! You might as well change the name of the game to Star Wars: Crates of the Old Republic, or Star Wars: Crate Simulator. In fact, you probably could just scrap 99% of the extra data and just make it a Facebook game where all you do is open crates and flash an occasional picture of a Jedi or something and you've pretty much got this game. Anyway, KOTOR didn't have crates, this game shouldn't either. Give me back my loot failure to do so will result in termination of payments to your organization. Edited December 15, 2016 by Darimund Link to comment Share on other sites More sharing options...
Quraswren Posted December 15, 2016 Share Posted December 15, 2016 ... but you sure can tick a bunch of them off. SNIP.... I think bw has done that very thing to great effect. It's bad enough bw hindered f2P and preferred accounts as they have done. It's bad enough bw relied on such old content to continue the game with so little new. It's bad enough bw relied on online casino design with RNG gearing for player retention. It's bad enough GC is so limiting to alt play. It's bad enough be relied so much on story when story has never held players. bw learned that at launch. It's bad enough swtor boils down to a massive grind unlike anything ever seen in swtor. It's bad enough that the system is so punishing that new or returning players even days after launch are behind. It's bad enough that unlike before, if you are a speed bump to clearing content you will be removed faster than any player in the past. Any one of those is fairly bad but bw pulled them all in just so they could say we get to do any content for gear. (Just a chance at gear BTW because casinos like RNG slot machine gearing in swtor are designed to make you lose a lot more than you could ever win) I'm sure others have more issues with swtor. We all know you can't please everyone but bw has sure made efforts to tick a bunch of their gamers off. Link to comment Share on other sites More sharing options...
Andryah Posted December 15, 2016 Share Posted December 15, 2016 (edited) So now your whole game surrounds RNG instead of content. Whole game huh? Exaggerations like this do not help your case. Yes, GC needs some work. I think everyone here agrees... but not everyone agrees as to what and how. But to say that the entire game revolves around it.. is jumping the shark. Tip: don't try to grind something that is not working right. That is like bashing your head on a wall to try to break through. Wait a bit until they can adjust it to more appropriate effort, with some safeguards for bad luck. But I give you credit... this thread will attract the same couple dozen vocal opponents to RNG... even though RNG is not the actual issue. However, the actual issue(s) are: 1) widely imbalanced Cxp payouts across the content that encourages people to binge and over play specific content. 2) loot tables that may or may not drop what a player wants.... that IS the nature of loot tables, and most players want them to be a little richer (ie: higher probability for drops on set bonus and artifact items). 3) no safeguard/failsafe for when a player levels significantly through GC ranks, but does not receive all the drops they are looing for. 4) no mechanism to provide faster GC catchup for alts. ALL of the above can easily be solved without the simplistic "remove RNG" meme going around in the forum. RNG is not the culprit.. it is simply the convenient whipping boy for superficial analysis by players. Adjustments ARE needed.... to loot tables, providing a vendor or token style failsafe after GC-level-X, Legacy catch up mechanics, and normalizing all Cxp payouts so that they all reward roughly the same return, scaled for the effort and risk involved. Edited December 15, 2016 by Andryah Link to comment Share on other sites More sharing options...
TUXs Posted December 15, 2016 Share Posted December 15, 2016 I think bw has done that very thing to great effect. It's bad enough bw hindered f2P and preferred accounts as they have done. It's bad enough bw relied on such old content to continue the game with so little new. It's bad enough bw relied on online casino design with RNG gearing for player retention. It's bad enough GC is so limiting to alt play. It's bad enough be relied so much on story when story has never held players. bw learned that at launch. It's bad enough swtor boils down to a massive grind unlike anything ever seen in swtor. It's bad enough that the system is so punishing that new or returning players even days after launch are behind. It's bad enough that unlike before, if you are a speed bump to clearing content you will be removed faster than any player in the past. Any one of those is fairly bad but bw pulled them all in just so they could say we get to do any content for gear. (Just a chance at gear BTW because casinos like RNG slot machine gearing in swtor are designed to make you lose a lot more than you could ever win) I'm sure others have more issues with swtor. We all know you can't please everyone but bw has sure made efforts to tick a bunch of their gamers off. Well, the good news is, the servers aren't too full Link to comment Share on other sites More sharing options...
Quraswren Posted December 15, 2016 Share Posted December 15, 2016 Well, the good news is, the servers aren't too full You'd think that would reduce our monthly cost since they don't have to pay for higher server packages. We sure saved a bunch lowering our TS package when so many left because of this joke expansion (and switching to geico too). Link to comment Share on other sites More sharing options...
Darimund Posted December 15, 2016 Author Share Posted December 15, 2016 https://brorlandi.github.io/StarWarsIntroCreator/#!/AKZ2KPHD_L6WuRhP2K2g Link to comment Share on other sites More sharing options...
TUXs Posted December 15, 2016 Share Posted December 15, 2016 https://brorlandi.github.io/StarWarsIntroCreator/#!/AKZ2KPHD_L6WuRhP2K2g BRAVO!!! Would click again Link to comment Share on other sites More sharing options...
Tsetso Posted December 15, 2016 Share Posted December 15, 2016 https://brorlandi.github.io/StarWarsIntroCreator/#!/AKZ2KPHD_L6WuRhP2K2g Lol, that's great. Slightly untrue however. It's not Edmonton, Alberta, Canada(although blame Canada is always right:) ), it's Austin, Texas, USA Link to comment Share on other sites More sharing options...
DarthWoad Posted December 15, 2016 Share Posted December 15, 2016 (edited) But I give you credit... this thread will attract the same couple dozen vocal opponents to RNG... even though RNG is not the actual issue. RNG isn't the issue huh? However, the actual issue(s) are: 1) widely imbalanced Cxp payouts across the content that encourages people to binge and over play specific content. playing this content in the hopes of getting crates quicker..... 2) loot tables that may or may not drop what a player wants.... that IS the nature of loot tables, and most players want them to be a little richer (ie: higher probability for drops on set bonus and artifact items). .....so the problem is RNG then... 3) no safeguard/failsafe for when a player levels significantly through GC ranks, but does not receive all the drops they are looing for. .....so the problem is RNG then You have just contradicted yourself. Almost the entire forum agrees that RNG is a problem but we have the very few, maybe less than 5, like yourself who consitently defend everything Bioware does along with the RNG problem. Edited December 15, 2016 by DarthWoad Link to comment Share on other sites More sharing options...
ivanhedgehog Posted December 15, 2016 Share Posted December 15, 2016 The fact that they released an expansion with very little actual content doesnt help a bit. Link to comment Share on other sites More sharing options...
ZETA_SCORPII Posted December 15, 2016 Share Posted December 15, 2016 BioWare sold us a pasta dinner and served Maruchan Ramen Noodles as the main course. The sides are great, but they actually thought Maruchan was a good idea. Link to comment Share on other sites More sharing options...
Quraswren Posted December 15, 2016 Share Posted December 15, 2016 The fact that they released an expansion with very little actual content doesnt help a bit. Agreed. Gamers might could push through this terrible expansion if they were playing new content that had some replay-ability. The massive GC grind wouldn't seem so bad if there was an abundance of new content Uprisings is NOT that content. Story is not that content. RNG would still be terrible no matter what content you are running. It's just that bad. Link to comment Share on other sites More sharing options...
HelinCarnate Posted December 15, 2016 Share Posted December 15, 2016 https://brorlandi.github.io/StarWarsIntroCreator/#!/AKZ2KPHD_L6WuRhP2K2g Also that. EA in a nutshell. Old one but still applies. Link to comment Share on other sites More sharing options...
Vember Posted December 15, 2016 Share Posted December 15, 2016 (edited) The fact that they released an expansion with very little actual content doesnt help a bit. That's my biggest complaint. I long for the days of Everquest style expansions. Edited December 15, 2016 by Vember Link to comment Share on other sites More sharing options...
Kurj Posted December 15, 2016 Share Posted December 15, 2016 Also that. EA in a nutshell. Old one but still applies. Those are priceless. I'm still laughing. Link to comment Share on other sites More sharing options...
Tsetso Posted December 15, 2016 Share Posted December 15, 2016 Also that. EA in a nutshell. Old one but still applies. Old, but gold. BTW, what's with the strange capitalization of incarnate? Link to comment Share on other sites More sharing options...
eriksarcasm Posted December 15, 2016 Share Posted December 15, 2016 Whole game huh? Exaggerations like this do not help your case. Yes, GC needs some work. I think everyone here agrees... but not everyone agrees as to what and how. But to say that the entire game revolves around it.. is jumping the shark. Tip: don't try to grind something that is not working right. That is like bashing your head on a wall to try to break through. Wait a bit until they can adjust it to more appropriate effort, with some safeguards for bad luck. But I give you credit... this thread will attract the same couple dozen vocal opponents to RNG... even though RNG is not the actual issue. However, the actual issue(s) are: 1) widely imbalanced Cxp payouts across the content that encourages people to binge and over play specific content. 2) loot tables that may or may not drop what a player wants.... that IS the nature of loot tables, and most players want them to be a little richer (ie: higher probability for drops on set bonus and artifact items). 3) no safeguard/failsafe for when a player levels significantly through GC ranks, but does not receive all the drops they are looing for. 4) no mechanism to provide faster GC catchup for alts. ALL of the above can easily be solved without the simplistic "remove RNG" meme going around in the forum. RNG is not the culprit.. it is simply the convenient whipping boy for superficial analysis by players. Adjustments ARE needed.... to loot tables, providing a vendor or token style failsafe after GC-level-X, Legacy catch up mechanics, and normalizing all Cxp payouts so that they all reward roughly the same return, scaled for the effort and risk involved. Yeah... well.... that's just like, your opinion, man... Link to comment Share on other sites More sharing options...
Kokomah Posted December 16, 2016 Share Posted December 16, 2016 (edited) Well, I had my run with RNG gearing back in the time when LOTRO was in the Raiders of Rohan expansion and they made the very best gear in the game be a random drop from basically every group content. I have seen people get the best items over and over again and trash them, I have seen some get 2 items in one run. I made well over 700 runs and got 1 (ONE) item out of these. I am NEVER AGAIN going to play a game that will have ONLY the RNG decide if I am going to get gear or not. I played mainly SWTOR in the last 3 years mostly because of the steady and predictable fashion in which I can gear my toons... in my own casual pace, doing TFPs, then HMFP, some PvP every once and then ans some OP every month or two, just for the taste.... play what you like, get the rewards according to the effort you put. The current GC system diminishes all that. RNG all the way for casual players. On a random alt that is rank 3 I already got 2 pieces of 230 gear with set bonus out of 2 crates, on my main that is rank 20+ I got 1.... on other alts in the teen ranks I got literally nothing useful. Nothing useful out of 40+ crates = no good. And since we are in the SW universe, I would like to point out that we are seeing thru the lies of the jedis... We can see that BW got no other content comming on the horizon and hey created GC to be extreme time consuming grind in hope to keep people occupied for at least half a year. The problem is that they made it so blatant, that we, as stupid as computer players generally are, were able to sense how they are trying to fool us. And for the last, another point that mnay be missed in the forums lately.... the exclusion of the preferred players from the current end game big-thing, the GC. Previously, the limitations preferred players had, were put there to create demand and for me they were working fine.... not happy with only 5 WZ per week? Not happy with only 7 FP boss loots? The subscription was actually looking good. Now, when the preferred players are completely excluded from the GC system, their incentive to sub is going down the hill.... at least mine will be with the RNG gearing. For all NiM players and PvPers - I wish you for the New Year to have the numbers to pay for the servers, because casual players like me got 0 (zero) incentive to continue subbing. #RemoveRNG Edited December 16, 2016 by Kokomah Fixing typos :) Link to comment Share on other sites More sharing options...
americanaussie Posted December 16, 2016 Share Posted December 16, 2016 Well, I had my run with RNG gearing back in the time when LOTRO was in the Raiders of Rohan expansion and they made the very best gear in the game be a random drop from basically every group content. I have seen people get the best items over and over again and trash them, I have seen some get 2 items in one run. I made well over 700 runs and got 1 (ONE) item out of these. I am NEVER AGAIN going to play a game that will have ONLY the RNG decide if I am going to get gear or not. I played mainly SWTOR in the last 3 years mostly because of the steady and predictable fashion in which I can gear my toons... in my own casual pace, doing TFPs, then HMFP, some PvP every once and then ans some OP every month or two, just for the taste.... play what you like, get the rewards according to the effort you put. The current GC system diminishes all that. RNG all the way for casual players. On a random alt that is rank 3 I already got 2 pieces of 230 gear with set bonus out of 2 crates, on my main that is rank 20+ I got 1.... on other alts in the teen ranks I got literally nothing useful. Nothing useful out of 40+ crates = no good. And since we are in the SW universe, I would like to point out that we are seeing thru the lies of the jedis... We can see that BW got no other content comming on the horizon and hey created GC to be extreme time consuming grind in hope to keep people occupied for at least half a year. The problem is that they made it so blatant, that we, as stupid as computer players generally are, were able to sense how they are trying to fool us. And for the last, another point that mnay be missed in the forums lately.... the exclusion of the preferred players from the current end game big-thing, the GC. Previously, the limitations preferred players had, were put there to create demand and for me they were working fine.... not happy with only 5 WZ per week? Not happy with only 7 FP boss loots? The subscription was actually looking good. Now, when the preferred players are completely excluded from the GC system, their incentive to sub is going down the hill.... at least mine will be with the RNG gearing. For all NiM players and PvPers - I wish you for the New Year to have the numbers to pay for the servers, because casual players like me got 0 (zero) incentive to continue subbing. #RemoveRNG Casual players didn't even have bis access in 4.0 so you got it good to have a shot at getting it. Casual players shouldnt get the same rewards as someone who does an op. Why should you get head gear from doing heroics (dear God I hope you're not grinding heroics non stop) maybe branch out and try new things? If all I had to do was heroics I'd unsub too Link to comment Share on other sites More sharing options...
Kokomah Posted December 16, 2016 Share Posted December 16, 2016 Casual players didn't even have bis access in 4.0 so you got it good to have a shot at getting it. Casual players shouldnt get the same rewards as someone who does an op. Why should you get head gear from doing heroics (dear God I hope you're not grinding heroics non stop) maybe branch out and try new things? If all I had to do was heroics I'd unsub too Wow, that was a good elitist strike, was it not. Well, not sure why you have it so hard to understand, but not every single player is as dedicated to doing OPs and PvP as you may be. Some like doing FPs, being it Tact or HM, some do ocasional PvP and even an OP once and then. Pre-5.0 I did not mind if dedicated players can gear up for a week or two while I may need 3 months or more. It was my choice, my pace. Now with the RNG in place it is not my choice, it is RNG choice when, if ever, I will get better gear. And please, stop right there and don't tell me I don't need 228+ gear. It is just not up to you to tell what I need or not. FYI, as I can see, the old PvP armor still got the same set bonuses like the new drops.... so re-slotting that may be the best option and once again, it provides zero incentive to continue my sub. Link to comment Share on other sites More sharing options...
Darimund Posted December 16, 2016 Author Share Posted December 16, 2016 Wow, that was a good elitist strike, was it not. Well, not sure why you have it so hard to understand, but not every single player is as dedicated to doing OPs and PvP as you may be. Some like doing FPs, being it Tact or HM, some do ocasional PvP and even an OP once and then. Pre-5.0 I did not mind if dedicated players can gear up for a week or two while I may need 3 months or more. It was my choice, my pace. Now with the RNG in place it is not my choice, it is RNG choice when, if ever, I will get better gear. And please, stop right there and don't tell me I don't need 228+ gear. It is just not up to you to tell what I need or not. FYI, as I can see, the old PvP armor still got the same set bonuses like the new drops.... so re-slotting that may be the best option and once again, it provides zero incentive to continue my sub. Well actually it's math that tells you what gear you 'need'. you may 'want' the BIS gear, but if all you're doing is flash points, you don't 'need' it. The difference between need and want is blurry for most people, and I can understand your confusion there, but the point that was being made is BIS gear is truly only beneficial for doing the most challenging content, which casual players will not do. Link to comment Share on other sites More sharing options...
Recommended Posts